a way to make people eat food without being a nazi about it
- Super Aggro Crag
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a way to make people eat food without being a nazi about it
People dont eat food which makes bartenders and chefs and botanists sorta bored
People used to have to eat food or they would get really slow, this was annoying
People really hate it when their sprite gets changed which is why lizards get mad when you cut their tail and people freak out about sex changes, shaving their head, and rad storms
So maybe to encourage food eating if you don't eat food for a while you turn skinny and flies buzz around you for being a stinky famine boy
You can eat vending machine food to avoid this but too much vending machine food will give you acne and everyone will call you Craterface
People used to have to eat food or they would get really slow, this was annoying
People really hate it when their sprite gets changed which is why lizards get mad when you cut their tail and people freak out about sex changes, shaving their head, and rad storms
So maybe to encourage food eating if you don't eat food for a while you turn skinny and flies buzz around you for being a stinky famine boy
You can eat vending machine food to avoid this but too much vending machine food will give you acne and everyone will call you Craterface
- CPTANT
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Re: a way to make people eat food without being a nazi about
Sure, make the buffs from eating good food more significant.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: a way to make people eat food without being a nazi about
SAC, did you see my post in the Increasing Relevancy of Service Department thread?
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Re: a way to make people eat food without being a nazi about
Maybe make it so a player doesn't get fullfrom just two dishes
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Re: a way to make people eat food without being a nazi about
Was a new thread necessary when there was one touching and discussing this.
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Re: a way to make people eat food without being a nazi about
ftl have this - https://github.com/FTL13/FTL13/pull/2564
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Re: a way to make people eat food without being a nazi about
or one, fuckimblyings wrote: Maybe make it so a player doesn't get fullfrom just two dishes
positive reinforcement of good behaviour is usually much better than negative reinforcement of bad behaviour so this is probably the way to goCPTANT wrote: Sure, make the buffs from eating good food more significant.
Limey wrote:its too late.
- CPTANT
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Re: a way to make people eat food without being a nazi about
Just have the buffs from food be pretty significant, but reduce their impact every time you eat the same food.
That way eating good AND diverse food is promoted.
That way eating good AND diverse food is promoted.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: a way to make people eat food without being a nazi about
this would be a pain to balance nicely but yeahCPTANT wrote:Just have the buffs from food be pretty significant, but reduce their impact every time you eat the same food.
That way eating good AND diverse food is promoted.
also maybe encourage "fresh" food so you don't powergame it by taking the entire counter of food - food is "fresh" for a short time after being made and will retain freshness while in a fridge or something (chefs can still load food into vending machines, right? that would work as well) but will lose it if you just keep it in your bag
basically, if you want to make food relevant, this is the list of what to do
-make it so you don't get fat after eating like one or two slices of pizza
-make it so that food gives buffs
-don't make the buffs absurdly good but don't make them completely irrelevant, there needs to be a balance between 0.001% buffs and stun resist carrots
-make it so that rarer/more complex food provides better buffs than easier food
-make it so that a variety of food works better than loading up with an entire pizza or something
-make it so that the buffs become weaker/nonexistent if you carry food around with you for fear of a fight or something
this would mean that vending machine junkfood wouldn't be irrelevant because if you just want to not be starving, you can eat that, but if you want to be as good as possible you need to interact with the bartender/chef
Limey wrote:its too late.
- Lazengann
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Re: a way to make people eat food without being a nazi about
I still say we should implement the calorie types.
Protein gives you a chance to heal per tick
Carbs increase run speed or decrease stun time
Fat makes you metabolise slower, so your effects last longer/you won't be as hungry as often
The effects can be changed around but you get the gist. It's a lot more practical than making special buffs for each food item, and you can just decide what the macros are for any new food item.
Protein gives you a chance to heal per tick
Carbs increase run speed or decrease stun time
Fat makes you metabolise slower, so your effects last longer/you won't be as hungry as often
The effects can be changed around but you get the gist. It's a lot more practical than making special buffs for each food item, and you can just decide what the macros are for any new food item.
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Re: a way to make people eat food without being a nazi about
could do bothLazengann wrote:I still say we should implement the calorie types.
Protein gives you a chance to heal per tick
Carbs increase run speed or decrease stun time
Fat makes you metabolise slower, so your effects last longer/you won't be as hungry as often
The effects can be changed around but you get the gist. It's a lot more practical than making special buffs for each food item, and you can just decide what the macros are for any new food item.
specific foods have different values for each calorie, exotic foods are better, and then you can add snowflake buffs to SOME foods
that's probably the best way to do it tbh
Limey wrote:its too late.
- Lumbermancer
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Re: a way to make people eat food without being a nazi about
I said it years ago. I always say stuff and I'm always right about it. Add more effects and buffs to mixed drinks too.Anonmare wrote:Add fat sprites
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Re: a way to make people eat food without being a nazi about
Our combat / medical systems are not complex enough to give unique buffs to food without also decreasing the relevancy of the medical department.
Entering the hunger red zone should make you do less damage at first, slow at second, and slowly take brute at third. The levels aren't hard lines either so in one instance it may take you forever to get to the slow whereas other times it may give you a slow almost immediately. Eat eat eat!
Entering the hunger red zone should make you do less damage at first, slow at second, and slowly take brute at third. The levels aren't hard lines either so in one instance it may take you forever to get to the slow whereas other times it may give you a slow almost immediately. Eat eat eat!
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Re: a way to make people eat food without being a nazi about
let's just redo everything at onceExcessiveJMadison wrote:Our combat / medical systems are not complex enough to give unique buffs to food without also decreasing the relevancy of the medical department.
Limey wrote:its too late.
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Re: a way to make people eat food without being a nazi about
Food is pointless in short rounds, there is no way around this besides making them powerups or something of the sort.
- Lumbermancer
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Re: a way to make people eat food without being a nazi about
How much Enchiladas giving a buff which would reduce brute damage taken by 1 would affect combat and medical department? I don't really remember damage numbers.ExcessiveJMadison wrote:Our combat / medical systems are not complex enough to give unique buffs to food without also decreasing the relevancy of the medical department.
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Re: a way to make people eat food without being a nazi about
forgot to add that this may be true but we can still do the general buffs as described earlierExcessiveJMadison wrote:Our combat / medical systems are not complex enough to give unique buffs to food without also decreasing the relevancy of the medical department.
Limey wrote:its too late.
- Deitus
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Re: a way to make people eat food without being a nazi about
this is actually a great set of ideas, but will never be implemented.Qbopper wrote:this would be a pain to balance nicely but yeahCPTANT wrote:Just have the buffs from food be pretty significant, but reduce their impact every time you eat the same food.
That way eating good AND diverse food is promoted.
also maybe encourage "fresh" food so you don't powergame it by taking the entire counter of food - food is "fresh" for a short time after being made and will retain freshness while in a fridge or something (chefs can still load food into vending machines, right? that would work as well) but will lose it if you just keep it in your bag
basically, if you want to make food relevant, this is the list of what to do
-make it so you don't get fat after eating like one or two slices of pizza
-make it so that food gives buffs
-don't make the buffs absurdly good but don't make them completely irrelevant, there needs to be a balance between 0.001% buffs and stun resist carrots
-make it so that rarer/more complex food provides better buffs than easier food
-make it so that a variety of food works better than loading up with an entire pizza or something
-make it so that the buffs become weaker/nonexistent if you carry food around with you for fear of a fight or something
this would mean that vending machine junkfood wouldn't be irrelevant because if you just want to not be starving, you can eat that, but if you want to be as good as possible you need to interact with the bartender/chef
- Qbopper
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Re: a way to make people eat food without being a nazi about
i mean
i would say i'd take a crack at it
but i can barely play video games, let alone admin/work on the two other projects i have going right now
i would say i'd take a crack at it
but i can barely play video games, let alone admin/work on the two other projects i have going right now
Limey wrote:its too late.
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Re: a way to make people eat food without being a nazi about
general buffs are exactly the problem?Qbopper wrote:forgot to add that this may be true but we can still do the general buffs as described earlierExcessiveJMadison wrote:Our combat / medical systems are not complex enough to give unique buffs to food without also decreasing the relevancy of the medical department.
What do you have in mind that won't detract from other departments?
Instead of saying you get slow when hungry we should say you go fast while full
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Re: a way to make people eat food without being a nazi about
Just go with what makes sense, medical buffs. Well fed spessmen bleed less, regenerate blood, better immunity to diseases, more stamina, etc.
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Re: a way to make people eat food without being a nazi about
is this not exactly what was being discussedExcessiveJMadison wrote:Instead of saying you get slow when hungry we should say you go fast while full
Limey wrote:its too late.
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Re: a way to make people eat food without being a nazi about
The difference is for mine we have changed literally nothing except the mentality behind hunger lol
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Re: a way to make people eat food without being a nazi about
wasnt goof making goofkitchen exactly for this reason lads
EDIT: https://github.com/tgstation/tgstation/pull/30023 heres the pr for it
EDIT: https://github.com/tgstation/tgstation/pull/30023 heres the pr for it
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