Handcuffing to a briefcase.
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Handcuffing to a briefcase.
WHY IS THIS NOT A THING YET?
>be captain
>put disk in briefcase
>cuff briefcase to self
>walk around with...the disk
I would recommend that only the person who has the briefcase on cuffed to them can remove it unless they are dead/have their arm removed.
>be captain
>put disk in briefcase
>cuff briefcase to self
>walk around with...the disk
I would recommend that only the person who has the briefcase on cuffed to them can remove it unless they are dead/have their arm removed.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Handcuffing to a briefcase.
Really sounds like the only thing it would accomplish is occupying a hand slot.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: Handcuffing to a briefcase.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
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- ThanatosRa
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Re: Handcuffing to a briefcase.
Oh my god. That's the best idea ever.Saegrimr wrote:Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
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- Psyentific
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Re: Handcuffing to a briefcase.
You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.Saegrimr wrote:Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
I haven't logged into SS13 in at least a year.
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Handcuffing to a briefcase.
And?cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Handcuffing to a briefcase.
If I was really interested in keeping my hand loaded with something, I'd put something in it. There's no need for a device that disables one hand but not the other. Removing this item off a captain as a nuke op would take no longer than removing his backpack (which ops routinely do already.) Function precedes addition.QuartzCrystal wrote:And?cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
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- Location: USA!
Re: Handcuffing to a briefcase.
It may be pointless but it's not like having pointless shit is pointless.
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- In-Game Admin
- Joined: Thu May 01, 2014 3:25 pm
- Byond Username: FatalX1
Re: Handcuffing to a briefcase.
It'd be nice to have just so you don't drop the briefcase when you get stunned or slip
Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Handcuffing to a briefcase.
I like this.Fatal wrote:It'd be nice to have just so you don't drop the briefcase when you get stunned or slip
Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
Also, this is an RP game, I would love to RP a captain securing the disk with a cuffed briefcase and rushing around with sec trying to protect me and the disk. I also like the idea of not dropping it when stunned (this would obviously have to be implemented).
I also like the idea of having a slightly extra "fuck you" to the ops if they manage to get the captain/whoever down. Adds a bit of a hurdle that means they need to either fend off people while they remove the briefcase, or drag the body off to somewhere safer.
Essentially the addition of this would add one extra strategy/RP element and it's not exactly a buff to anyone (remember you end up with a hand slot taken up still).
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Handcuffing to a briefcase.
tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
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- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
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Re: Handcuffing to a briefcase.
BWOINK!Psyentific wrote:You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.Saegrimr wrote:Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Handcuffing to a briefcase.
Yeah this is the main issue.Miauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
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- Joined: Mon Aug 18, 2014 2:15 pm
- Byond Username: Silavite
Re: Handcuffing to a briefcase.
>No dropMiauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
>Handcuffs fire axe to self
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Handcuffing to a briefcase.
Port dismemberment from NT, so you can slice their arm off to get the briefcase.
- Timbrewolf
- Rarely plays
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- Byond Username: An0n3
Re: Handcuffing to a briefcase.
...or handcuffing the suitcase to the clown and throwing the key down disposals.QuartzCrystal wrote:I like this.Fatal wrote:It'd be nice to have just so you don't drop the briefcase when you get stunned or slip
Potential idea for adding handcuff keys? Maybe removing handcuffs takes 4x as long without having the keys in your hand?
Also, this is an RP game, I would love to RP a captain securing the disk with a cuffed briefcase and rushing around with sec trying to protect me and the disk. I also like the idea of not dropping it when stunned (this would obviously have to be implemented).
I also like the idea of having a slightly extra "fuck you" to the ops if they manage to get the captain/whoever down. Adds a bit of a hurdle that means they need to either fend off people while they remove the briefcase, or drag the body off to somewhere safer.
Essentially the addition of this would add one extra strategy/RP element and it's not exactly a buff to anyone (remember you end up with a hand slot taken up still).
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Re: Handcuffing to a briefcase.
> Handcuff chainsaws to handsSilavite wrote:>No dropMiauw wrote:tbh i have no idea how to code this
you could use handcuffs on the thing to make it NODROP and then click it again to remove the handcuffs but idk how other people would remove it.
>Handcuffs fire axe to self
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Handcuffing to a briefcase.
Isn't the briefcase emaggable too which is why its pretty much useless to begin with? Being able to use handcuff on it to make it harder to remove it from a person would be quite an improvement and at least it nerfs the captain for a time given he would only have one hand.
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