It's very hard to attempt to do this from the developer side of /tg/station-- it's easy to make a new gun, or tool; but it's not quite so simple to create something that allows people to interact with each other in a meaningful way. On the admin side of the game, there can also be troubles. Many suggested roleplay-centric policies are considered to impose upon the freedom of players and the over-the-top nature of the game.
We have certain policies in regards to behavior that's deemed annoying or obscene: the pet-killing policy, WGW reading, ERP. To attempt to lessen the amount of people who are willing to do these things, policy is to allow players or admins to take action against people. We've seen however that this creates a perverse incentive, that people actually did these things more often because it provoked a reaction. It seems the best way to ingrain something into /tg/station culture is to allow players to take matters into their own hands.
Thus, I propose these clear changes to policy:
- •Anyone roleplaying, or attempting to roleplay, is a valid kill.