Chemistry macros
- Dax Dupont
- In-Game Admin
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- Github Username: DaxDupont
- Location: Belgium
Chemistry macros
One button kill/bone juice seems retarded and way too easy.
Chemistry should at least have a little bit of timegate instead of just being press button receive death syringe mix.
Chemistry should at least have a little bit of timegate instead of just being press button receive death syringe mix.
- TribeOfBeavers
- In-Game Game Master
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- Location: Canada
Re: Chemistry macros
I made a bunch of the macros and I found the reason it was so strong is that you can input 1u amounts. It lets you make much smaller versions of most recipies (most importantly you can make minimum 3u oil instead of 15u) which lets you do more in one beaker.
If 5u was the minimum it'd be more of a way to mass produce simple chems instead of complex ones.
If 5u was the minimum it'd be more of a way to mass produce simple chems instead of complex ones.
- iamgoofball
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Re: Chemistry macros
Literally all this does is save you clicks and prevent carpal tunnel
- Dax Dupont
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Re: Chemistry macros
Yeah and cut down on the time to make something.iamgoofball wrote:Literally all this does is save you clicks and prevent carpal tunnel
and see
TribeOfBeavers wrote:I made a bunch of the macros and I found the reason it was so strong is that you can input 1u amounts. It lets you make much smaller versions of most recipies (most importantly you can make minimum 3u oil instead of 15u) which lets you do more in one beaker.
If 5u was the minimum it'd be more of a way to mass produce simple chems instead of complex ones.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Chemistry macros
So why isn't there just an 1u button on the machine anyway....
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Chemistry macros
No this literally makes it possible to mass produce medicines and grenades in quantities not seen before.iamgoofball wrote:Literally all this does is save you clicks and prevent carpal tunnel
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Chemistry macros
"Number of clicks" is practically the only form of balance we have for gating non-antag weaponry.
Removing it is a BIG DEAL.
It also highlights one of the problems of chemistry: People are just Wiki pasters.
Why dont we just replace all the chem buttons with all the (non-traitor) chems on the Wiki page and call it a day?
I'm kinda shocked this got merged.
Removing it is a BIG DEAL.
It also highlights one of the problems of chemistry: People are just Wiki pasters.
Why dont we just replace all the chem buttons with all the (non-traitor) chems on the Wiki page and call it a day?
I'm kinda shocked this got merged.
- iamgoofball
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Re: Chemistry macros
because balancing something around "does this person have a working mouse or working autoclicker and if so what's their cookie clicker CPM record" is dumbOldman Robustin wrote:"Number of clicks" is practically the only form of balance we have for gating non-antag weaponry.
Removing it is a BIG DEAL.
It also highlights one of the problems of chemistry: People are just Wiki pasters.
Why dont we just replace all the chem buttons with all the (non-traitor) chems on the Wiki page and call it a day?
I'm kinda shocked this got merged.
- iamgoofball
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Re: Chemistry macros
i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
- CPTANT
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Re: Chemistry macros
I agree its dumb.iamgoofball wrote:because balancing something around "does this person have a working mouse or working autoclicker and if so what's their cookie clicker CPM record" is dumbOldman Robustin wrote:"Number of clicks" is practically the only form of balance we have for gating non-antag weaponry.
Removing it is a BIG DEAL.
It also highlights one of the problems of chemistry: People are just Wiki pasters.
Why dont we just replace all the chem buttons with all the (non-traitor) chems on the Wiki page and call it a day?
I'm kinda shocked this got merged.
However removing that restriction without putting something else in place is also dumb.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- iamgoofball
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Re: Chemistry macros
see above post re: goonchemsCPTANT wrote:I agree its dumb.iamgoofball wrote:because balancing something around "does this person have a working mouse or working autoclicker and if so what's their cookie clicker CPM record" is dumbOldman Robustin wrote:"Number of clicks" is practically the only form of balance we have for gating non-antag weaponry.
Removing it is a BIG DEAL.
It also highlights one of the problems of chemistry: People are just Wiki pasters.
Why dont we just replace all the chem buttons with all the (non-traitor) chems on the Wiki page and call it a day?
I'm kinda shocked this got merged.
However removing that restriction without putting something else in place is also dumb.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Chemistry macros
Yes, thats the entire theme here.CPTANT wrote:
However removing that restriction without putting something else in place is also dumb.
Was chem balancing around it being a pain in the ass to click up chems a great system? No.
Did it still prevent people from spamming the most annoying chem mixes? Yes.
Now you've got copypasting chem where you've got a big gap in productivity between "normal player using chemistry as intended" and "turbohitler copypasting everything he needs from his deathmix from notepad".
At this point its just a Telescience-style knowledge gap where if you dont have a personal powergaming file shared on the forums then you're literally doing your job wrong - and just like telescience it's only a matter of time before it gets removed or gutted.
- iamgoofball
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Re: Chemistry macros
every fucking job is "consult the outside guide for the meta" you idiot, why don't you realize thisOldman Robustin wrote: At this point its just a Telescience-style knowledge gap where if you dont have a personal powergaming file shared on the forums then you're literally doing your job wrong - and just like telescience it's only a matter of time before it gets removed or gutted.
- iamgoofball
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Re: Chemistry macros
>check the wiki for optimal supermatter setup
>check the medical page for best chem mixes
>check the R&D page for best 5 minute scien-oh wait we got rid of that one because time gates lol, wait
>check the R&D page for the optimal techweb path since its not randomized
>check the robotics page for best mecha combo
>check the slime page for best slime path
>check the cargo page for stock tips
>check the mining page for damage breakpoints
>check the security page to die
you can bitch about this after you've made every job procedurally generated with no way to metagame or powergame it
>check the medical page for best chem mixes
>check the R&D page for best 5 minute scien-oh wait we got rid of that one because time gates lol, wait
>check the R&D page for the optimal techweb path since its not randomized
>check the robotics page for best mecha combo
>check the slime page for best slime path
>check the cargo page for stock tips
>check the mining page for damage breakpoints
>check the security page to die
you can bitch about this after you've made every job procedurally generated with no way to metagame or powergame it
- D&B
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Re: Chemistry macros
>Mining page for damage breakpoint
That doesn't make player magically able to not die to goliaths
That doesn't make player magically able to not die to goliaths
Spoiler:
- iamgoofball
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Re: Chemistry macros
what is your point hereD&B wrote:>Mining page for damage breakpoint
That doesn't make player magically able to not die to goliaths
- oranges
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Re: Chemistry macros
there's more gameplay to mining than just the points, unlike chemistry
- iamgoofball
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Re: Chemistry macros
there's more gameplay to chemistry than just the mixing toooranges wrote:there's more gameplay to mining than just the points, unlike chemistry
application, chemical mixes, countering, healing odd shit, treating diseases, etc.
- Deitus
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Re: Chemistry macros
>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
- PKPenguin321
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Re: Chemistry macros
nigger, a blind man could see how these things aren't the sameiamgoofball wrote:>check the wiki for optimal supermatter setup
>check the medical page for best chem mixes
>check the R&D page for best 5 minute scien-oh wait we got rid of that one because time gates lol, wait
>check the R&D page for the optimal techweb path since its not randomized
>check the robotics page for best mecha combo
>check the slime page for best slime path
>check the cargo page for stock tips
>check the mining page for damage breakpoints
>check the security page to die
you can bitch about this after you've made every job procedurally generated with no way to metagame or powergame it
we removed NTSL in part because the extent of what it was used for was copy-pasting a .txt with no downside or real gameplay involved
instead of arguing against the copypaste part you're screaming about guides in general
reading a beginner guide on how to switch hands and then switching hands is not the same as pushing ctrl+c ctrl+v and getting 100u of instant death
all you are doing is strawmanning and deflecting blame onto trekchems (?!) for literally no reason except to draw attention from this because even you must know you don't have an argument
like i'm impartial to the feature at hand here but stop making yourself look like a complete retard in front of everybody, it's embarrassing and makes it hard to vouch for you
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- ShadowDimentio
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Re: Chemistry macros
On Goon macros spat out a fixed amount (10U) for each chem and just went in order, so your fancy complex chem mixes still needed a bunch of steps to complete.
Spoiler:
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Re: Chemistry macros
So this lets you use an out of game pastebin with chem macros to be vastly better at ingame chemistry, and the feature is all but worthless without said out of game meta resource?
Between this, circuits, and an attempt to reward toxin mixes with much faster R&D research I wouldn't be surprised if goof tried to add a feature that awards traitors with extra TP for entering the correct password, as provided daily by Powergame Friends Discord.
Between this, circuits, and an attempt to reward toxin mixes with much faster R&D research I wouldn't be surprised if goof tried to add a feature that awards traitors with extra TP for entering the correct password, as provided daily by Powergame Friends Discord.
- iamgoofball
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Re: Chemistry macros
I didn't readd tricord's recipe you fucknuggetDeitus wrote:>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
- iamgoofball
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Re: Chemistry macros
Sorry dipshit but people are bored of the same set path mechanic and I don't see you coding procedural generation for mechanicsEagleWiz wrote:So this lets you use an out of game pastebin with chem macros to be vastly better at ingame chemistry, and the feature is all but worthless without said out of game meta resource?
Between this, circuits, and an attempt to reward toxin mixes with much faster R&D research I wouldn't be surprised if goof tried to add a feature that awards traitors with extra TP for entering the correct password, as provided daily by Powergame Friends Discord.
- CPTANT
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Re: Chemistry macros
Why use tricord when your styptic and silver sulfadine patches heal instantly and without OD......iamgoofball wrote:I didn't readd tricord's recipe you fucknuggetDeitus wrote:>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
Seriously, what downside do you even think your own chems have?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Deitus
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Re: Chemistry macros
Deitus wrote:>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
- iamgoofball
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Re: Chemistry macros
Styptic And Sulf have a basic knowledge gate for application. Don't you dare try to tell me you want the basic healing chems to be harder to use. You're lying if you do.CPTANT wrote:Why use tricord when your styptic and silver sulfadine patches heal instantly and without OD......iamgoofball wrote:I didn't readd tricord's recipe you fucknuggetDeitus wrote:>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
Seriously, what downside do you even think your own chems have?
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Chemistry macros
PKPenguin321 wrote:nigger, a blind man could see how these things aren't the sameiamgoofball wrote:>check the wiki for optimal supermatter setup
>check the medical page for best chem mixes
>check the R&D page for best 5 minute scien-oh wait we got rid of that one because time gates lol, wait
>check the R&D page for the optimal techweb path since its not randomized
>check the robotics page for best mecha combo
>check the slime page for best slime path
>check the cargo page for stock tips
>check the mining page for damage breakpoints
>check the security page to die
you can bitch about this after you've made every job procedurally generated with no way to metagame or powergame it
we removed NTSL in part because the extent of what it was used for was copy-pasting a .txt with no downside or real gameplay involved
instead of arguing against the copypaste part you're screaming about guides in general
reading a beginner guide on how to switch hands and then switching hands is not the same as pushing ctrl+c ctrl+v and getting 100u of instant death
all you are doing is strawmanning and deflecting blame onto trekchems (?!) for literally no reason except to draw attention from this because even you must know you don't have an argument
like i'm impartial to the feature at hand here but stop making yourself look like a complete retard in front of everybody, it's embarrassing and makes it hard to vouch for you
Deitus wrote:Deitus wrote:>I coded and merged this while knowing it could be very easily exploited but if it does get exploited it's not my problemiamgoofball wrote:i did my best to balance the goonchem ports around the actual reagent effects and not the production time
if shit like tricord/bicard/kelotane becomes a problem from mass production and stacking that's not my problem lol, should of just not re-added them
??????????????
- iamgoofball
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Re: Chemistry macros
wow deitus, I knew you were fucking retarded but holy shit this is a new low
- SpaceInaba
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Re: Chemistry macros
reminder that goof is so retarded he got himself gitbanned by being a huge dick
Spoiler:
- iamgoofball
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Re: Chemistry macros
reminder that your strawman knows no boundsSpaceInaba wrote:reminder that goof is so retarded he got himself gitbanned by being a huge dick
- kevinz000
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Re: Chemistry macros
Why bother responding to goof he doesn't play and he doesn't listen
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- iamgoofball
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Re: Chemistry macros
Yup.kevinz000 wrote:Why bother responding to goof he doesn't play and he doesn't listen
- iamgoofball
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Re: Chemistry macros
actually, you know what
if you insist chemistry is so easy, then I will try this:
https://github.com/tgstation/tgstation/pull/34235
if you insist chemistry is so easy, then I will try this:
https://github.com/tgstation/tgstation/pull/34235
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Chemistry macros
>goof sees something he doesnt like
>"i know ill code something that allows it to be really easily exploited so i can get it removed heh im a genius nobody will notice"
>slams face on keyboard until something resembling code gets spewed out
>merges it
>people dont like it and point out how it can be really easily exploited
>"ITS NOT MY FAULT IF IT GETS EXPLOITED WITH THE CODE THAT I SPECIFICALLY ACKNOWLEDGE IS VERY EASILY EXPLOITED WE SHOULD REMOVE THESE CHEMS AMIRITE???"
>("SHIT they're onto me!")
>"I-IM JUST TRYING TO PREVENT CARPAL TUNNEL IN A GAME SPECIFICALLY ABOUT CLICKING THINGS"
>[provides non-answers to people who dont agree with them, call them retarded, or outright ignores them]
>[usues strawman argument multiple times while accusing others of doing so]
>doesnt listen
>still allowed to code
so why do we still let him shit up the server?
>"i know ill code something that allows it to be really easily exploited so i can get it removed heh im a genius nobody will notice"
>slams face on keyboard until something resembling code gets spewed out
>merges it
>people dont like it and point out how it can be really easily exploited
>"ITS NOT MY FAULT IF IT GETS EXPLOITED WITH THE CODE THAT I SPECIFICALLY ACKNOWLEDGE IS VERY EASILY EXPLOITED WE SHOULD REMOVE THESE CHEMS AMIRITE???"
>("SHIT they're onto me!")
>"I-IM JUST TRYING TO PREVENT CARPAL TUNNEL IN A GAME SPECIFICALLY ABOUT CLICKING THINGS"
>[provides non-answers to people who dont agree with them, call them retarded, or outright ignores them]
>[usues strawman argument multiple times while accusing others of doing so]
>doesnt playkevinz000 wrote:Why bother responding to goof he doesn't play and he doesn't listen
>doesnt listen
>still allowed to code
so why do we still let him shit up the server?
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Re: Chemistry macros
Deitus complaining repeatedly that goof merged his own PRs makes this thread worth it
- iamgoofball
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Re: Chemistry macros
the funnier part is he thinks I re-added mixing trekchemsKor wrote:Deitus complaining repeatedly that goof merged his own PRs makes this thread worth it
- Deitus
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Re: Chemistry macros
the only funny (sad) thing is that head/admins constantly let you get away with this, but thats par for the course ive come to realize
- MMMiracles
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Re: Chemistry macros
While I am all for medicine interaction, looking at the PR it just looks like a hamfisted way to stop people from taking healing chems and a REALLY good way to accidentally or purposefully poison people.
It would be better if the chemicals still did what they were supposed to do but had more interesting side effects than toxin damage, although it would make sense for certain drug interactions to be toxic.
Also the topical stuff shouldnt have a drug interaction, as the brute one is just a powder that causes blood vessels to constrict on contact and another is just a topical antibiotic used for burns.
It would be better just to cap the amount of effective topical chems to like 20 or 30 units or something, and any more being used before the chemical gets out of the persons blood stream being wasted. Also they really shouldnt have any healing effect when in the bloodstream as they are literally just ointments not drugs.
Trekchems can have a place as slower, longer term more reliable healing, with some interactions if you mix them, like possibly headaches that cause you to drop things, liver damage, or mild toxin damage.
I mean the system is a neat base it is just the interactions themselves are kinda... shittily balanced and uninteresting.
It would be better if the chemicals still did what they were supposed to do but had more interesting side effects than toxin damage, although it would make sense for certain drug interactions to be toxic.
Also the topical stuff shouldnt have a drug interaction, as the brute one is just a powder that causes blood vessels to constrict on contact and another is just a topical antibiotic used for burns.
It would be better just to cap the amount of effective topical chems to like 20 or 30 units or something, and any more being used before the chemical gets out of the persons blood stream being wasted. Also they really shouldnt have any healing effect when in the bloodstream as they are literally just ointments not drugs.
Trekchems can have a place as slower, longer term more reliable healing, with some interactions if you mix them, like possibly headaches that cause you to drop things, liver damage, or mild toxin damage.
I mean the system is a neat base it is just the interactions themselves are kinda... shittily balanced and uninteresting.
- D&B
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Re: Chemistry macros
Code it thenDr_bee wrote:While I am all for medicine interaction, looking at the PR it just looks like a hamfisted way to stop people from taking healing chems and a REALLY good way to accidentally or purposefully poison people.
It would be better if the chemicals still did what they were supposed to do but had more interesting side effects than toxin damage, although it would make sense for certain drug interactions to be toxic.
Also the topical stuff shouldnt have a drug interaction, as the brute one is just a powder that causes blood vessels to constrict on contact and another is just a topical antibiotic used for burns.
It would be better just to cap the amount of effective topical chems to like 20 or 30 units or something, and any more being used before the chemical gets out of the persons blood stream being wasted. Also they really shouldnt have any healing effect when in the bloodstream as they are literally just ointments not drugs.
Trekchems can have a place as slower, longer term more reliable healing, with some interactions if you mix them, like possibly headaches that cause you to drop things, liver damage, or mild toxin damage.
I mean the system is a neat base it is just the interactions themselves are kinda... shittily balanced and uninteresting.
Spoiler:
- oranges
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Re: Chemistry macros
What in the christ are you talking about.Deitus wrote:the only funny (sad) thing is that head/admins constantly let you get away with this, but thats par for the course ive come to realize
Nowhere in your inconsistent fumbling rants, have you identified anyone even remotely responsible for `letting goof get away with`
jesus christ, do you have brain damage?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: Chemistry macros
>Want to become a coder
>Make baby's first PR adding a 1 and 2 unit transfer to bottles
>Shitstorm brews about removing droppers and this being unbalanced
>Denied
>Goof PR that lets you make any chem with one click
>It's merged
Coding is a sham and maintainers are a joke
>Make baby's first PR adding a 1 and 2 unit transfer to bottles
>Shitstorm brews about removing droppers and this being unbalanced
>Denied
>Goof PR that lets you make any chem with one click
>It's merged
Coding is a sham and maintainers are a joke
Spoiler:
- D&B
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- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Chemistry macros
>kevinz saying not to argue with goof because he wont listenoranges wrote:What in the christ are you talking about.Deitus wrote:the only funny (sad) thing is that head/admins constantly let you get away with this, but thats par for the course ive come to realize
Nowhere in your inconsistent fumbling rants, have you identified anyone even remotely responsible for `letting goof get away with`
jesus christ, do you have brain damage?
>kor just laughing
>no admins or maintainers keeping goof in check despite him constantly pulling bullshit
>goof resorts to calling us all retarded and providing nonarguments
>i bring up issues that he continually ignores
>"do you have brain damage?"
i dont know, do you?
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Chemistry macros
Goof didn't make the PR (though it was his code from months ago that he gave up on)
Goof didn't merge the PR
Goof just got off a month long git ban
Goof is still permabanned from OOC
You have no idea what you're talking about in any of your posts
Goof didn't merge the PR
Goof just got off a month long git ban
Goof is still permabanned from OOC
You have no idea what you're talking about in any of your posts
- yorii
- Github User
- Joined: Fri Jan 05, 2018 1:13 am
- Byond Username: Yorpan
- Github Username: yorii
Re: Chemistry macros
Can Terry also get this merged? I haven't even tried this out yet...
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Chemistry macros
From someone that just picked up chemistry to try and learn it, this system, while convenient, seems like you're not playing it properly if you don't write out and copy/paste the macros to make things during a round. I spent around 30 mins or so stocking up the fridge during a round, when another chemist showed up (who was very friendly and helpful), and showed me that he could pump out hundreds of units of the meds that I spent a long time making near instantly.
Now, I'm all for cutting down clicks, as I have tendonitis from vidya, but perhaps a balance for this would be making the macro-based crafting have time for each step, slightly slower than someone making it all manually, allowing for someone experienced and practiced enough to outpace the machine doing the sequence by itself.
I'm not a fan of the 'gotchya' system of the meds interacting with each other in a negative way, unless it's made apparent on the drugs description somewhere, because that seems like a trap a lot of people are going to fall into unless they're keeping up with the wiki/github like I am, and I already see barely any medical doctors in the rounds I play.
Another option that I recall someone mentioning was making a larger container (like a stationary cauldron or something) that would allow you to mix larger amounts of chems at once, that would effectively allow for mass production of needed things while cutting down the steps as well.
Now, I'm all for cutting down clicks, as I have tendonitis from vidya, but perhaps a balance for this would be making the macro-based crafting have time for each step, slightly slower than someone making it all manually, allowing for someone experienced and practiced enough to outpace the machine doing the sequence by itself.
I'm not a fan of the 'gotchya' system of the meds interacting with each other in a negative way, unless it's made apparent on the drugs description somewhere, because that seems like a trap a lot of people are going to fall into unless they're keeping up with the wiki/github like I am, and I already see barely any medical doctors in the rounds I play.
Another option that I recall someone mentioning was making a larger container (like a stationary cauldron or something) that would allow you to mix larger amounts of chems at once, that would effectively allow for mass production of needed things while cutting down the steps as well.
- yorii
- Github User
- Joined: Fri Jan 05, 2018 1:13 am
- Byond Username: Yorpan
- Github Username: yorii
Re: Chemistry macros
It's called stealing the space cleaner bottle at round start.Floiven wrote:Another option that I recall someone mentioning was making a larger container (like a stationary cauldron or something) that would allow you to mix larger amounts of chems at once, that would effectively allow for mass production of needed things while cutting down the steps as well.
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Chemistry macros
Just recalled there being one in the med break room. Good idea.yorii wrote:It's called stealing the space cleaner bottle at round start.Floiven wrote:Another option that I recall someone mentioning was making a larger container (like a stationary cauldron or something) that would allow you to mix larger amounts of chems at once, that would effectively allow for mass production of needed things while cutting down the steps as well.
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