Greetings researcher! I hope you are as excited as we are to investigate the thrilling phenomena of interdimensional, bluespace anomalies. Investigation has shown this to be a fruitful area of research to improve our bluespace capabilities, explore pocket dimensions for valuable substances and even help your fellow crewmembers with efficiency through bluespace technological discovery!
JUSTIFY YOURSELF YOU SHITBUG
Spoiler:
I think this is a great way to make a cool slightly more active science role. The key mechanics of the role will be randomly generating anomalies in your lab, then analyzing them. These anomalies will be exciting and dangerous. Later they'll be tracking down unstable portals across the station playiing Hot/Cold with an RNG teleporter. Mid-Late Game they will have access to stable portals, and be able to visit pocket dimensions (Think a grid of Holodeck size spaces with various environments/mobs/puzzles/neat hangouts for cool science bros). By the End-Game and with RnD's help they'll be able to create fairly destructive portals if they're antag, create sustainable portals to certain areas, their Jaunter will act as a pretty sick short range teleporter similar to the energy katana (But balanced appropriately and fueled by bluespace crystals) and they can do all kinds of stuff for different departments.
NOTE: THESE IDEAS CAN BE IMPLEMENTED GRADUALLY. THEY ARE ALL VERY MODULAR WHICH IS NICE FOR BALANCE AND ADDITIONAL CONTENT. MORE DIMENSIONS CAN BE ADDED AS EASILY AS RUINS (HOPEFULLY), TRAITS CAN BE BALANCED OR REMOVED WITHOUT TOO MUCH FUSS AND MOST OF THESE FEATURES CAN WORK INDEPENDENT OF ANY OTHERS AS AN EARLY PROTOTYPE.
SEE NEAT IDEAS AT BOTTOM
NOTE: THESE IDEAS CAN BE IMPLEMENTED GRADUALLY. THEY ARE ALL VERY MODULAR WHICH IS NICE FOR BALANCE AND ADDITIONAL CONTENT. MORE DIMENSIONS CAN BE ADDED AS EASILY AS RUINS (HOPEFULLY), TRAITS CAN BE BALANCED OR REMOVED WITHOUT TOO MUCH FUSS AND MOST OF THESE FEATURES CAN WORK INDEPENDENT OF ANY OTHERS AS AN EARLY PROTOTYPE.
SEE NEAT IDEAS AT BOTTOM
Spoiler:
Anomalies are formed of lots of "frequencies" which are just traits tied to a random number. They all have an Entropy trait that increases the risk of collapse over time. Anomalies will be very unstable at the start limiting the time you can use to research a particular portal, requiring a bit of luck and deduction before you can find traits for longer portals, allowing longer study of them. Fiddling with them randomly will increase this Entropy trait, as well as increase the odds of catastrophic failure (Overload? Instability? Add cool name for this later) which will be more dangerous and potentially life-threatening.
The currency is bluespace crystals. They can be gained by shutting down certain bluespace portals, with traits affecting things like number of crystals, chance of generating them and maybe some other fun stuff.
The second part of this job, perhaps as a partially optional side-note, is anomaly-hunting. More valuable anomalies (With higher-tier or maybe even specified traits) can be generated, but due to their instability may appear elsewhere on the station. Using the BLUESPACE MANIPULATOR as a hot/cold detection device, the CAMERA CONSOLE, to find them in areas they have no access and the JAUNTER JACKET to access inaccessible anomalies (Officially for anomalies that generate protections like walls or shields, but also to let them get around access requirements at a slight risk) they can track them down against a time limit they can improve with more research on in-lab anomaly traits.
The third part is POCKET DIMENSIONS: Holodeck sized funspots with cool features, perhaps even different physical laws. Frequencies determine some of the aspects of these as well, and some are random. Code wise either a block of pocket dimensions (lets say 10) are spawned in every round, and they each have an address frequency, maybe a VARIATION slot with two or three possible frequencies you can slot in to "generate" them and make them be different things. This would take place on a block on centcom in opaque holodeck style rooms with a custom snazzy wall texture to make it look like a pocket dimension.
The currency is bluespace crystals. They can be gained by shutting down certain bluespace portals, with traits affecting things like number of crystals, chance of generating them and maybe some other fun stuff.
The second part of this job, perhaps as a partially optional side-note, is anomaly-hunting. More valuable anomalies (With higher-tier or maybe even specified traits) can be generated, but due to their instability may appear elsewhere on the station. Using the BLUESPACE MANIPULATOR as a hot/cold detection device, the CAMERA CONSOLE, to find them in areas they have no access and the JAUNTER JACKET to access inaccessible anomalies (Officially for anomalies that generate protections like walls or shields, but also to let them get around access requirements at a slight risk) they can track them down against a time limit they can improve with more research on in-lab anomaly traits.
The third part is POCKET DIMENSIONS: Holodeck sized funspots with cool features, perhaps even different physical laws. Frequencies determine some of the aspects of these as well, and some are random. Code wise either a block of pocket dimensions (lets say 10) are spawned in every round, and they each have an address frequency, maybe a VARIATION slot with two or three possible frequencies you can slot in to "generate" them and make them be different things. This would take place on a block on centcom in opaque holodeck style rooms with a custom snazzy wall texture to make it look like a pocket dimension.
Spoiler:
ANOMALY SCANNER
Used to determine the properties of an anomaly includiing type, sub-type, possible frequencies to manipulate, possible coordinates of linked phenomena, stability of the anomaly (Probability of failure over time) and more!
BLUESPACE MANIPULATOR
Your primary method of interacting with anomalies once their properties are understand (hopefully). Using the correct frequencies, you can stabilize portals, annihilate them, alter their intensity and more! Also functions as a detector for nearby portals, acting as a Hot/Cold game for tracking those pesky anomalies down across the station or pocket dimensions. Finally, it allows you to control pocket dimensions, once you understand their frequencies and components!
JAUNTER JACKET
A prototype bluespace device. Powered by bluespace crystals, this initially may not be especially useful due to it's unpredictability, but over time it can become a powerful teleportation device. It is installed with an emergency "Return to Base" function that, while expending all fuel, should get you back to the Emergency Shutdown System if you should end up stuck in a collapsing pocket dimension, space or the Kraken Dimension (NOTE: Nanotrasen suggests any personnel that enter the Kraken Dimension close their eyes, scream at full volume and make every attempt to activate their RoB function as soon as possible. We value sanity in our research personnel)
QUANTUM DESTABILIZER
Your primary method of creating new anomalies, at least to begin with. Eventually you will be able to create your own by selecting specific frequencies during generation. You can also generate different intensities of random portals. Hiigher-Tier portals will be much more dangerous, but much more rewarding, with more and better frequencies to determine.
CAMERA CONSOLE
A useful tool for tracking down anomalies in areas that may be hard to reach due to access levels. Particularly useful for anomalies that don't move around too much!
EMERGENCY SHUTDOWN BEACON:
A little known fact about anomalies is they can be neutralized by a powerful enough EMP blast by realigning their positrons to annihilate with our universe's electrons. This may disrupt your coworkers, ensure you only use this if the situation is beyond repair! Also functions as a beacon for the JAUNTER JACKET Return to Base function
ADDITIONAL (RnD) EQUIPMENT:
ANOMALY PROJECTOR:
Take your anomalies with you wherever you like! Deploy them as needed for research, station convenience or hilarious pranking! (NOTE: PRANKS MAY BE PUNISHABLE BY IMMEDIATE TERMINATION. THIS AUTHOR IS NOT RESPONSIBLE FOR DEATH, STATION DAMAGE OR REALITY REFACTORIZATION)
INTERDIMENSIONAL ANCHOR
Pocket Dimensions have a nasty habit of collapsing, especially if you aren't in them holding them open manually. This does that for you, while also acting as a beacon for your JAUNTER JACKET. Want to retreat to your own private pocket dimension at the cost of all your Jaunter fuel? Now your happening pad is always accessible! Want to bring a friend? Just drag them through the portal with you! (Grab intent, Clock Cult Style)
Used to determine the properties of an anomaly includiing type, sub-type, possible frequencies to manipulate, possible coordinates of linked phenomena, stability of the anomaly (Probability of failure over time) and more!
BLUESPACE MANIPULATOR
Your primary method of interacting with anomalies once their properties are understand (hopefully). Using the correct frequencies, you can stabilize portals, annihilate them, alter their intensity and more! Also functions as a detector for nearby portals, acting as a Hot/Cold game for tracking those pesky anomalies down across the station or pocket dimensions. Finally, it allows you to control pocket dimensions, once you understand their frequencies and components!
JAUNTER JACKET
A prototype bluespace device. Powered by bluespace crystals, this initially may not be especially useful due to it's unpredictability, but over time it can become a powerful teleportation device. It is installed with an emergency "Return to Base" function that, while expending all fuel, should get you back to the Emergency Shutdown System if you should end up stuck in a collapsing pocket dimension, space or the Kraken Dimension (NOTE: Nanotrasen suggests any personnel that enter the Kraken Dimension close their eyes, scream at full volume and make every attempt to activate their RoB function as soon as possible. We value sanity in our research personnel)
QUANTUM DESTABILIZER
Your primary method of creating new anomalies, at least to begin with. Eventually you will be able to create your own by selecting specific frequencies during generation. You can also generate different intensities of random portals. Hiigher-Tier portals will be much more dangerous, but much more rewarding, with more and better frequencies to determine.
CAMERA CONSOLE
A useful tool for tracking down anomalies in areas that may be hard to reach due to access levels. Particularly useful for anomalies that don't move around too much!
EMERGENCY SHUTDOWN BEACON:
A little known fact about anomalies is they can be neutralized by a powerful enough EMP blast by realigning their positrons to annihilate with our universe's electrons. This may disrupt your coworkers, ensure you only use this if the situation is beyond repair! Also functions as a beacon for the JAUNTER JACKET Return to Base function
ADDITIONAL (RnD) EQUIPMENT:
ANOMALY PROJECTOR:
Take your anomalies with you wherever you like! Deploy them as needed for research, station convenience or hilarious pranking! (NOTE: PRANKS MAY BE PUNISHABLE BY IMMEDIATE TERMINATION. THIS AUTHOR IS NOT RESPONSIBLE FOR DEATH, STATION DAMAGE OR REALITY REFACTORIZATION)
INTERDIMENSIONAL ANCHOR
Pocket Dimensions have a nasty habit of collapsing, especially if you aren't in them holding them open manually. This does that for you, while also acting as a beacon for your JAUNTER JACKET. Want to retreat to your own private pocket dimension at the cost of all your Jaunter fuel? Now your happening pad is always accessible! Want to bring a friend? Just drag them through the portal with you! (Grab intent, Clock Cult Style)
Spoiler:
Bluespace -
These are the primary anomalies you'll be working with. By using your ANOMALY SCANNER and BLUESPACE MANIPULATOR you can decipher the frequencies that constitute one of these portals. There are various subtypes:
Vacuum Portal: These suck things into our dimension, could be mobs, could be junk, could be horrible deadly gasses. FUN!
- Localized Wormholes: These will transport you on the same Z-Level, randomly or not depending on Frequencies you've discovered and slotted in.
- Interdimensional Wormholes: These let you access various Pocket Universes.
- Custom: These are portals of your own design. Initially you can randomly generate these and study them but they will become more and more unstable overtime. This is how you build portals with the frequencies you want.
More on these later when I can be assed:
Hyper-Energetic Flux
Gravitational
Pyroclastic
Vortex
Energetic Flux
These are the primary anomalies you'll be working with. By using your ANOMALY SCANNER and BLUESPACE MANIPULATOR you can decipher the frequencies that constitute one of these portals. There are various subtypes:
Vacuum Portal: These suck things into our dimension, could be mobs, could be junk, could be horrible deadly gasses. FUN!
- Localized Wormholes: These will transport you on the same Z-Level, randomly or not depending on Frequencies you've discovered and slotted in.
- Interdimensional Wormholes: These let you access various Pocket Universes.
- Custom: These are portals of your own design. Initially you can randomly generate these and study them but they will become more and more unstable overtime. This is how you build portals with the frequencies you want.
More on these later when I can be assed:
Hyper-Energetic Flux
Gravitational
Pyroclastic
Vortex
Energetic Flux
Spoiler:
Anomalies have an extensive number of frequencies that make them up. These are randomized every round in a way somewhat similar to Genetics. You create random portals, scan or observe their behaviour while trying not to be killed by them, and learn their traits.
KEY TRAITS/FREQUENCIES:
ENTROPY: The number and tier of traits makes this go higher. It also gains over time, resulting in collapse or catastrophc failure
STABILITY: Chance that instead of collapse, there will be a catastrophic failure
SUB-TYPE: (Basically what anomaly/type of bluespace anomaly it is)
FREQUENCIES
MOVEMENT: YES, NO (IF YES WITH NO OTHER TRAITS PUT IN, GENERATE THEM RANDOMLY. RISKY BUT MAYBE REWARDED BY BEING MORE STABLE DUE TO LESS TRAITS)
- SPEED: FAST, SLOW, VARIABLE
- BEHAVIOUR: CIRCULAR, ERRATIC, STRAIGHT-LINE, FOLLOW ORGANICS
- CORPOREAL: GOES THROUGH WALLS, STOPPED BY WALLS
DIMENSION: (BASICALLY JUST FREQUENCIES LEADING TO TYPES OF STUFF. ELEMENTAL, NECROPOLIS, SPACE, CLOWN, LAVALAND WHATEVER. A WAY TO GROUP PHENOMENA AND THEME THEM.)
MORE FREQUENCES IF I CAN BE BOTHERED/ IF THERE'S INTEREST
KEY TRAITS/FREQUENCIES:
ENTROPY: The number and tier of traits makes this go higher. It also gains over time, resulting in collapse or catastrophc failure
STABILITY: Chance that instead of collapse, there will be a catastrophic failure
SUB-TYPE: (Basically what anomaly/type of bluespace anomaly it is)
FREQUENCIES
MOVEMENT: YES, NO (IF YES WITH NO OTHER TRAITS PUT IN, GENERATE THEM RANDOMLY. RISKY BUT MAYBE REWARDED BY BEING MORE STABLE DUE TO LESS TRAITS)
- SPEED: FAST, SLOW, VARIABLE
- BEHAVIOUR: CIRCULAR, ERRATIC, STRAIGHT-LINE, FOLLOW ORGANICS
- CORPOREAL: GOES THROUGH WALLS, STOPPED BY WALLS
DIMENSION: (BASICALLY JUST FREQUENCIES LEADING TO TYPES OF STUFF. ELEMENTAL, NECROPOLIS, SPACE, CLOWN, LAVALAND WHATEVER. A WAY TO GROUP PHENOMENA AND THEME THEM.)
MORE FREQUENCES IF I CAN BE BOTHERED/ IF THERE'S INTEREST
https://imgur.com/a/ppMZK
RANDOM NEAT IDEAS
Spoiler:
Cow dimension for unlimited meat
Necropolis pocket dimensiions
Ruin based generation for dimensions
Hivebot dimensions for raining raw materials
Lightgeist dimension for fast station repairs
Mirror World (Ghost is pulled in to fight you as you, comes with your exact same gear. Goal is to leave the dimension as you and take over your life)
Puzzle Rooms (Using some form of simple RNG puzzles)
Anomalies attached to crewmembers (OH GOD MR SCIENCE MAN GET IT OFF ME)
Anomalies that roam across the station being mildly disruptive (Spawning walls, random junk, nothing too devestating unless an antag scientist is doing it on purpose)
Frequencies can be stabilized late-game across rounds, allowing for colleagues or yourself to know frequencies from roundstart. Maybe you can even create one-way portals (Basically a portal version of the colossus black box)
Interaction with THE OTHER SERVER (If this becomes possible). Just imagine being being able to teleport objects to the other server. Or anomales as antag. OR PEOPLE. However much of this is possible basically
BASICALLY ANYTHING YOU WANT
Necropolis pocket dimensiions
Ruin based generation for dimensions
Hivebot dimensions for raining raw materials
Lightgeist dimension for fast station repairs
Mirror World (Ghost is pulled in to fight you as you, comes with your exact same gear. Goal is to leave the dimension as you and take over your life)
Puzzle Rooms (Using some form of simple RNG puzzles)
Anomalies attached to crewmembers (OH GOD MR SCIENCE MAN GET IT OFF ME)
Anomalies that roam across the station being mildly disruptive (Spawning walls, random junk, nothing too devestating unless an antag scientist is doing it on purpose)
Frequencies can be stabilized late-game across rounds, allowing for colleagues or yourself to know frequencies from roundstart. Maybe you can even create one-way portals (Basically a portal version of the colossus black box)
Interaction with THE OTHER SERVER (If this becomes possible). Just imagine being being able to teleport objects to the other server. Or anomales as antag. OR PEOPLE. However much of this is possible basically
BASICALLY ANYTHING YOU WANT