Fireball.
- Durkel
- Joined: Wed Apr 23, 2014 5:14 pm
- Byond Username: Durkel
Fireball.
Can someone explain to me how fireball went from 20 dmg, lights you on fire, might dismember, and has a good chance to ko you to this?
One fireball and they're at 1% health with a limb missing. Was this intended or did someone fug up?
One fireball and they're at 1% health with a limb missing. Was this intended or did someone fug up?
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Fireball.
Explosions got reworked when dismemberment was added, fireballs are OP as hell now especially given you can aim them and they have a 3x3 "hitbox" to collide with people
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Fireball.
Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you.
You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit).
Then they stun you and throw the duplicate lance you had at you.
Gibbed.
The real OP spell is repulse. No warning, no projectile just an instant "fuck everyone on the nearest 121 tiles" button. I know I'm going up against a serious Esports Murderbone Wizard when I see them use repulse.
Oh and fuck the admin mirror, zombie wizards, clockwork wizard, synth wizards, fuck all that make it a 1 "point" relic.
You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit).
Then they stun you and throw the duplicate lance you had at you.
Gibbed.
The real OP spell is repulse. No warning, no projectile just an instant "fuck everyone on the nearest 121 tiles" button. I know I'm going up against a serious Esports Murderbone Wizard when I see them use repulse.
Oh and fuck the admin mirror, zombie wizards, clockwork wizard, synth wizards, fuck all that make it a 1 "point" relic.
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- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Fireball.
I would complain about fireball being OP, but honestly any spell that makes wizards want to take it over honk/blood demon is fine by me.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Fireball.
Oldman Robustin wrote:Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you.
You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit).
Then they stun you and throw the duplicate lance you had at you.
Gibbed.
The real OP spell is repulse. No warning, no projectile just an instant "fuck everyone on the nearest 121 tiles" button. I know I'm going up against a serious Esports Murderbone Wizard when I see them use repulse.
Oh and fuck the admin mirror, zombie wizards, clockwork wizard, synth wizards, fuck all that make it a 1 "point" relic.
Well it's only fair that clockwork armor is immune to LITERALLY FUCKING EVERYTHING EVER
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- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Fireball.
Bombadil wrote:Oldman Robustin wrote:Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you.
You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit).
Then they stun you and throw the duplicate lance you had at you.
Gibbed.
The real OP spell is repulse. No warning, no projectile just an instant "fuck everyone on the nearest 121 tiles" button. I know I'm going up against a serious Esports Murderbone Wizard when I see them use repulse.
Oh and fuck the admin mirror, zombie wizards, clockwork wizard, synth wizards, fuck all that make it a 1 "point" relic.
Well it's only fair that clockwork armor is immune to LITERALLY FUCKING EVERYTHING EVER
They take increased damage against laser weaponry, having a negative defensive stat against them. Just mass spam advanced lasers and telsa guns, they clocks will melt.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Fireball.
Clockwork golems don't get clockwork armor, don't mix the two up.
Clockwork golems are easily the most OP species though (20% free armor that stacks with armor they can wear, immune to space, chems, rads, shocks, etc.) and I'm tired of the magic mirror constantly falling into this trap because nobody is going to maintain a special mirror blacklist every time we add a new species. Remove clockwork golems and we'll get DEMON SPECIES added a few weeks later with innate jaunting or some shit.
Clockwork golems are easily the most OP species though (20% free armor that stacks with armor they can wear, immune to space, chems, rads, shocks, etc.) and I'm tired of the magic mirror constantly falling into this trap because nobody is going to maintain a special mirror blacklist every time we add a new species. Remove clockwork golems and we'll get DEMON SPECIES added a few weeks later with innate jaunting or some shit.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Fireball.
You mean Runic golems, since they have long-cooldown but innate jauntingOldman Robustin wrote:Clockwork golems don't get clockwork armor, don't mix the two up.
Clockwork golems are easily the most OP species though (20% free armor that stacks with armor they can wear, immune to space, chems, rads, shocks, etc.) and I'm tired of the magic mirror constantly falling into this trap because nobody is going to maintain a special mirror blacklist every time we add a new species. Remove clockwork golems and we'll get DEMON SPECIES added a few weeks later with innate jaunting or some shit.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Fireball.
Explosions are pretty much roll a fucking dice and depending on how lucky you are you either get tickled or gibbed
Not like wizard spells are supposed to be balanced anyways.
Not like wizard spells are supposed to be balanced anyways.
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Fireball.
stop dying
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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