AseaHeru wrote:If this is done then venders will need alot of things added to them, just for fluf and for a way to spend money.
Fines for certain crimes instead of jail time might be nice, especially if each department has an account that money can be put into.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Skorvold wrote:Then we should definitely look to make it integrated more to the game, rather than just being there.
Psyentific wrote:AseaHeru wrote:If this is done then venders will need alot of things added to them, just for fluf and for a way to spend money.
Fines for certain crimes instead of jail time might be nice, especially if each department has an account that money can be put into.
This.
Goon's economy works because it's pervasive - It's tied into everything and used in everything. Contrast to Bay's economy, where it's just another step between you and delicious nutritious 4 No Raisins™ (With 20% less Raisins!).
Steelpoint wrote:On Goon there is a "market" section of the ship where anyone can set up shop and sell stuff.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Ikarrus wrote:Oh man we can totally have embezzlement/burglaries, can't we?
Objective: Steal 1 Million Space Credits
Drynwyn wrote:-Number's newchem is fast approaching
imblyings wrote:you'll also need to factor in currently existing coins and cash items and then make some sort of actually usable stacking/storage method to those things.
as it is I'd love to put shit like cash or coins into wallets but >seven spaces >coins don't even stack
and I really don't want to just have flavourless cards for storing money.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Steelpoint wrote:
It seems interesting but I question the exploitablity of it, getting C4 charges and C20r's is a powerful thing, not to mention how you explain the mercenary disappearing when their contract runs out.
Drynwyn wrote:That said, the merc's gear will disappear, and may be unusable by non-mercenaries.
Alex Crimson wrote:Yeah i do not like the idea. Currency is great, but remove the merc stuff. Maybe let traitors emag the supply console to allow them to buy "special" crates for large amounts of money. Or let cargo hack the console to unlock normally illegal crates for money.
Drynwyn wrote:All right, mercs are out, noted. How would you suggest integrating money with Sec? Rentable off station holding cells?
Steelpoint wrote:How much money would it take for CentCom to look the other way for 5 minutes?
Drynwyn wrote:All right, mercs are out, noted. How would you suggest integrating money with Sec? Rentable off station holding cells?
Jam wrote:They get money for doing their job. Security Officer's get dosh by brigging people: when a timed sentence is set, it pops up a window in which the arresting officer inputs the reason for arrest, length of the sentence, and listing witnesses, any evidence acquired by the Detective, or any complications that occurred during the arrest. When complete, they swipe their ID, or PDA, a bonus is added to their account, and the report sent to the Warden's Office.
Jam wrote:The Warden earns their dosh by processing these reports. This involves updating the records from their console, questioning the officers over the radio if all they input was "DICKS lol", getting the Detective to acquire evidence for the sentence if none has been provided, possibly questioning the prisoner themselves, if the arresting officer is untrustworthy, and, in general, making sure that the information they're putting onto the report is accurate. They then send this to the Head of Security, every report they send up the chain-of-command adding a bonus to their account.
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