CosmicScientist wrote:Some of the reviews mentioned broken features that need mods to be fixed. Is that true or does it make more sense that they dislike some mechanics or some mechanics are too shallow?
It mentioned the gunplay being bugged and I was confused as that was supposed to be the crowning glory/code baby of Rimworld.
this is way too non-specific to answer adequately
"gunplay" isn't really the primary function of the game although it plays a major role in combat which is a major aspect of gameplay. it works fine, i dont understand what specifically could be so wrong about it
rimworld is like dorf fort but sci-fi, and instead of feeling like youre running a faction like in dorf fort there's more of a personal emphasis for the colonists. like the goal is less dorf-y and more like you just want to get your dudes through the day alive. (if you manage to make it to very late game this gets less and less true, saves that survive several years can eventually get dozens of colonists but most of the time this will not be the case, especially since at that point you usually will have the means to "win" the save by escaping the planet so playing to this stage will almost always be because you feel like it and not out of necessity.)
it's really fun and so is dorf fort. i believe if you're a fan of one you can be a fan of the other. just try to have an open mind, since it's easy to turn it into a dick measuring contest of "oh, dorf fort has X but rimworld does not, dorf is superior" instead of just experiencing the game