TribeOfBeavers wrote:How is the hunting horn in this game?
I liked it in the other ones but am waiting to play world until it comes out on pc.
Fun as hell, real MVP. I made the Nerg horn which has a melody that gives affinity up and a heal. You can encore it for Affinity Up (L). Also can play a melody that gives everyone earplugs. Absolutely ridiculous damage amplification for the whole squad when you have everyone continuing to beat the shit out of something with all them crits during roars. But even the basic horns you can start out with can give Attack/Defense up, which are unique bonuses from the horn that stack with everything else so they're always welcome.
The damage isn't as bad as you might think. It's definitely not going to be shattering any record times by itself but if you get on the face your basic swings are smacking shit around for decent damage (like on average better than SnS, CB, or LS strikes) but it doesn't have any "big" moves to capitalize on stuns and knockdowns. So you just run around doing your basic couple strikes and toot. It's fun though and in a group it's super powerful.
D&B wrote:I quickly want to get further in the game so I can farm better decorations because right now I'm using the glutton charm for the extra survivality it gives me.
What charms and decorations do you guys use?
Honestly I still use that goddamn scrub Wind Charm because having Divine Protection and Attack Up together is seriously OP. I haven't gotten any great decorations yet, I just threw together some shit from what I've found. I'm HR44 and decoration farming doesn't really go off until 50+ when you can start farming Tempered Elder Dragon investigations. I'm wearing the Dragon Eyepatch (Weakness Exploit is CLUTCH, get that) Nerg chest, gloves, and tasset, with Dober legs. It works with every weapon to just give me more crits and more damage. The Nerg set bonus is neat and works well with weapons that don't hit as much (Gunlance, GS) since you can focus on just short, fast combos (poke chains, tackle slaps) to get a heal without having to leg it. With weapons that hit a ton (DB, LS, etc.) it's not as good since you have to hit more times to get the heal. I have decorations for Fortify, Evade Inc, Evade Distance Inc, Divine Protection, Attack, Resuscitate, and Wind Pressure Negated.
Karp wrote:Also when you can do 5 star quests do redefining the power couple for the love of god, the bandit mantle is retarded especially if you have a weapon that attacks fast. I'm a bit unreliable memory wise but off of a few runs of odogaron I did manage to get like 50k in sellable mats which nullifies the need for any money grinding if you just farm up the parts for any set/weapon you're interested in building
It's neat but it doesn't help you kill shit. I run the Vitality Mantle and Health Fountain gadgets because they keep me/others alive. If you need money just sell that extra ore and bones you've accumulated but don't need, send the Argosy out for trade-items, farm Godbugs at the tree, etc. I have like 300,000z from all this crap. The bandit mantle is cool and it is funny to watch a monster explode into gold nuggets from getting its ass beat but it does nothing to help you actually kill stuff.
DrPillzRedux wrote:How the fuck do you play GS and have fun?
[youtube]4kr24G8jQpM[/youtube]
The tackle into sweep is bonkers. The sweep does more damage than a perfectly timed unsheathe charge. If you aren't trying to reach up high for a tail or clipping the wings, don't. Use this instead. The monster WILL fall down from this abuse and then you can demonstrate your ability to count to three on its face. TBH it sounds like you are doing the same thing I was doing when I first picked it up again: mistakenly thinking the weapon was all about charging everything all the time. Don't do that. Save your charges for when you KNOW they are going to hit. Overhead chop is good if you think you can only get one hit in. Chop, roll to side, then run away/sheathe again. If the monster is singling someone else out or just being a dipshit tackle sweep spam. Only when it's stuck doing something stupid, stunned, knocked over, etc. do you go for charges.
The tackle has some kind of armor/invulnerability frames on it. I have tackled into rath charges, uragaan slams, etc. and gone right through. I don't know what is going on with that but it's insane.
Alternatively if you want something FUN to do look for opportunities to wall run off mushrooms and shit, or climb some vines and press circle to dive off, then drop a mid-air level 3 charge on it. Feels real good.
(EDIT: If you didn't know. It took me a while to figure out myself. If you are fighting and you see those big shelves of mushrooms or coral on the walls you can sprint into them and your guy will wall run up them then dive outwards. Use it for mounting, air attacks, etc. FUN and FLASHY)
Question for anyone using bowguns: have you found any use for customizations besides Recoil and Reload? In fucking around I've only found a use for those two. The damage amplifiers sound nice in theory but in practice being able to shoot faster/without getting stuck in place from recoil compensators is much better, and similarly improving your reloads so you don't have to stop moving to do them helps much more IMO. Curious if that's just me or what. Being able to broadside a monster's face repeatedly with Spread 3 is BIG DAMAGE.