![Image](https://imgur.com/j2E4BnB.jpg)
so lets try to come up with some new ideas for what they could do. I'll edit them into the OP as people suggest them.
Buggy:
BZ - At low concentrations, safely and substantially increases radiation output but also causes hallucinations in anyone nearby, even through protection. Higher concentrations increase hallucination amount and range, very high concentrations cover basically the entire station and will get you lynched. A high-BZ delamination will cause immensely more hallucinations and/or make hallucinations real across the station.
Hypernobilium - Freon 2.0, stops whatever the fuck the SM was doing in its tracks, reduces power output to nil. Balanced because no one ever makes nobilium anyway.
selea:
Water Vapor--dissolves into oxygen and tritium at cost of crystal energy.
Tritium--buffs energy transmission via radiation and lowers energy transmission with T.
BZ--lower anomaly threshold
Nitryl/Brown gas --IDK
Hyper-Nobilium--no reaction.
Stimulum--lower tesla bolt threshold
Pluoxium--makes crystal durablity higher.But don't lower start of anomalies and tesla bolts.So crystal can work in this mode without dmg
PK Penguin:
what if one of the gasses made the supermatter gain integrity instead of losing it, BUT it could go well over 100% integrity, which would cause tiles around the supermatter to be converted to supermatter tiles that disintegrate anything on them. so the supermatter would spread and kill anything near it. would be incredibly devastating and fitting as a round ender
MMMiracles:
Maybe instead of taking the disintegration, it could act more something along the lines of Tiberium from the Command & Conquer series. Intense radiation off the spread tiles and pretty much being near it without rad suits and internals will infect you with a disease that essentially turns you a human-shaped SM shard that'll keep spreading the crystals from your corpse.