bring back the singularity
-
- Joined: Fri Mar 13, 2015 9:06 pm
- Byond Username: ThePoorman
bring back the singularity
please
i'm sick of braindead morons who can't manage the engine blowing half the station up every other round
the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was far more interesting
the SM is shit, bring back the REAL station powerhouse
i'm sick of braindead morons who can't manage the engine blowing half the station up every other round
the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was far more interesting
the SM is shit, bring back the REAL station powerhouse
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
Fuck no, the singularity failed 10 times as often as the supermatter.Poorman wrote:please
i'm sick of braindead morons who can't manage the engine blowing half the station up every other round
the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was far more interesting
the SM is shit, bring back the REAL station powerhouse
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
lmao look at this pussyCPTANT wrote:Fuck no, the singularity failed 10 times as often as the supermatter.Poorman wrote:please
i'm sick of braindead morons who can't manage the engine blowing half the station up every other round
the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was far more interesting
the SM is shit, bring back the REAL station powerhouse
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
Last edited by DemonFiren on Sun Mar 18, 2018 1:00 pm, edited 1 time in total.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: bring back the singularity
The lizard is right.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
Anyway what if we just let the Supermatter always spawn a sing/tesla if it fails?
The current supermatter failing system is kinda weird and usually it just explodes.
The current supermatter failing system is kinda weird and usually it just explodes.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
How about periodically checking on Engineering like an engineer is supposed to?CPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: bring back the singularity
Person who does not play game at all complaining that the people who do play dont want to spend 50 minutes repeating the same engine check every 3.DemonFiren wrote:How about periodically checking on Engineering like an engineer is supposed to?CPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
Nevermind it was often an engineer who was releasing it.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: bring back the singularity
Many suggestions were suggested to make the singularity more safe.CPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: bring back the singularity
How about we put some effort into engine setup instead of wanting it easier and yet still easier to destroy the st-
Oh
Wait
Oh
Wait
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
Bitch, I play.Kor wrote:Person who does not play game at all complaining that the people who do play dont want to spend 50 minutes repeating the same engine check every 3.DemonFiren wrote:How about periodically checking on Engineering like an engineer is supposed to?CPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
Nevermind it was often an engineer who was releasing it.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: bring back the singularity
i'll admit that it was fun to occasionally run the fuck away from the giant black hole eating everything and to try and save people in the ruins
the keyword is occasionally
the keyword is occasionally
Limey wrote:its too late.
- NanookoftheNorth
- Joined: Sat Oct 21, 2017 11:14 pm
- Byond Username: NanookoftehNorth
Re: bring back the singularity
If the singularity was smaller, and ate maybe a 5x5 tile area at max when it was released, I'd be happy with that. If it manages to consume something, like a super matter crystal, or maybe a bluespace crystal, something to keep away from the singularity, making it grow to the massive size we all know and love would be fun. Even just having the singularity required to eat a lot more to grow to the massive sizes would be nice.Qbopper wrote:i'll admit that it was fun to occasionally run the fuck away from the giant black hole eating everything and to try and save people in the ruins
the keyword is occasionally
The purpose of making it smaller would be that engineering could actually manage to keep the station in one piece, people would have the fun of running from the singularity, and there would be the consistent escalation.
Love, your favorite forum poster, Jenna Tills
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: bring back the singularity
Next you'll tell me again how easy it is to get the supermatter to delaminate into a singuloCPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: bring back the singularity
It really is though, 90% of engies practically gift-wrap it by putting the vents on Internal, 0. All you have to do then is put literally any gas (even N2) in the thing and turn off the output and let their own stupidity do the rest. Almost everyone I've met is too dumb to figure out you need to take it off that setting to stop the delam and then it makes an SM singulo.PKPenguin321 wrote:Next you'll tell me again how easy it is to get the supermatter to delaminate into a singuloCPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: bring back the singularity
Alright, which one of you last touched the Supermatter guide because I got curious and checked the wiki and someone has been telling the newbies to put it one step away from making a singulo
- darkpaladin109
- Joined: Wed Apr 15, 2015 6:48 pm
- Byond Username: Darkpaladin109
- Location: MM8BDM, MM5NAP
Re: bring back the singularity
Just make the SM spawn a singulo instead of just explode. No-one ever fixes the hole left from a SM explosion anyway, and at least a singulo is fun to watch for ghosts.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
It takes like a minute or so for an unpowered containment field to lose power..... Saying "check on it periodically" is just nonsense with how little time it takes to release the sing. What do you think is a reasonable amount of times for an engineer to check the sing in a round? 5 times? 10 times? Even if you check it 10 times in a round the odds are still vastly in favour of the sing releasing anyway.DemonFiren wrote:How about periodically checking on Engineering like an engineer is supposed to?CPTANT wrote:Sabotaging the singularity was always piss easy because all it ever took was snipping 2 wires and zero counterplay was possible.DemonFiren wrote:Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- RandomMarine
- Github User
- Joined: Fri Apr 18, 2014 8:50 am
- Byond Username: RandomMarine
- Github Username: RandomMarine
Re: bring back the singularity
Back in the day the singularity only moved one tile each tick, pulled objects one step toward it each tick, and consumed whatever happened to be occupying it each tick.
It was a far cry from current singularity, which is much more dangerous even without considering that it dismantled walls and floors in a gigantic radius around it.
It was a far cry from current singularity, which is much more dangerous even without considering that it dismantled walls and floors in a gigantic radius around it.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: bring back the singularity
>engine keeps getting fucked up by incompetent techs.
>your solution to this is to add back the version of the engine that fucked the entire station when it was fucked up
???
>your solution to this is to add back the version of the engine that fucked the entire station when it was fucked up
???
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
it's an easier engine to run
it only needs to be made harder to fuck up
and consistent failures need to be removed from engineering roles
it only needs to be made harder to fuck up
and consistent failures need to be removed from engineering roles
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: bring back the singularity
We can't ban everyone who plays engineering so that's unlikely to happen.DemonFiren wrote:and consistent failures need to be removed from engineering roles
More seriously, failure is an intended result of everything on the station. Its what drives the players to do more than fire and forget.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
note: consistent
people who fuck up setting up the engine, whatever engine it is but especially a relatively easily set up one like the singulo, every round for three, four, five rounds straight either can't follow instructions or are deliberately sabotaging shit
people who fuck up setting up the engine, whatever engine it is but especially a relatively easily set up one like the singulo, every round for three, four, five rounds straight either can't follow instructions or are deliberately sabotaging shit
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
What's hard about pumping some nitrogen through a cooling loop?DemonFiren wrote:it's an easier engine to run
it only needs to be made harder to fuck up
and consistent failures need to be removed from engineering roles
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: bring back the singularity
>it's an easier engine to run
For SME you just unga bunga wrench canister, set air alarm and max out pumps, even the filters are preset to N2 and the canisters are right on top of the ports.
No having to go to space, zero risk of fucking up and getting pulled into the energy barrier or having EMP ruin your day.
Even when it fails, in 99% of all cases it's just a maxcaps that takes out engineering. Then it's 10 minutes of nothing until the shuttle arrives zzzzz
For SME you just unga bunga wrench canister, set air alarm and max out pumps, even the filters are preset to N2 and the canisters are right on top of the ports.
No having to go to space, zero risk of fucking up and getting pulled into the energy barrier or having EMP ruin your day.
Even when it fails, in 99% of all cases it's just a maxcaps that takes out engineering. Then it's 10 minutes of nothing until the shuttle arrives zzzzz
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: bring back the singularity
The problem with the SM is that the base setup makes enough power. There's no need for experimentation or cooler setups.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
This is the problem with literally all engines....BeeSting12 wrote:The problem with the SM is that the base setup makes enough power. There's no need for experimentation or cooler setups.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: bring back the singularity
Yes but the SM was added on the premise that it will be more interesting to set up or whatever because theres so many variations on how you can do it but noone does that they just wrench the nitrogen canisters and call it good.CPTANT wrote:This is the problem with literally all engines....BeeSting12 wrote:The problem with the SM is that the base setup makes enough power. There's no need for experimentation or cooler setups.
anyway it feels weird knowing that there's people that will play ss13 without seeing the singularity as a roundstart engine except on a few maps and even then theyll see it as a novelty or an annoyance similar to how people that werent nerds looked at birdboat's SM.
- NanookoftheNorth
- Joined: Sat Oct 21, 2017 11:14 pm
- Byond Username: NanookoftehNorth
Re: bring back the singularity
I, as CE, like to run the SM with additional N2 from atmos, which isn't the typical set up. It makes it really difficult to delaminate, it's also a quick fix if it does start delaminating. I also add a breach shield in space just incase someone tries to mess with the cooling loop out there. It's obvious when someone does. With a rapid construction device, you could even block it off entirely.BeeSting12 wrote: Yes but the SM was added on the premise that it will be more interesting to set up or whatever because theres so many variations on how you can do it but noone does that they just wrench the nitrogen canisters and call it good.
anyway it feels weird knowing that there's people that will play ss13 without seeing the singularity as a roundstart engine except on a few maps and even then theyll see it as a novelty or an annoyance similar to how people that werent nerds looked at birdboat's SM.
The SM is full of room for sabotage too, it could be as simple as damaging the loop, turning off a few pumps, or as complex as leaving everything on, but letting oxygen and plasma stay in the loop, removing N2. Even making the loop appear untouched is interesting. It's fun because while you're trying to 'fix' the engine, people could be making it right, and you could be 'accidentally' making it worse. When it blows up there's no evidence of your wrong doing, and it shows that you put an effort in fixing it. If you do it well enough, atmos and part of the dorms could go down too.
Love, your favorite forum poster, Jenna Tills
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: bring back the singularity
I was going to suggest making the base setup only have enough power to just supply the entire station with maybe the occasional brownout/blackout but then I realized that wouldn't be feasible because you'd have to find a way that it that did that for every station and people would just make the wiki article say a setup that runs better anywaysBeeSting12 wrote:Yes but the SM was added on the premise that it will be more interesting to set up or whatever because theres so many variations on how you can do it but noone does that they just wrench the nitrogen canisters and call it good.CPTANT wrote:This is the problem with literally all engines....BeeSting12 wrote:The problem with the SM is that the base setup makes enough power. There's no need for experimentation or cooler setups.
anyway it feels weird knowing that there's people that will play ss13 without seeing the singularity as a roundstart engine except on a few maps and even then theyll see it as a novelty or an annoyance similar to how people that werent nerds looked at birdboat's SM.
shit
Limey wrote:its too late.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: bring back the singularity
I really wish some hero would rewrite power to actually require adequate power supply to each area in a way that requires engineering to produce more than the base minimum power.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: bring back the singularity
Remember back when I warned everyone that the SM was going to be shit and Kor and Swarge shoved it through anyways with no regard for what I had to say?
Sure does feel good to be right as usual.
Sure does feel good to be right as usual.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: bring back the singularity
read it with a straight face until thenShadowDimentio wrote:as usual.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: bring back the singularity
I say we split the difference; let engineering starts with all 3 engines locked up in SS. The setup area is only partially laid out though, so you have to pick which engine you want and build the rest yourself (alternatively let the singu eat the other engines and totally not destroy everything). Bam everyone's happy.
As an added bonus, people can build setups for the other two engines elsewhere for style points and so assistants instantly die if they try to hack doors.
As an added bonus, people can build setups for the other two engines elsewhere for style points and so assistants instantly die if they try to hack doors.
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: bring back the singularity
???????????????ShadowDimentio wrote:Swarge shoved it through
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: bring back the singularity
It's funny that you actually think you are right.ShadowDimentio wrote:Remember back when I warned everyone that the SM was going to be shit and Kor and Swarge shoved it through anyways with no regard for what I had to say?
Sure does feel good to be right as usual.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: bring back the singularity
You said once Swarge bribed you to merge it, NEVER FORGETKor wrote:???????????????ShadowDimentio wrote:Swarge shoved it through
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: bring back the singularity
SM sure is fun guysCPTANT wrote:It's funny that you actually think you are right.
-Nobody ever
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: bring back the singularity
You are very stupid and should not be allowed to communicate with others.ShadowDimentio wrote:Remember back when I warned everyone that the SM was going to be shit and Kor and Swarge shoved it through anyways with no regard for what I had to say?
Sure does feel good to be right as usual.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: bring back the singularity
See above.ShadowDimentio wrote:I say we split the difference; let engineering starts with all 3 engines locked up in SS. The setup area is only partially laid out though, so you have to pick which engine you want and build the rest yourself (alternatively let the singu eat the other engines and totally not destroy everything). Bam everyone's happy.
As an added bonus, people can build setups for the other two engines elsewhere for style points and so assistants instantly die if they try to hack doors.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: bring back the singularity
See above.ShadowDimentio wrote:You said once Swarge bribed you to merge it, NEVER FORGETKor wrote:???????????????ShadowDimentio wrote:Swarge shoved it through
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: bring back the singularity
See above.ShadowDimentio wrote:SM sure is fun guysCPTANT wrote:It's funny that you actually think you are right.
-Nobody ever
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: bring back the singularity
I always wonder if shadow is just some AI programmed to spout bad opinions
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: bring back the singularity
There's unironically nothing wrong with this idea.captain sawrge wrote:See above.ShadowDimentio wrote:I say we split the difference; let engineering starts with all 3 engines locked up in SS. The setup area is only partially laid out though, so you have to pick which engine you want and build the rest yourself (alternatively let the singu eat the other engines and totally not destroy everything). Bam everyone's happy.
As an added bonus, people can build setups for the other two engines elsewhere for style points and so assistants instantly die if they try to hack doors.
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: bring back the singularity
Why do we need 3 engines that basically do the same thing (infinite power) but two of those engines have no real variation in setup, a binary fail state (no meltdown/chance to save it, they are out or they are not), and no real room for feature growth.
All it does is complicate the job of whichever poor bastard eventually wants to try and make power matter.
All it does is complicate the job of whichever poor bastard eventually wants to try and make power matter.
Who is online
Users browsing this forum: Bing [Bot]