Code bounty, distributed materials 100 usd
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Code bounty, distributed materials 100 usd
Paypal preferred, steam vouchers in a pinch, pm me if you have some weird payment system
Required:
1) The department lathes in each department can pull resources from the vault ore machine (see 4) and use them to build items, this happens automatically and is logged.
2) there is a log of material distribution, the HoP/QM can from his or her computer or PDA review that info
3) the ORM should no longer distribute ores directly, instead it is simply where miners deposit their items to receive tech points, ores are teleported to the vault machine (See 4)
4) All ores are stored in the vault in a new machine, steal an existing sprite if required, this machine can, with QM level access, cut off a remote lathe
5) for box/meta the vault is moved to where the cargo warehouse is currently, and becomes the purview of the QM/HoP/Cargo department
Please post in the thread if you think you can take up the task
Required:
1) The department lathes in each department can pull resources from the vault ore machine (see 4) and use them to build items, this happens automatically and is logged.
2) there is a log of material distribution, the HoP/QM can from his or her computer or PDA review that info
3) the ORM should no longer distribute ores directly, instead it is simply where miners deposit their items to receive tech points, ores are teleported to the vault machine (See 4)
4) All ores are stored in the vault in a new machine, steal an existing sprite if required, this machine can, with QM level access, cut off a remote lathe
5) for box/meta the vault is moved to where the cargo warehouse is currently, and becomes the purview of the QM/HoP/Cargo department
Please post in the thread if you think you can take up the task
- PKPenguin321
- Site Admin
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Re: Code bounty, distributed materials 100 usd
this actually doesnt seem as difficult as some of the other code bounties
might pitch in even if i dont do the full thing (wont expect anything in return in this case)
might pitch in even if i dont do the full thing (wont expect anything in return in this case)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
- Code Maintainer
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- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Code bounty, distributed materials 100 usd
sorry the lathes should pull from the vault machine, not the ORM
- Armhulen
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Re: Code bounty, distributed materials 100 usd
Why not just ask kevinz this has his name all over it he loves this kinda thing
- oranges
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Re: Code bounty, distributed materials 100 usd
why ask kevin when there might be other talented people out there who want to earn money
- PKPenguin321
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Re: Code bounty, distributed materials 100 usd
further details gathered from IRC
in a nutshell:
- leave autolathes as-is: They should be modernized but that's out of the scope of this project
- QM cutting people off can be machine based, as lathes are already departmental meaning only 1 of each would work already
- if the vault machine is broken, the ORM will not accept ore at all.
- if you want raw sheets to build with or grind up or whatever, you pull them from a lathe.
- ore should not be smelted until a lathe actually asks to use it, so that it can account for smelt-only materials like plasteel
- lathes should still keep their local, internal storage in addition to being able to pull from the vault machine (iffy on this personally but that's what oranges said he wants. i think it would only make hogging all the resources even easier, and also how would you get raw sheets back into the vault machine?)
Spoiler:
- leave autolathes as-is: They should be modernized but that's out of the scope of this project
- QM cutting people off can be machine based, as lathes are already departmental meaning only 1 of each would work already
- if the vault machine is broken, the ORM will not accept ore at all.
- if you want raw sheets to build with or grind up or whatever, you pull them from a lathe.
- ore should not be smelted until a lathe actually asks to use it, so that it can account for smelt-only materials like plasteel
- lathes should still keep their local, internal storage in addition to being able to pull from the vault machine (iffy on this personally but that's what oranges said he wants. i think it would only make hogging all the resources even easier, and also how would you get raw sheets back into the vault machine?)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Code bounty, distributed materials 100 usd
I'm not sold on lathes holding their own storage though, maybe kor has some input?
- iamgoofball
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Re: Code bounty, distributed materials 100 usd
I'll look into this tomorrow morning.
When do you want this by?
When do you want this by?
- oranges
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Re: Code bounty, distributed materials 100 usd
sometime that isn't in 2019
- DemonFiren
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- Shezza
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Re: Code bounty, distributed materials 100 usd
Why not just remove the cancer that is departament lathes, seems like a cheaper idea
Thanks for all the dopamine.
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
- pubby
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Re: Code bounty, distributed materials 100 usd
It'd be better to do small incremental changes rather than one big thing.
- iamgoofball
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Re: Code bounty, distributed materials 100 usd
if the miners no longer need to deliver materials to the station, can we move the orm and department lathe down there?
Spoiler:
- oranges
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Re: Code bounty, distributed materials 100 usd
I think we should leave it where it is, so miners do have to come back to the station from time to time, (They can be a traitor target)
- Shadowflame909
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Re: Code bounty, distributed materials 100 usd
I think this will spark a policy discussion thread. So I'm just gonna ask the questions about this new system here. What do I do if the QM removes access to my science lathe at roundstart because he dislikes me? How do I retaliate against that?? I'm drawing some blanks
► Show Spoiler
- oranges
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Re: Code bounty, distributed materials 100 usd
you speak to the HoP who is is his boss
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Re: Code bounty, distributed materials 100 usd
That's when you rally sci to raid the vault
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Re: Code bounty, distributed materials 100 usd
what about reagent storages? they are used only for 1 item right now
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- Byond Username: KorPhaeron
Re: Code bounty, distributed materials 100 usd
Remove reagent requirements
- oranges
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- Byond Username: Optimumtact
- Github Username: optimumtact
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Re: Code bounty, distributed materials 100 usd
I'm still looking for someone to complete this since goof ran off
- iamgoofball
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Re: Code bounty, distributed materials 100 usd
if anyone wants to pick up where I left off, let me know and I'll send you the code, gotta pursue a really good IRL job opportunity
- Shadowflame909
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Re: Code bounty, distributed materials 100 usd
I hope you enjoy it goof. The best jobs are the ones you have fun at. But I guess that'd be a career.
► Show Spoiler
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Re: Code bounty, distributed materials 100 usd
I can pick this up, will have a look tomorrow at whether it'd be easier to start where goof left off or start over
- Nabski
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Re: Code bounty, distributed materials 100 usd
I've got a PR in the works that moves the vault, so you may want to not start with the mapping.
Since this thread is here I'll discuss thoughts on it here.
Station goal random room goes to vault. (check)
Vault goes to warehouse. (check)
Warehouse goes to ID check station?
Id check station goes to unused office, with the remaining office becoming a back room.
I haven't started on boxes mapping yet.
Since this thread is here I'll discuss thoughts on it here.
Station goal random room goes to vault. (check)
Vault goes to warehouse. (check)
Warehouse goes to ID check station?
Id check station goes to unused office, with the remaining office becoming a back room.
I haven't started on boxes mapping yet.
-
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Re: Code bounty, distributed materials 100 usd
PR up: https://github.com/tgstation/tgstation/pull/39118
If by "ID check station" you mean the arrivals checkpoint, I don't know if I'd bother moving that. Its existence doesn't make sense except at the location it is, and even then I think it's pretty much never manned.
Where the warehouse goes would have to be decided on a per-map basis. It might even be folded into the vault on some maps, depending on how much junk is expected to be in there, and how comfortably the self-destruct and vault machines can fit in the allotted space.
If by "ID check station" you mean the arrivals checkpoint, I don't know if I'd bother moving that. Its existence doesn't make sense except at the location it is, and even then I think it's pretty much never manned.
Where the warehouse goes would have to be decided on a per-map basis. It might even be folded into the vault on some maps, depending on how much junk is expected to be in there, and how comfortably the self-destruct and vault machines can fit in the allotted space.
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
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Re: Code bounty, distributed materials 100 usd
Nice, I only got as far as this but since it's not working I didn't want to make a PR about it.
https://github.com/Nabski89/tgstation/tree/StationGoal
https://github.com/Nabski89/tgstation/tree/StationGoal
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