EMP Wire Pulsing is unfun
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
EMP Wire Pulsing is unfun
It's really shitty to play a borg and get hit out of nowhere with a giant un-counterable undodgeable impossible to predict AoE (from any source) that permastuns you because it pulsed your bolt wire, leaving you no ability to run away.
Ion guns are only slightly better because you can at least dodge those, but they have a lot of ammo and are still AoE even if they miss. But for the majority of the time, it's from a grenade or an implant or something else either too big of an AoE to avoid or something you can't actually see.
It's like having a flashbang except you can't get protection from it and whoever has it doesn't have to throw it to make it go off with no real side effects. Except it also permastuns you.
That's not even going into how EMPs cause air alarms to vent everything in the hallway or can basically disable an APC forever unless you get an engineer (unlikely) or a silicon (who will also be affected)
Ion guns are only slightly better because you can at least dodge those, but they have a lot of ammo and are still AoE even if they miss. But for the majority of the time, it's from a grenade or an implant or something else either too big of an AoE to avoid or something you can't actually see.
It's like having a flashbang except you can't get protection from it and whoever has it doesn't have to throw it to make it go off with no real side effects. Except it also permastuns you.
That's not even going into how EMPs cause air alarms to vent everything in the hallway or can basically disable an APC forever unless you get an engineer (unlikely) or a silicon (who will also be affected)
- D&B
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- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: EMP Wire Pulsing is unfun
Borgs are unstunnable, easily repairable and space-worthy. EMPs should be exactly as brutal to them as they are given their relative rarity on the station.
>borg player is mad that the one weakness of borgs exists, and would like this weakness removed so they can be even more overpowered
jesus christ yakumo you really do work hard to maintain that reputation huh
>borg player is mad that the one weakness of borgs exists, and would like this weakness removed so they can be even more overpowered
jesus christ yakumo you really do work hard to maintain that reputation huh
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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- Joined: Sun Aug 06, 2017 5:23 am
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Re: EMP Wire Pulsing is unfun
Well, at least now we have context for the inevitable kevinz EMP nerf PR.
But seriously, I don't think borgs are in any way underpowered. That the one hard counter to them does in fact counter them hard is NOT much of a weakness compared to the literally at least a dozen slightly-less-hard counters to human beings that borgs are immune to.
I've seen the nuke ops borgs in action, I've used the autoborger, and I'm pretty confident that borg buffs are the last thing we need.
But seriously, I don't think borgs are in any way underpowered. That the one hard counter to them does in fact counter them hard is NOT much of a weakness compared to the literally at least a dozen slightly-less-hard counters to human beings that borgs are immune to.
I've seen the nuke ops borgs in action, I've used the autoborger, and I'm pretty confident that borg buffs are the last thing we need.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: EMP Wire Pulsing is unfun
Except for the mentioned EMP, and also flashbangs, flashes, laser pointers, remote lockdown.Stickymayhem wrote:Borgs are unstunnable
Completely unstunnable.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: EMP Wire Pulsing is unfun
You know I meant tasers and stamina damage shit jeezSaegrimr wrote:Except for the mentioned EMP, and also flashbangs, flashes, laser pointers, remote lockdown.Stickymayhem wrote:Borgs are unstunnable
Completely unstunnable.
I'm not going to phrase everything like a lawyer just to appease pedantic people
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Togopal
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Re: EMP Wire Pulsing is unfun
EMP grenades are the only accessible hard counter to cyborgs that exist for a traitor to purchase, this thread is pointless and whiny
Though the ling EMP screech is ridiculous Ill give you that much
Though the ling EMP screech is ridiculous Ill give you that much
- Dax Dupont
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Re: EMP Wire Pulsing is unfun
Meta also always spawns with an emp grenade in maint, which is a huge pain at times because a Tide will set it off and suddenly 6 doors are shocked thanks to rng and people start screaming about a rogue AI.Togopal wrote:EMP grenades are the only accessible hard counter to cyborgs that exist for a traitor to purchase, this thread is pointless and whiny
Though the ling EMP screech is ridiculous Ill give you that much
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: EMP Wire Pulsing is unfun
I believe the issue being discussed is one EMP locking them ad infinitum due to it hitting the lockdown wire, not EMPs working on cyborgs.
Without it, cyborgs will be as before the EMP random wire pulsing was added, and just as vulnerable to EMPs without an instant 1/6 chance of a game over.
Without it, cyborgs will be as before the EMP random wire pulsing was added, and just as vulnerable to EMPs without an instant 1/6 chance of a game over.
Last edited by kevinz000 on Sat May 26, 2018 1:53 pm, edited 2 times in total.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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- Github Username: 81Denton
Re: EMP Wire Pulsing is unfun
Laserpointers are RNG on everything as far as I know (borgs, people, cams). You can upgrade them with a better laser, but then it's still rolling dice.CosmicScientist wrote:Are they RNG on borgs like they are normal mob eyes?
- Denton
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- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: EMP Wire Pulsing is unfun
ITT People who don't read the post, skim the title for 'EMP' 'Borg' and get super defensive.
Law 0: Secborg din do nuffin.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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- Github Username: kevinz000
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Re: EMP Wire Pulsing is unfun
EMP wire pulsing is fun. It's funny for someone to EMP and get a door shocked and accidently die by touching the door. It's fun to have the AI get in minor arguments with the crew because someone EMP'd something.
EMP wire pulsing on cyborgs is unfun. It's not fun to get instantly gg'd by a 1/6 chance, even if the person who EMP'd you can't get to you to actually hit you until long after your stun is over.
I'm addressing the second issue, not the first.
EMP wire pulsing on cyborgs is unfun. It's not fun to get instantly gg'd by a 1/6 chance, even if the person who EMP'd you can't get to you to actually hit you until long after your stun is over.
I'm addressing the second issue, not the first.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: EMP Wire Pulsing is unfun
Uh Cosmic, that's not what the thread is about. The flashbang analogy doesn't work because flashbangs don't have a 1 in 6 chance of critting you permanentlyCosmicScientist wrote:If you want to reduce the damage of EMPs, please change borgs to be more similar to other mobs...
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: EMP Wire Pulsing is unfun
Personally, I would have just given it a timer so you can eventually recover. The only exception would be if you were remote control locked down.kevinz000 wrote:It's not fun to get instantly gg'd by a 1/6 chance
30 seconds to one minute should work.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: EMP Wire Pulsing is unfun
EMP DOESN'T EXIST NON ISSUE!
Sec can print ion guns.
SEC CAN PRINT ION GUNS!
Not even the big shitty ones loyalty pinned ion guns that fit in your backpack they're great.
Oh and lings and traits can spam emp forever both of them with scream and flashlight.
Sec can print ion guns.
SEC CAN PRINT ION GUNS!
Not even the big shitty ones loyalty pinned ion guns that fit in your backpack they're great.
Oh and lings and traits can spam emp forever both of them with scream and flashlight.
- Yakumo_Chen
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- Nabski
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Re: EMP Wire Pulsing is unfun
He actually did it, wew.EagleWiz wrote:Well, at least now we have context for the inevitable kevinz EMP nerf PR.
But seriously, I don't think borgs are in any way underpowered. That the one hard counter to them does in fact counter them hard is NOT much of a weakness compared to the literally at least a dozen slightly-less-hard counters to human beings that borgs are immune to.
I've seen the nuke ops borgs in action, I've used the autoborger, and I'm pretty confident that borg buffs are the last thing we need.
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- Joined: Sat Jun 25, 2016 8:38 pm
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Re: EMP Wire Pulsing is unfun
make all stuns on humans have a 1/6 chance to permanently fuck up their arm and leg muscles, infinitely stunning them unless surgery is performed
- D&B
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- Anonmare
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- Anonmare
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- Cobby
- Code Maintainer
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Re: EMP Wire Pulsing is unfun
They have the option for EMPs, and most of those antags lose the ability to purchase/obtain other items because of it. It’s pretty silly to imply that every antag should have them because a roundstart job is that powerful that it requires a big aoe curbstomper.Yakumo_Chen wrote:Almost every antagonist type has an EMP, fun fact
Even if they roflstomp the borg it doesn’t mean much if they also die because of the effect emp has with other machines.
Voted best trap in /tg/ 2014-current
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: EMP Wire Pulsing is unfun
Syndicate cyborgs don't need to be stronger than normal cyborgs in this regard.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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Commissions way too much art...
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- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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Re: EMP Wire Pulsing is unfun
I agree that being locked down is unfun, but that's one of the things you have to deal with. Sec temp-jail is unfun, and dying is unfun. Yet you'll have to rely on others to get out of that jam like everyone else. I mean co-operative departments is something the coderbase talks about ALOT. I think the lockdown wire brings the most co-operativeness then. I mean, borgs can unlock there cover and get help from anyone! From the assistant and the clown all the way to the captain, the hos and the AI. You just have to get one hand. A screwdriver and a wirecutter. That's all you need, is it really so hard to just ask for help instead of trying to solo everything on your own?
This isn't even a borgs worst fear. It's getting flashed and being beaten to death with a metal rod!
Edit: Also, shouldn't we *want* emps to be better then the average flash?
This isn't even a borgs worst fear. It's getting flashed and being beaten to death with a metal rod!
Edit: Also, shouldn't we *want* emps to be better then the average flash?
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- Cobby
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Re: EMP Wire Pulsing is unfun
The only thing worse than the binary “does nothing or completely lmaos” nature of emps is spaces gearcheck
Voted best trap in /tg/ 2014-current
- Shadowflame909
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- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: EMP Wire Pulsing is unfun
you're comparing being stunned by sec and jailed for being a shitter for three minutes, or going through the trouble to stun and beat someone to death to using a long-range AoE effect that can do the equivalent of instant killShadowflame909 wrote:I agree that being locked down is unfun, but that's one of the things you have to deal with. Sec temp-jail is unfun, and dying is unfun.
- Shadowflame909
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Re: EMP Wire Pulsing is unfun
If you die. You die. If you don't die and instead don't ask for help on comms. That's on you, it isn't on anyone else. I pretty much would like an in-game scenario of how someone manages to stay locked down past 5 minutes, if unlucky. You can unlock you cover and get anyone to unlock you with a multitool and screwdriver. Or The Captain, Hos, HOP, RD or the AI (5 Roles that are supposed to be the best of the best and most experienced players in their jobs) can also unlock you. It's also the roboticists job to come save you!
If you SOMEHOW still don't get unlocked by literally anyone from anywhere. Then it's more or less an in-experienced player problem. I think it's very easy to just ask on comms "Help! I've been locked down in ___. Someone please with a wire cutter and a screwdriver and a hand, come unlock me!" Maybe you can't do that because you got murdered? That's ss13 for you Yakumo_Chen. You're gonna die and it's gonna suck.
If the crew can't taser you and then laser you to death. They'll need an alternative, and an EMP is just that. I'm still sure that you're not gonna survive if someone takes the time and effort to get an EMP though.
If you SOMEHOW still don't get unlocked by literally anyone from anywhere. Then it's more or less an in-experienced player problem. I think it's very easy to just ask on comms "Help! I've been locked down in ___. Someone please with a wire cutter and a screwdriver and a hand, come unlock me!" Maybe you can't do that because you got murdered? That's ss13 for you Yakumo_Chen. You're gonna die and it's gonna suck.
If the crew can't taser you and then laser you to death. They'll need an alternative, and an EMP is just that. I'm still sure that you're not gonna survive if someone takes the time and effort to get an EMP though.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: EMP Wire Pulsing is unfun
It is okay for through walls aoe to have rng permanent disabling effects on XXXX role because I hate them for being different so hey it's another way to make them different!
- Not-Dorsidarf
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Re: EMP Wire Pulsing is unfun
Yeah, while EMPs should royally fuck borgs up, pulsing their wires at random is a bad way to do so. The 30-second AOE mutestun or whatever it is these days is probbably enough without "instantly dead forever"
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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