Bottom post of the previous page:
Ideally this thread should come about creating a line that can be inserted in the roleplay rules that explains what crew members know or don't know about antagonists and their items.Unlike some heavy RP servers, it's pretty much standard that everyone knows what antagonists are and what their items look like. When someone yells "Nuke ops!" everyone knows what to do, just like how everyone knows what to do when they encounter a changeling (more or less). I don't have a problem with this, and I'm assuming the majority of the playerbase doesn't as well. Yet there have been times in the past newer players have perhaps been unsure about whether or not they would recognize a chameleon projector as Syndicate tech, or if a new religious movement on the station is indeed a dangerous cult. From an IC perspective, I like that we play this way as it only makes sense that all the crew members would be briefed on the various dangers that could potentially put Nanotrasen's property at risk.
So I'd like to propose adding an additional roleplay rule:
"Members of the crew are allowed, if they wish, to roleplay that they have practical knowledge of the different antagonist types, their items, and their abilities, that they could potentially end up facing on their shift. Rule 3 of the Primary Policies takes precedent over this however."
I'll leave the poll open for switching answers, I'll also change or update the line above if there are any suggestions.
EDIT: I'm only trying to come up with a rule that makes what we all basically know already explicit for new players who are reading the rules.