Please appreciate the following people for their role in killing free lag:
MrPerson - Garbage collection through qdel
MrStonedOne - Dynamic Wait Subsystem, StonedMC, removing sleep/spawn
FireCage - Qdel replacement
kevinz000 - Char setup lag prevention
zewaka/volundr/drsingh - Coding the base for the MC
arsserpentarium - Mob pathfinding
Aranclanos - Turf activity based refactor for atmospherics so every turf doesn't check atmos every tick. (Linda is the best)
Cyberboss - Async SQL so the entire server doesn't get blocked when a large SQL call gets ran.
Naksu - Idling systems for NPCS to reduce load, firealarm fix so one small plasma fire doesn't grind the server to a halt.
ForcefulCJS - Overlay lag fixes.
if i missed anybody please let me know!
Lag murderers appreciation thread
- fosstar
- Joined: Sun Apr 10, 2016 2:51 am
- Byond Username: Fosstar
Lag murderers appreciation thread
Last edited by fosstar on Sun Aug 19, 2018 5:52 pm, edited 1 time in total.
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Lag murderers appreciation thread
Robustin did some good work reducing overlay lag on fine and in general.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Lag murderers appreciation thread
yea was about to mention forcefulcjs
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