Bottom post of the previous page:
[youtube]HhnpKyORQy8[/youtube]Add those to the syndicake uplink.
Single shot only, inaccurate as hell at range and shitty armour penetration, but serious brute when used point-blank.
Bottom post of the previous page:
[youtube]HhnpKyORQy8[/youtube]If you drag a cable or shine a laser pointer on the ground, catpeople should be forced to chase after itMickyan wrote:catpeople should be able to fit into pet carriers
I think the laser pointer thing is already in the codeFarquaar wrote:If you drag a cable or shine a laser pointer on the ground, catpeople should be forced to chase after itMickyan wrote:catpeople should be able to fit into pet carriers
MAKE THIS HAPPENComradeNecron wrote:add bonecode, but the only thing that can damage bones is a reagent called "bone hurting juice". to obtain it, you have to sacrifice a rendition of "loss" on a canvas to the space gods.
Fuck, I've been found outDemonFiren wrote:anonmare alt detected
just like you (biblically) know all about lizards, lizards know all about youAnonmare wrote:Fuck, I've been found outDemonFiren wrote:anonmare alt detected
Just un-fix making CLF3 causing stationwide EMPsGun Hog wrote:Electrical Burst Event
The Electrical Burst event will disrupt electronics and overall cripple station operations for a while. I envision it behaving like the "Radiation Storm" event, except that instead of irradiating and mutating people, it will (strong) EMP all affected areas once. This event is particularly dangerous to several kinds of players:
- Cyborgs: EMPs stun and damage cyborgs. They can be killed if trapped in the storm.
- Augmented humanoids: Cybernetic limbs take damage from EMPs, and implants have varied negative effects upon EMP.
- Nanites (Not ingame yet): EMPs kill some of a person's nanites. In addition, nanite programs can suffer several potential errors, such as desync from the cloud, activation, becoming hostile, etc.
- Security: Energy weapons are drained by EMPs, and flashes are destroyed by them. Also, Sec/Command rely on radios much more than others.
- Mechs: EMPs drain and damage mechs. Since they are not stunned by EMP, they can escape before EMPs destroy or empty the power cell.
- Swarmers: Swarmers are often killed by EMPs.
Like the radiation storm event, maintenance and the AI chamber are unaffected by the electrical burst, so silicons, mechs, sec, and enhanced humanoids should all take shelter in maint or with the AI. The warnings for the burst are also the same: A station announcement, followed by the message "Electricity begins to arc through the air".
The station will also suffer many different negative effects such as:
- Power distruptions: APCs will be drained and some of the breakers on individual APCs will be tripped (turned off). SMES can be drained and potentially toggled off, leading to power loss.
- Extensive machine damage: Many computers will be destroyed, some machines will be disabled, and others will have their wires pulsed, leading to varied malfunctions.
- Many airlocks will be bolted, opened, electrified, etc. Fire alarms will be triggered, so crowbars will be your friend.
- Some air alarms will be set to "panic siphon", so internals may be needed.
- The gravity may be knocked out, but will return on its own after a while.
- Tcomms will be shut down for a while.
- The cameranet will fail, and thus the AI will be blinded to everything but itself.
This should be a rare event, perhaps on par with the radstorm. When I tested a 200 range EMP centered on the bridge, it plunged the station into darkness due to the APCs being sapped, computers were broken, vending machines shot things at me, fire alarms were dripped, air alarms started siphoning, also Tcomms and gravity went down. It is clearly a very disruptive, if temporary, event. Engineers will have plenty of work to do !
8tc roboticist/chefScreemonster wrote:add the autoburger
identical to the autoborger only it makes the victims into burgs
Make it go through a list, slipping makes you the next on itMickyan wrote:the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
always support suggestions that can force players to connect to Citadelsomerandomguy wrote:Make it go through a list, slipping makes you the next on itMickyan wrote:the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
Human --> fly --> moth --> lizard --> catperson --> (sends the player to citadel)
isn't that literally the agent card though?Farquaar wrote:"Fake ID"
A syndicate ID that you can scribble on with any pencil or crayon to make an ID for any job. It doesn't have any access though, and examining it in your hand reveals that it's fake. Used to fool Johnny McAverage that to consent to a security search when all you've got is a chameleon security uniform.
I still like the idea of a clown scribbling out a fake ID in crayonbarbedwireqtip wrote:isn't that literally the agent card though?Farquaar wrote:"Fake ID"
A syndicate ID that you can scribble on with any pencil or crayon to make an ID for any job. It doesn't have any access though, and examining it in your hand reveals that it's fake. Used to fool Johnny McAverage that to consent to a security search when all you've got is a chameleon security uniform.
Wrong threadGamarr wrote:We have mice, roaches, and a small score of small creatures, up to monkeys and gorillas now near the top.
Give us implanters/collars for remotely controlling creatures.
A briefcase but its a disguised robotic-mouse lathe. Unlimited/limited production potential and you get a remote to control and detonate/hack/dowhatever as fake roach or mouse, vent-crawling around and being a pain in the ass. Maybe you get a circuit and you gotta set up a computer to control them, or include option for higher-cost hand-held remote instead per player choice.
Collars for obvious or implanters for not to use on monkeys or gorillas. Minor? A bit, but still.... mind-controlled monkeys, what's not to like?
forBeeSting12 wrote:Stun: Taser bolts
The lawgiver replaces the tazer and they might need to bring someone in without riddling them with bullet holesDemonFiren wrote:forBeeSting12 wrote:Stun: Taser bolts
what
purpose
not a shitty ideaHathkar wrote:Add a poorly thought out and implemented economy system.
New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with telepathy can hear them screaming when the legion is on screen. Each player has a different objective that may or may not conflict with another player of the same legion. Every time a legion kills someone they can absorb their soul, forcibly drawing another legion into the host. if a legion ever has 12+ minds they can capture any living person and spend 300+ seconds converting them, if successful and the active personalities don't cancel it, half of the minds are transferred to the new body and the original host mind is given a legion objective as they struggle for control of their own body.darkpaladin109 wrote:Split Personalities should be able to take over fully somehow.
Wrong thread.Davidchan wrote:New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with telepathy can hear them screaming when the legion is on screen. Each player has a different objective that may or may not conflict with another player of the same legion. Every time a legion kills someone they can absorb their soul, forcibly drawing another legion into the host. if a legion ever has 12+ minds they can capture any living person and spend 300+ seconds converting them, if successful and the active personalities don't cancel it, half of the minds are transferred to the new body and the original host mind is given a legion objective as they struggle for control of their own body.darkpaladin109 wrote:Split Personalities should be able to take over fully somehow.
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