confused rock wrote:Bannable offenses for nonantags that antags aren’t held to:
Murder
Bombings
-EATING ALL THE SNACKS
Its just one config option, and you’re considering making food the most valuable station resource? The only way the food change would fix “people are too fast” is people “in the know” would “avoid” the slowdown “using” “tricks” to “keep on top of” “hunger”. That won’t solve someone ebowing you and dragging you into maint in less than 3 secs, it’d just be worse since said ebower would’ve eaten first and outsped anyone trying to stop him.
Stamina worked well- for lifeweb. In lifeweb stamina is intertwined with every system in the game- hunger, combat, pain, mood, drugs, quality of food... Making stamina work would probably be a massive undertaking if we’d want it to be worthwhile at all. Otherwise it’s just going to give the edge to the prepared greyshit while slowing everyone else down, who is too busy with their job.
by me, via not even a full scroll up wrote:Hoarding food is not bannable, ensuring no one but yourself can eat is (greytiding). So to answer directly, no.
If you're going to be hyperbolic and claim assistants are going to hoard the entirety of kitchen/hydro/all sources of food then say "LOL BANNING FOR EATING" when my response is we'd punish players who go to this exaggerated length to deny everyone else the ability to eat at all, It really doesn't help the discussion (surely you're smart enough to be aware of that).
I understand it's one config option and I think it's quite frankly stupid to imply my admittedly simple solution is somehow even more simple than changing a number that has no bearing on other features of the game without further code solutions. My solution takes these into account by making it counterable by simply not running everywhere, whereas the config change would REQUIRE you to take meth or something to compete with some of the features in the game (IE megafauna).
Consider: not running constantly. That's the whole point of the feature which is to conserve it for emergencies like the ebow example. That said, stamina system or not, if you're hit with a hard stun you're GG'd no matter how fast/slow you could run previously. Compared to your proposed config change, this would at least give people the ability to easily run from such a situation. If you're not aware, the config does NOT touch projectile speed meaning every gun would indirectly get a massive buff.
Movespeed should have never been configurable if maintainers weren't going to enforce speeds of non-mobs (IE projectiles, charge attacks) to not be based around this define as well. Hindsight is 20/20 though.