Following syndicate operatives with suit sensors on.
- MortoSasye
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Following syndicate operatives with suit sensors on.
Hi! I have a simple question due to an event that occured during an op round where some security officers tracked the syndi ship with the sensors of one of the operatives.
Is it allowed to do that with a pinpointer if they have suit sensors on to tracking beacon? Thanks!
Is it allowed to do that with a pinpointer if they have suit sensors on to tracking beacon? Thanks!
- BeeSting12
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Re: Following syndicate operatives with suit sensors on.
If the op is a big enough dumbass to do that then yes, it should be. It's similar to following an op back or using a nuke disk pin pointer.
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Re: Following syndicate operatives with suit sensors on.
The tactical turtlenecks don't have suit sensors so if you're manage to do this you're A-OK.
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https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
- Anonmare
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Re: Following syndicate operatives with suit sensors on.
The tac turtlenecks don't even have suit sensors.
Whose the dumbass *deliberately* putting on suit sensors?
Whose the dumbass *deliberately* putting on suit sensors?
- Shadowflame909
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Re: Following syndicate operatives with suit sensors on.
My guess is. When you go stealth ops and steal a grey jumpsuit from Arrivals.Anonmare wrote:The tac turtlenecks don't even have suit sensors.
Whose the dumbass *deliberately* putting on suit sensors?
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- Cobby
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Re: Following syndicate operatives with suit sensors on.
prob a stealth op
Voted best trap in /tg/ 2014-current
- MortoSasye
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Re: Following syndicate operatives with suit sensors on.
One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
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Re: Following syndicate operatives with suit sensors on.
nuke ops are an inside job
- Anonmare
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Re: Following syndicate operatives with suit sensors on.
If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked onMortoSasye wrote:One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
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Re: Following syndicate operatives with suit sensors on.
Pretty sure they would've got it from the centcom outfit kitAnonmare wrote:If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked onMortoSasye wrote:One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
- Denton
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Re: Following syndicate operatives with suit sensors on.
Yeah, it affects the clown and CentCom costume kits (both spawn with random suit sensor settings).somerandomguy wrote:Pretty sure they would've got it from the centcom outfit kitAnonmare wrote:If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked onMortoSasye wrote:One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
I see two solutions:
1) Clown/centcom bundles spawn with suit sensors turned off, just like chameleon bundles do
2) Point and laugh at ops every time they don't check their sensors
1) is more consistent with the rest of the game, but 2) is more fun
- Denton
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Re: Following syndicate operatives with suit sensors on.
forgot to quote
Code: Select all
/obj/item/clothing/under/chameleon
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
- Anuv
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Re: Following syndicate operatives with suit sensors on.
Staff online at the time had the very opposite conclusion to the point of spawning dozens of turrets and simplemobs to defend the ops (even after they were confirmed from the north at armory by AI)BeeSting12 wrote:If the op is a big enough dumbass to do that then yes, it should be. It's similar to following an op back or using a nuke disk pin pointer.
- imsxz
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Re: Following syndicate operatives with suit sensors on.
For some clarification regarding what provoked this thread:
There was a nuke op round on bagil where some ops got off on bad footing with1planting a c4 on himself accidentally and dying, killing both him ad another op in an explosion, damaging the ships hull and destroying the ops entire bomb supply. Already out of bed on the wrong foot.
After that, the ops are spotted because 1 shows on sensors in the operative ship, because I guess someone thought it would be a fantastic idea to let the ops buy shit with sensors on it. Ouch. At this point, the station is fully aware that ops are here.
How does our security team respond to the operative threat? If you answered defending the disk and waiting for the shuttle like sensible people, you're wrong. Of course they instead became a human centipede, doing laps around the station for ??? reasons, flying further out into space checking "last known locations" (from their own words in deadchat) or somewhere off camera that the AI somehow managed to confirm without seeing (again flew into space to SEARCH for it), both of which violate the shuttle hunting rules. They were pretty blatantly searching for it, I was honestly considering handing out some bans because all 3 of them were veteran players who know better, but I figured it'd be best to let them handle it in character with the wrath of a couple extra spawned turrets around the base and 3 whole syndie simple mobs that they died before fighting.
If it was as clear cut as "guy follows pinpointer directly to op ship" I'd agree with their argument, but they themselves can't decide if they wanna say that's what they used or if they were searching space (they seem very adamant that they themselves were searching for it out of the bounds of shuttle hunting rulez).
There was a nuke op round on bagil where some ops got off on bad footing with1planting a c4 on himself accidentally and dying, killing both him ad another op in an explosion, damaging the ships hull and destroying the ops entire bomb supply. Already out of bed on the wrong foot.
After that, the ops are spotted because 1 shows on sensors in the operative ship, because I guess someone thought it would be a fantastic idea to let the ops buy shit with sensors on it. Ouch. At this point, the station is fully aware that ops are here.
How does our security team respond to the operative threat? If you answered defending the disk and waiting for the shuttle like sensible people, you're wrong. Of course they instead became a human centipede, doing laps around the station for ??? reasons, flying further out into space checking "last known locations" (from their own words in deadchat) or somewhere off camera that the AI somehow managed to confirm without seeing (again flew into space to SEARCH for it), both of which violate the shuttle hunting rules. They were pretty blatantly searching for it, I was honestly considering handing out some bans because all 3 of them were veteran players who know better, but I figured it'd be best to let them handle it in character with the wrath of a couple extra spawned turrets around the base and 3 whole syndie simple mobs that they died before fighting.
If it was as clear cut as "guy follows pinpointer directly to op ship" I'd agree with their argument, but they themselves can't decide if they wanna say that's what they used or if they were searching space (they seem very adamant that they themselves were searching for it out of the bounds of shuttle hunting rulez).
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- Anonmare
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Re: Following syndicate operatives with suit sensors on.
I thought we redacted the shuttle hunting rule due to the shuttle not being restricted to metaspots any more?
- Shadowflame909
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Re: Following syndicate operatives with suit sensors on.
I mean syndie shuttles still revolve around the station. Even without them being in a locked spot as stated in the second to last post. You just gotta revolve around the station in a circle
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Re: Following syndicate operatives with suit sensors on.
if they found it because of the sensors alone then that's on the ops
if the sensors were turned off and the shuttle moved, or they didn't even check sensors then that's breaking the rule
if the sensors were turned off and the shuttle moved, or they didn't even check sensors then that's breaking the rule
- Dax Dupont
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Re: Following syndicate operatives with suit sensors on.
I see the ops were trying to channel Laurel and Hardy.
That said this needs a code solution. Policy Wise it's fine.
That said this needs a code solution. Policy Wise it's fine.
- Denton
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Re: Following syndicate operatives with suit sensors on.
Code solution is easy, just create subtypes for the clothes you get from the clown/centcom bundle and add "sensor_mode = SENSOR_OFF" to them
I'd do it but I'm too lazy right now
I'd do it but I'm too lazy right now
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
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Re: Following syndicate operatives with suit sensors on.
Sounds like the ops were flukes, admins should have left them to the dogs like they deserved tbqh
- TribeOfBeavers
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Re: Following syndicate operatives with suit sensors on.
If the ops put on gear with suit sensors and forgot to disable them it's fair game to use it to track them.
Ops being able to buy disguises from their uplink that starts with sensors on is a code issue rather than a policy one.
Ops being able to buy disguises from their uplink that starts with sensors on is a code issue rather than a policy one.
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