Just from my own thinking, I believe decreasing the current movement speed by 25%, so it is 3/4 of that it was before the change sounds good. I don't know how the config works this is just what I think.
I also believe stamina is a shit idea though. Realistically, in a combat situation you will get an adrenaline rush powerful enough to keep you fighting or running for a long time.
I do think also that pulling someone shouldn't slow you down unless the person you are pulling is in an intent other than help.
Think of it like an agreeing to being pulled and following compared to resisting the pull.
If dragging someone across the floor it should count as resisting as well and slow the dragger down.
This would make resisting arrest in space law something actually important too.
Eskjjlj wrote:Lowering move speed is a huge buff to anyone with a ranged weapon as it was pointed out.
Imagine being able to empty a laser gun into someone and even though they are able to react in time to dodge the game literally prevents them from taking action which is frustrating and not fun at all.
Speed is the only advantage unarmed people have. Remove that and people will be unable to defend themselves against antags who will just shoot those slow targets.
I think it would be a matter of if you are prepared to fight or make an escape. There are many items you can use from nearly every job to defend yourself in an emergency against an antagonist and in roleplay this would be justified because of the whole enemy transmission intercepted at the start of every round. While the attacking antagonist will still likely be better armed, you have a good chance of beating them or making an escape.
An example of this is how roboticists get flashes, chemists get meth, geneticists get hulk, xenobiology gets sepia slime extracts, botany gets hatchets and possibly gatfruit, chef gets CQC in the kitchen, bartender gets a shotgun, lawyer gets a laser pointer, virology gets whatever virus buffs and an extremely safe workplace, anyone can pick up a welding tool which has the force of "robust", every head gets an extendable baton, engineering gets a flash from tech storage and hardsuits, atmospherics gets a fireaxe. Also, anyone can craft cable ties, spears, IED's or just use the disarm intent.
If anything, I think most antagonists are not very powerful unless they do stuff right and get advantages.