As noted by oranges in another thread, apparently ingame movement speed is tied to a configuration option, and thus falls under the administrations control.
My proposal here is to suggest tweaking movement speeds and slowing everyone down. I feel the current 'saniac' movement speeds we have are not conductive to a great gameplay experience as gameplay has a very loose feeling to it with no real depth or strategy to combat aside from who can sprint the fastest and outrun the lasers and bullets.
The move speed of any mob can be controlled by the config, there is a config entry to override the movespeed of mobs by type, simple animals seem to respect it.
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What about Mobs that are intentionally slower in exchange for stronger attacks. Is movement more of a chore? I guess this also applies to hardsuits. Like plasma men and the others.
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ThanatosRa wrote:My biggest problem is that I can't fix any of this.
Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
[center]sc#4622|everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?
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MrStonedOne on digg(banned), Steam, IRC, Skype Discord. (!vAKvpFcksg)
Even if he doesn't consider it, all he does is "run around in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme" then lowered move speed won't cause him any problems, since he never had a destination.
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?
>Roleplaying.
Yeah, if I'm the mime.
Otherwise, I'd look a bit silly using the ME verb on this low-RP station!
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ThanatosRa wrote:My biggest problem is that I can't fix any of this.
Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
confused rock wrote:lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving.
this is an over month late reply but literally all i ever do in ss13 is run in fucking circles around the station until someone is Trying To Kick My Fucking Ass Then It's Show TIme
Have you considered roleplaying?
i play ss13 to play the game, not type words. if i wanted to roleplay, i'd play a roleplaying game. i've spent thousands of more hours playing hardcore roleplaying games than i have ss13, and i'm talking about Literally Typing Out Paragraphs For Every Single Action You Do kind of roleplay that would put ss13 high RP to shame
[center]sc#4622|everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
if you wanna play the game then play call of duty nigga everyone is fucking terrified of change these days like quirks and moods can be completely ignored because if they effected gameplay then that'd mean people would have to care that they exist and if they had to care that they exist then they'd cry about it to no end
Movement speed changes seem to be going fine.
We're at 1.25 right now, soon to be at 1.3, and I haven't had any complaints directed my way.
My one concern is that the movespeed could be a bit too harsh to Bagil, which frequently suffers from high time dilation levels when the population is high.
This may be a larger concern when we reach the full delay of 1.5. We'll see how it works out. If it becomes a problem, we may be able to just do an override to make Bagil slightly faster.
Cobby wrote:did it fix whatever you guys were trying to fix with it? I haven't seen a playstyle difference.
I believe part of it was because a large part of tg combat turned into running and slipping, meaning if you knew what you were doing any assistant with a fire extinguisher could bring down an officer (only the smarter ones knew to hang back).
What with slip rework and movement speed, I’d say its doing its job. Might be just me but I think sec is a bit easier now, with disablers buffed every sec officer just uses those.
movespeed has nothing to do with lag, and it doesn't adversely affect basil at all. people are just finding an excuse to whine. the current delay is some serious baby shit and even at the "final" delay of 1.5 it is still literally nothing.
subject217 wrote:movespeed has nothing to do with lag, and it doesn't adversely affect basil at all. people are just finding an excuse to whine. the current delay is some serious baby shit and even at the "final" delay of 1.5 it is still literally nothing.
With more lag and higher delays it adds up and it becomes worse to move since you're already moving slower.
When Terry bumps up to 100% Time Dilation and you have to watch everything move in slow-mo it's pretty disgusting, but I suppose 100% Time Dilation is going to be disgusting no matter what.
Now i know a lot of Gamers hate this movement speed shit and i hate it too but just grab some nuka cola or other drugs and make sec want to kill themself its great
Dr_bee wrote:I will say this again and again until it is implemented, there needs to be a movespeed when dragging a person outside of a roller bed.
This times a thousand
Stun, grab, and run, is basically how most fights seem to end up, given that the runner always has the advantage, if you want to stay and beat that guy to death you should have to pick between running and finishing them off, not both
Dr_bee wrote:I will say this again and again until it is implemented, there needs to be a movespeed when dragging a person outside of a roller bed.
This times a thousand
Stun, grab, and run, is basically how most fights seem to end up, given that the runner always has the advantage, if you want to stay and beat that guy to death you should have to pick between running and finishing them off, not both
Gotta agree, dragging should slow things down, using a rollerbed should slow down a little less. One also has to keep in mind that antags have speed bonuses from morale.
Antags don't have speed bonuses, but you get speed malices if you manage to be in an extremely shitty mood for an extremely long time, which is harder when antags get a mood buff, but hard for anyone.
Maybe it'd actually lead to the dragnet being used as intended, to teleport prisoners. ha ha, that won't ever happen until sec gets its own teleporter.
this change has made no difference to rp and made it feel functionally clunky
changing fundamental things such as drag speed are the more notable things
powergamers still drug up with light speed compared to everyone else
in short it's shit, and as i said earlier it won't fix anything, it's an enforcement and mechanical thing that needs to change, not slowing people to a crawl in hopes they'll rp (absolutely bs)
edit: plasmemes are so slow they're almost unplayable now, nobody uses them not even the old mains, this is how bad you made c them.. I WARNED ABOUT THIS
Nobody claimed this change would fix RP. But it's hard to even think about RP if people always leave the screen faster than you can type "Hey", which hopefully isn't the case anymore.
lmwevil wrote:this change has made no difference to rp and made it feel functionally clunky
Crazy idea: no single change is going to completely revolutionize the way you play overnight and pretending otherwise is a great way for things to never change for the better
Meanwhile I can finally get people's attention and talk to them before they pop out of existence, if you don't see value in that maybe you're part of the problem this is trying to fix
Any other side effects can be fixed separately, I'd argue plasmamen never warranted having the added slow down in the first place
I play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
MrStonedOne wrote:You gotta learn how to juke out of the way at the last second for that tacticool feeling
still may be worth looking into tying final movespeed to ti-di, maybe bump it up if ti-di goes too high and lower it back down to normal if ti-di is operating at normal levels
Kryson wrote:On contrary I think this change is awesome. Combat feels more tactical.
What does this even mean?
Let me expand upon that.
Because it is easier to hit people, melee combat feels more precise and effective to me. The more robust still win given equal RNG and equipment but it feel less reliant on a perfect connection or spam clicking and hoping the other spaceman walks under your cursor at the right time.
Maybe the problem is that I'm not as super mega robust as some of you guys, but this is how i feel.
Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.
wesoda24: malkrax you're a loser because your forum signature is people talking about you
Malkraz wrote:Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.
100% this
Mickyan on the 'maybe you're part of the problem' posted at me earlier, i'm a plasmeme main, we were already slower than sin and couldn't run past people before saying hey, and have always been shit in combat unless you're on the sec fatboi scooter - the slowdown mechanically made sense because of a few boons they got, and made them feel more thematic as spooky boys looming slowly in thick suits, but now you can't do anything
Malkraz wrote:Combat is more strategic and "tactical" at higher speed, because you have to account for that speed. With slower movement the skill gap is tightened as you don't need to be as good at cursor placement and prediction. Would 2 players standing still be more "tactical" than ones that are moving?
The speed we had wasn't so fast as for clicks to be "random" when you understood the combat, and all it's done so far is trivialize disarm > tabling even further for tiders and made movement under lag feel like absolute SHIT.
Skilled players are able to come out on top regardless of movement speed. The faster the game, the more prone to errors people are and the game just starts revolving around 50/50 plays favoring better latency, larger resolution displays for easier pixel clicking and digital/mechanical aids.
iamgoofball wrote:y'all are lucky im banned from github or i'd be removing tabling and disarm stuns
this nigga really would
I have half a mind to believe that it'd go through honestly.
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ThanatosRa wrote:My biggest problem is that I can't fix any of this.
Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.
BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
oranges wrote:I honestly can't tell the difference
i can and ive been largely on a hiatus the last month, but frankly it's not too bad. you get mostly used to it after maybe 3 rounds. it really does feel fucking awful with lag though