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Mickyan wrote:You forgot being totally impervious to environmental damage as one of their major advantages which they can and will abuse to kill people without even getting themselves in fighting range
somerandomguy wrote:>no fight is a risk
not true, if anyone has a flash you're flat-out dead
and if the victim gets a scream out over common you can bet that you're going to be hunted down (by someone with a flash) or outright blown
not to mention that borgs usually only get into fights at all if the AI is malf or subverted or they've been emagged
NoxVS wrote:I think it would be better if borgs began to slowly malfunction rather than slow down. So their hearing begins to fail and everything becomes the staticy text. They begin to speak like that, vision begins to fail and become static, reduced action times so they cant heal themselves as quickly, not sure if this is possible but perhaps increased energy usage and reduced charging rate, make it so things like welding torches use more fuel. Borgs are already stronger in some areas but weaker in others, removing the areas they are stronger in will just make them a weaker version of an augmented human.
PKPenguin321 wrote:I believe that fixing or removing any one of the three main components of said combo will fix their gameplay. The first combo component, general stun immunity, while controversial, is a unique aspect to borgs and would absolutely cripple them if it were removed outright. They already lack hands, chemical reactions, and equipment slots, so they would actually be more vulnerable to stuns than a human if this was removed. Because of this, I don't think it should be the combo component we focus on. The second combo component, intrinsic all access, is also too tricky of a problem to fix. Should borgs only have access to certain departments? They would be severely limited compared to humans if that were the case. Should we give them an ID slot? It would be awfully snowflakely and HoPs could just give them all access again anyways. It's a very unique problem with no clear or immediately and obviously good solution, so I don't think that this should be the combo component we tackle, either. That leaves no damage slowdown as the remaining combo component for us to fix.
Floiven wrote:Instead of just a simple loss of speed, it'd be neat if stuff like mechanical failures would randomly happen at higher rates depending on the damage. Stuff like (and I don't know how possible this is to code) temporary loss of controls meaking you careen into a wall, loss of ability to turn a certain direction (treads on one side are damaged), stuttering of being able to move/stopping randomly etc. Gives it the while DANGER MALFUNCTIONING MOTORS/PROPULSION SYSTEM feel, with little error noises like the MULES have
tinodrima7020 wrote:April fools came a little early, huh guys?
I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
Nalzul wrote:I think slowdown is a copout to a more skillful way to handle borgs. You know that stuttering when you're hella drunk? I think that should happen as a borg gets more and more damaged.
confused rock wrote:I kinda like how humans get weak legs when hurt and borgs get weakened arms with less modules. too bad that basically means fucking nothing.
oranges wrote:tinodrima7020 wrote:April fools came a little early, huh guys?
I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
blame the person who added the stupid robot augments, which i would like to see removed.
Incomptinence wrote:Dismemberment? Nope even though we allow humans to have cyborg parts replace their own via augments THEN we let it be dismembered. Hell they don't even take damage to individual body parts.
oranges wrote:>buffing one of the strongest on station roles
oranges wrote:>buffing one of the strongest on station roles
man you hilarious
Drynwyn wrote:oranges wrote:>buffing one of the strongest on station roles
man you hilarious
the op specifically says "With fights being riskier for borgs thanks to damage slowdown, there will be legitimate grounds to add some stronger gear to them" but thanks for demonstrating my point for me
Shadowflame909 wrote:A good point has been made, ion guns would be even more unsurvivable if you can't run away from barely surviving.
Steelpoint wrote:On the opposite end, seeing a Borg that is one silver of health from death sprinting away at maximum speed after tanking a massive assault is always annoying to deal with.
Perhaps if you are concerned of the prevalence of Ion weapons (just stop RnD from researching Ion Carbines) then perhaps, with the addition of borg slowdown, you could make EMP hits from Ion attacks inflict massive slowdown instead of making them unmoveable. Reserving the full stun for a Flash or Flashbang.
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