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4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
when I get back to uni, should be ready in a few days.
somerandomguy wrote:4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
when I get back to uni, should be ready in a few days.
Make lock AI-only so it can stop awful borgs but the crew can't use it
4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
Denton wrote:4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts
Denton wrote:4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts
tinodrima7020 wrote:April fools came a little early, huh guys?
I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
datorangebottle wrote:tinodrima7020 wrote:April fools came a little early, huh guys?
I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
You said everything I wanted to say and then some.
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