How much can/should an admin tell you about rulings.
- Gouty
- Joined: Tue Mar 15, 2016 7:27 pm
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How much can/should an admin tell you about rulings.
It's come up a few times recently for me where I've ahelped something and I've either just been replied to with "resolved" or it has been closed with little to no discussion. I'm not talking about ambiguous "was it valid?" sort of ahelps either, I get that replies to that will be short and not give round information away.
I understand there may be reasons for not giving further information, due to it being an ongoing round or if you have someone who is being belligerent that they want a certain action taken, but when someone has been genuinely wronged i think it would do a lot for trust in the administration if the aggrieved part was told what actions were taken.
What's more some admins seem to think they can't tell players what actions were taken against another player and it must be kept private. Is this the case? If so it seems strange and does not help transparency or accountability.
I understand there may be reasons for not giving further information, due to it being an ongoing round or if you have someone who is being belligerent that they want a certain action taken, but when someone has been genuinely wronged i think it would do a lot for trust in the administration if the aggrieved part was told what actions were taken.
What's more some admins seem to think they can't tell players what actions were taken against another player and it must be kept private. Is this the case? If so it seems strange and does not help transparency or accountability.
- Dax Dupont
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Re: How much can/should an admin tell you about rulings.
It's against policy to go Hey so and so were banned in public but I feel it should be the admin's call if they WANT to or not. They shouldn't be obligated to. Especially with players you know will whine for ages why you didn't ban George melons for slipping you.
- Nabski
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Re: How much can/should an admin tell you about rulings.
I think a generic "This is resolved" works for almost everything. As a player you then know the administrator looked at your issue and has done what they think is right. Going into detail on what specifically was done to the other party involved is difficult because they might be a completely new player, or they could be jim "thin ice" johnson. One would get scolded and the other permabanned.
There's no MUST keep things private, but it's lames to sometimes say what punishments were given and other times not. If it effected a large number of players, it makes slightly more sense to say "hey the HoS was security banned because they were shit"/"Sending lewd cross server messages will get you banned" compared to "I've given the chef a warning to make sure people are actually dead and not just in crit before making them into meat".
There's no MUST keep things private, but it's lames to sometimes say what punishments were given and other times not. If it effected a large number of players, it makes slightly more sense to say "hey the HoS was security banned because they were shit"/"Sending lewd cross server messages will get you banned" compared to "I've given the chef a warning to make sure people are actually dead and not just in crit before making them into meat".
- Malkraz
- Joined: Thu Aug 23, 2018 3:20 am
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Re: How much can/should an admin tell you about rulings.
Just power game it by checking Who before and after the ahelps
wesoda24: malkrax you're a loser because your forum signature is people talking about you
- Gouty
- Joined: Tue Mar 15, 2016 7:27 pm
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Re: How much can/should an admin tell you about rulings.
I get your points (except Malkraz ya memer), I wouldn't expect an admin to go "I just banned this guy for this" in OOC to a bunch of people that weren't involved, but when it's one complainant, or it's a particularly complicated ahelp where it isn't clear what conclusion the admin will come to? If you don't know the outcome how do you know if the admin has conducted themselves properly? I don't mean to imply that anyone is making bad decisions, or that the team is incapable of keeping itself in check, but how would we know if it was otherwise?
As an aside, why aren't bans made public like on other servers?
As an aside, why aren't bans made public like on other servers?
- Dax Dupont
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Re: How much can/should an admin tell you about rulings.
On one hand I'd like a public ban log with a week delay so we don't have to deal with pouting people in ahelps but shitters get openly shamed.
On the other it would turn Admin complaints into ban requests 2.0. Feeding the peanut gallery seems like a bad idea. Also people will not understand context well. There's all kinds of mitigating factors.
On the other it would turn Admin complaints into ban requests 2.0. Feeding the peanut gallery seems like a bad idea. Also people will not understand context well. There's all kinds of mitigating factors.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: How much can/should an admin tell you about rulings.
I like that you don't have to tell people whether or not you banned someone. You applied a note to that guy with no history of bad behavior? You shitty admin, I want him BANNED for this
- Gouty
- Joined: Tue Mar 15, 2016 7:27 pm
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Re: How much can/should an admin tell you about rulings.
I like the idea of a public ban log with a delay. Just keep cracking the whip on peanut posts.
Lazengann, I thought that past behaviour was only ever used to justify an increase in ban time from the normal? If you are confident in the outcome you came to (even if it wasn't the one they wanted) why wouldn't you tell the guy that ahelped it in the first place?
Lazengann, I thought that past behaviour was only ever used to justify an increase in ban time from the normal? If you are confident in the outcome you came to (even if it wasn't the one they wanted) why wouldn't you tell the guy that ahelped it in the first place?
- Dax Dupont
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Re: How much can/should an admin tell you about rulings.
Because they'll argue endlessly, you've been an admin you should know better.Gouty wrote:I like the idea of a public ban log with a delay. Just keep cracking the whip on peanut posts.
Lazengann, I thought that past behaviour was only ever used to justify an increase in ban time from the normal? If you are confident in the outcome you came to (even if it wasn't the one they wanted) why wouldn't you tell the guy that ahelped it in the first place?
Also people with no history are generally given a warning depending on severity, especially with new people.
- BebeYoshi
- Joined: Sat Dec 23, 2017 3:11 am
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Re: How much can/should an admin tell you about rulings.
I did have an AC related to this (https://tgstation13.org/phpBB/viewtopic ... 54&t=19585), and I think that using phrases that tells the other party that you handled it, while not giving the specific punishment given is enough, giving the "bad guy" privacy about what they recieved.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
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Re: How much can/should an admin tell you about rulings.
I don't usually mention the exact ruling unless it's, like, 6 people all ahelping about the same obvious griffer. The problem is that some people interpret it as "Did you ban him, i.e. can I go beat the shit out of him now knowing he's offline?"
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Re: How much can/should an admin tell you about rulings.
admin complaints is already psuedo ban requests lol
- DrunkenMatey
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Re: How much can/should an admin tell you about rulings.
The "resolved" can sometimes appear like you are being brushed off. Admins should be comfortable in explaining their rulings as any ruling could potentially spawn a appeal or complaint thread. So maybe they can go "issue resolved, let me know if you have any others questions/concerns" and then if a player really wants to know more about the resolution they can ask, if they are content with "resolved" they can move on.
Can be tricky though if an admin has a lot going on in which case could just say "sorry, lots going on, can't get into discussing this further at the time, send me a forum message if you need more info"
I've dealt with 4 admins over 7 ahelps and 2 of them seemed really dismissive while 2 seemed really cool and helpful. And thats not just "2 of them took actions i wanted and 2 didnt" none of them ever really took actions but the way they interacted with me was a lot more positive and informative *shrug*
Can be tricky though if an admin has a lot going on in which case could just say "sorry, lots going on, can't get into discussing this further at the time, send me a forum message if you need more info"
I've dealt with 4 admins over 7 ahelps and 2 of them seemed really dismissive while 2 seemed really cool and helpful. And thats not just "2 of them took actions i wanted and 2 didnt" none of them ever really took actions but the way they interacted with me was a lot more positive and informative *shrug*
- PKPenguin321
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Re: How much can/should an admin tell you about rulings.
The caveat to this is that if somebody ahelps that "I was griefed by Peter Peterson" and I check out Peter Peterson and he's a traitor, I can't just tell the ahelper that, so I'll go with "resolved." If I don't stick to that in other cases, too, then players with ill-intent could potentially use it to sort of twist an answer on who is and isn't an antag through ahelps.DrunkenMatey wrote:The "resolved" can sometimes appear like you are being brushed off. Admins should be comfortable in explaining their rulings as any ruling could potentially spawn a appeal or complaint thread. So maybe they can go "issue resolved, let me know if you have any others questions/concerns" and then if a player really wants to know more about the resolution they can ask, if they are content with "resolved" they can move on.
Can be tricky though if an admin has a lot going on in which case could just say "sorry, lots going on, can't get into discussing this further at the time, send me a forum message if you need more info"
I've dealt with 4 admins over 7 ahelps and 2 of them seemed really dismissive while 2 seemed really cool and helpful. And thats not just "2 of them took actions i wanted and 2 didnt" none of them ever really took actions but the way they interacted with me was a lot more positive and informative *shrug*
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- DrunkenMatey
- Joined: Thu Jun 18, 2015 8:21 pm
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Re: How much can/should an admin tell you about rulings.
That seems fair if the ahelper is still alive; though does anyone actually ahelp while still alive?
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
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Re: How much can/should an admin tell you about rulings.
Except for when an administrator makes the wrong call (youll be familiar with this) and then players have no way of knowing that. Something being "resolved" pretty much only means that the admin acknowledged the ticket, it doesn't help you get a better understanding of the rules as a player and it doesn't make you feel better if you were wronged.Nabski wrote:I think a generic "This is resolved" works for almost everything. As a player you then know the administrator looked at your issue and has done what they think is right. Going into detail on what specifically was done to the other party involved is difficult because they might be a completely new player, or they could be jim "thin ice" johnson. One would get scolded and the other permabanned.
There's no MUST keep things private, but it's lames to sometimes say what punishments were given and other times not. If it effected a large number of players, it makes slightly more sense to say "hey the HoS was security banned because they were shit"/"Sending lewd cross server messages will get you banned" compared to "I've given the chef a warning to make sure people are actually dead and not just in crit before making them into meat".
- PKPenguin321
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Re: How much can/should an admin tell you about rulings.
YesDrunkenMatey wrote:That seems fair if the ahelper is still alive; though does anyone actually ahelp while still alive?
And further, some admins believe you shouldn't even tell ghosts who antags are in case of metacomms or if they come back via ghost roles
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Cobby
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Re: How much can/should an admin tell you about rulings.
It just results in every tangible ahelp ending up in a big argument that I don't want to have over a videogame.
Does the user get banned? They will argue.
Does the user not get banned? Ahelper will now argue.
Does the user get banned? They will argue.
Does the user not get banned? Ahelper will now argue.
Voted best trap in /tg/ 2014-current
- Cobby
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Re: How much can/should an admin tell you about rulings.
That's what rulings are?LaKiller8 wrote:I'm of the opinion that admins should go beyond a simple "Resolved". Of course, the exact ruling/punishment should be kept private, unless the punished player talks about it themselves.
I think it's important to tell a player that is curious and involved in a case if what the other party did was okay or not okay, for example - "Yes, what the captain did was not okay and it has been dealt with." or "No, what the assistant did was okay in this scenario."
I'm making the assumption that if you're ahelping you're making the assumption it's not permitted with your lesser amount of information. Usually i'm willing to tell you if it's typically allowed or not, but i'm not going to regularly tell people why this particular instance is/isn't allowed (most of the time because I have information the ahelper does not).
If no one is willing to write the rulelist to fit the 1000 different permutations of a situation then why do people think admins want to do it ingame for every situation lol. If you think it should have been handled more severely we have admin complaints where someone can go on the forums while they're not ingame to explain to their hearts content how they came to such a conclusion. I'm simply not going to do that for every ahelp and shouldn't be expected to.
Voted best trap in /tg/ 2014-current
- Not-Dorsidarf
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Re: How much can/should an admin tell you about rulings.
Considering that the OP is one of those people who are well known to ahelp literally everything in the hope that an admin will slip up and say “valid” instead of “resolved” I don’t have much hope for this policy being implemented
![Image](http://puu.sh/lfuw0/2284474afc.png)
![Image](https://puu.sh/F8fxl/eb4b111d5e.png)
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Dax Dupont
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Re: How much can/should an admin tell you about rulings.
This is correct. Since gouty is all about transparency I'm sure it doesn't hurt to share this information.Not-Dorsidarf wrote:Considering that the OP is one of those people who are well known to ahelp literally everything in the hope that an admin will slip up and say “valid” instead of “resolved” I don’t have much hope for this policy being implemented
- DrunkenMatey
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Re: How much can/should an admin tell you about rulings.
Rekt.
Guess it just has to be case by case at admin discretion
Guess it just has to be case by case at admin discretion
- lmwevil
- Joined: Sun Mar 01, 2015 3:09 pm
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Re: How much can/should an admin tell you about rulings.
this is a dumb thread, however in short, you have no right to know anything about how an admin punishes/doesn't punish another nerd - for example if someone seems quite heated over a ticket i'll just tell them it was handled appropriately when it's over since a debate often occurs
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Re: How much can/should an admin tell you about rulings.
This was polled already unless the headmins want to change it or repoll it to check current attitudes around it
https://atlantaned.space/statbus/poll.php?id=178
My stance if you want to know is that it's case by case, if someone repeatedly asks for information and then gets offended by the actions taken i'm less likley to be direct about it but if they're more accepting I'll straight up tell them anything they want about the incident
I start out pretty trusting though with everyone
https://atlantaned.space/statbus/poll.php?id=178
My stance if you want to know is that it's case by case, if someone repeatedly asks for information and then gets offended by the actions taken i'm less likley to be direct about it but if they're more accepting I'll straight up tell them anything they want about the incident
I start out pretty trusting though with everyone
- Ayy Lemoh
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Re: How much can/should an admin tell you about rulings.
hey guys i think admins should say if someone is banned or notDax Dupont wrote:This is correct. Since gouty is all about transparency I'm sure it doesn't hurt to share this information.Not-Dorsidarf wrote:Considering that the OP is one of those people who are well known to ahelp literally everything in the hope that an admin will slip up and say “valid” instead of “resolved” I don’t have much hope for this policy being implemented
ah but you forgot one thing, noob. you are actually a bad person. i have won the battle and will win the war.
- oranges
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Re: How much can/should an admin tell you about rulings.
A pretty childish crack but we're not above them.
- Gouty
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Re: How much can/should an admin tell you about rulings.
While I appreciate the craic I think that's unfair, and also an unconstructive comment that is an attack on my character, rather than the subject proposed. You are implying that I ahelp to get information about the round, which I don't, I already mentioned that this wasn't to do with cut and dry cases of "is it valid or not". Also, players are constantly encouraged to ahelp during the round, even the small things so admins don't end up with a torrent of "x killed me and wasn't a traitor" at round end. So to be chided for it is shitty.Not-Dorsidarf wrote:Considering that the OP is one of those people who are well known to ahelp literally everything in the hope that an admin will slip up and say “valid” instead of “resolved” I don’t have much hope for this policy being implemented
I am about transparency, and I am glad you bring this up because if you have an issue with the frequency which I ahelp then I'd like to know about it so I can know what I am doing wrong. I'm also happy for you to share any specific example of when I have used ahelps to game the system if I'm going to be accused of it.Dax Dupont wrote:This is correct. Since gouty is all about transparency I'm sure it doesn't hurt to share this information.
Perhaps I should have been clearer at the start or given some examples.
Say you suspect someone of metacomms and inform the admins, or you see as a ghost that a borg is not following its laws, would it not be in the administrators interest to communicate with the ahelper? Even if it was in the negative to say "I've looked into it and that's not the case" or in the borg example "Seems like a genuine mistake"?
The main justification against transparency, a least the one stated in this thread, seems to be "because someone will argue"
Dax Dupont wrote:Because they'll argue endlessly [...]
That's pretty weak seeing as all you have to do is explain what you did and close out the ticket, if someone continues after they are told the outcome you can close it out and even reprimand under Rule 6Cobby wrote:It just results in every tangible ahelp ending up in a big argument [...]
With this justification, literally all you are doing is obscuring your ruling so that you are not accountable.
Plus if I don't know that bad man has been banished how do I get my justice boner on? Please, don't give me justice blue balls.
Last edited by Gouty on Mon Jan 14, 2019 12:18 pm, edited 1 time in total.
- leibniz
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Re: How much can/should an admin tell you about rulings.
A feature that would deliver the ruling to the ahelper when the endround messages are displayed might fix problems, it would increase accountability a bit.
Founder and only member of the "Whitelist Nukeops" movement
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Re: How much can/should an admin tell you about rulings.
well turn off admin if you dont want to argue with peopleCobby wrote:It just results in every tangible ahelp ending up in a big argument that I don't want to have over a videogame.
Does the user get banned? They will argue.
Does the user not get banned? Ahelper will now argue.
if someone ahelps for how escalation works he is valid in all cases, the only difference is if he gets banned or not, there is even an "ic issue" botton which is pretty much screams "yeah he is valid but not ban worthy"
examples:
man is antag and kills -> valid but no ban
man escalated (justified) and kills -> valid but no ban
man escalated (unjusustified) and kills -> valid and ban
4noraisins -> valid and ban
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
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Re: How much can/should an admin tell you about rulings.
Nothing at all. Getting any response is a courtesy and privilege that is not guaranteed nor something to be expected. Admins are bureaucrats. A Player deserves nothing but is given a world on a platter with someone actually at the wheel for their benefit in this case of tg.
Bad rules or an easily-gamed system is a separate issue altogether but part of how that happens is by having an easily known system. Knowing the boundaries so easily lets them always argue it, too. More harsher/longer bans don't harm a properly healthy server because a good game will nonetheless bring in new people, and old ones.
Bad rules or an easily-gamed system is a separate issue altogether but part of how that happens is by having an easily known system. Knowing the boundaries so easily lets them always argue it, too. More harsher/longer bans don't harm a properly healthy server because a good game will nonetheless bring in new people, and old ones.
- PKPenguin321
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Re: How much can/should an admin tell you about rulings.
good solution here. it would still lead to "hahahaha get banned faggot" in OOC afterwords which i think is in bad taste, but it would at least allow us to resolve ahelps more descriptively without the risk of accidentally telling players if somebody is/isn't a traitor before roundend.leibniz wrote:A feature that would deliver the ruling to the ahelper when the endround messages are displayed might fix problems, it would increase accountability a bit.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: How much can/should an admin tell you about rulings.
Make the resolve ticket button pop up a box with an optional message for the person that opened the ticket to be displayed at round-end. All they get during the round is an automated message telling them that it's resolved, roundend they get "yeah they're an antag it's valid" or "I spoke to the dude" or "yeah sorry this isn't actionable" or whateverPKPenguin321 wrote:good solution here. it would still lead to "hahahaha get banned faggot" in OOC afterwords which i think is in bad taste, but it would at least allow us to resolve ahelps more descriptively without the risk of accidentally telling players if somebody is/isn't a traitor before roundend.leibniz wrote:A feature that would deliver the ruling to the ahelper when the endround messages are displayed might fix problems, it would increase accountability a bit.
- Cobby
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Re: How much can/should an admin tell you about rulings.
No one goes admin to argue (I hope not) and the IC button hurts feefees lol but it’s what I do anywaysTlaltecuhtli wrote:well turn off admin if you dont want to argue with peopleCobby wrote:It just results in every tangible ahelp ending up in a big argument that I don't want to have over a videogame.
Does the user get banned? They will argue.
Does the user not get banned? Ahelper will now argue.
if someone ahelps for how escalation works he is valid in all cases, the only difference is if he gets banned or not, there is even an "ic issue" botton which is pretty much screams "yeah he is valid but not ban worthy"
examples:
man is antag and kills -> valid but no ban
man escalated (justified) and kills -> valid but no ban
man escalated (unjusustified) and kills -> valid and ban
4noraisins -> valid and ban
To be clear I don’t mind doing clear cut stuff but if It’s something like a grey area I don’t wanna argue it over the game client.
Voted best trap in /tg/ 2014-current
- TribeOfBeavers
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Re: How much can/should an admin tell you about rulings.
Admins are under no obligation to reveal information about either the round or what actions may or may not have been taken against the person who was ahelped.
They're free to offer as much or as little information as needed, as it is indeed a case by case basis sorta situation. Due to the wide variety of situations that come up in the game, its impossible to have a strict "admins must/must not talk about rulings" policy without it either being gamed or frustrating for payers. As such it is left to admin discretion.
However, I would like to encourage them to explain the reasoning behind their rulings when the situation is appropriate, as it improves the player's understanding of how that situation can be handled in the future and lets them know if what the other party did was within the rules or not.
They're free to offer as much or as little information as needed, as it is indeed a case by case basis sorta situation. Due to the wide variety of situations that come up in the game, its impossible to have a strict "admins must/must not talk about rulings" policy without it either being gamed or frustrating for payers. As such it is left to admin discretion.
However, I would like to encourage them to explain the reasoning behind their rulings when the situation is appropriate, as it improves the player's understanding of how that situation can be handled in the future and lets them know if what the other party did was within the rules or not.
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