Right now, /tg/ has five maps in rotation. Every time a PR touches something code related, every single map has to be modified.
Realistically, this doesn't happen. For example, take the firing range removal or how long it took until every map had a nanomachine lab.
My suggestion is that the number of maps in rotation gets reduced. This reduces the burden on contributors/maintainers and makes reviewing map PRs faster.
For example, open a player vote on one map each for lowpop, midpop and highpop:
- Lowpop: Pubby or ??
- Midpop: Box or Meta
- Highpop: Delta or Donut
That way, we're down to three maps instead of five.
Reduce the number of maps in rotation
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Reduce the number of maps in rotation
Having a flex slot for peoples projects etc would be cool too, with slightly more lax set of maintenance rules.
- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: Reduce the number of maps in rotation
I dunno, in my (admittedly limited) experience with adding features that require map changes, the amount of work to edit and push changes on five maps isn't that much more than the work to change one map. I had found the whole process of compiling a map rather obtuse, but once you're going through all that effort anyway, doing it four more times isn't the end of the world.
Having multiple maps fill the same role helps break up the monotony. 24/7 Metastation does get old after a while, and it's nice to have a change of scenery occasionally.
Having multiple maps fill the same role helps break up the monotony. 24/7 Metastation does get old after a while, and it's nice to have a change of scenery occasionally.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Reduce the number of maps in rotation
We should probably just periodically review maps to make sure they’re upto date and take them off when they’re constantly being left behind.
There is one benefit though in that features should be made with this in mind, to retain the sandbox aspect.
There is one benefit though in that features should be made with this in mind, to retain the sandbox aspect.
Voted best trap in /tg/ 2014-current
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Reduce the number of maps in rotation
As long as Pubby survives the purge, I’d be a happy man.
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- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Reduce the number of maps in rotation
techniically maps don't have to be modified, but we've already seen the tension that causes. (lack of better mapped showers for each map etc)
Something does need to be done, but the last time I raised this issue I did not have a lot of support amongst key people and I don't see myself having the necessary political capital to shove it down peoples throats either.
Not sure what I can do here.
Something does need to be done, but the last time I raised this issue I did not have a lot of support amongst key people and I don't see myself having the necessary political capital to shove it down peoples throats either.
Not sure what I can do here.
-
- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Reduce the number of maps in rotation
give gbp on mapping tags
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