just had a round on bagil where there was a curse of madness along the lines of "it's okay to kill people". I ahelped asking about it because people were killing each other, there's no policy on it at the moment and they suggested to make one.
What do you lads think? Should curse of madness enable antagging depending on the message, or should the message just be flavor for the already strong station-wide brain traumas?
curse of madness
- imsxz
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curse of madness
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Re: curse of madness
if it were "just flavor" it would need a bunch of code changes to reflect this. it's a bit of a pandora's box in its' current state. the right answer is probably code changes.
like, with the current way it works, getting a message like "it's okay to kill people" would be VERY misleading if you weren't allowed to act on it by policy.
like, with the current way it works, getting a message like "it's okay to kill people" would be VERY misleading if you weren't allowed to act on it by policy.
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https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
- ohnopigeons
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Re: curse of madness
If the flavor text is explicit in saying "it's okay to kill people", then it should be okay to kill people. Players shouldn't be expected to study every minutiae and detail of policy decisions, especially when something on their screen from the game is telling them to do something. If this isn't the desired behavior it's a code problem.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
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Re: curse of madness
It still needs policing because being allowed to do "specific antagonistic thing" doesn't necessarily mean you become a full-fledged antag, along with complete free reign. I can see some confusion coming from thisohnopigeons wrote:If the flavor text is explicit in saying "it's okay to kill people", then it should be okay to kill people. Players shouldn't be expected to study every minutiae and detail of policy decisions, especially when something on their screen from the game is telling them to do something. If this isn't the desired behavior it's a code problem.
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