Bottom post of the previous page:
hicreep was recently added to the game
creep is an antagonist that has zero defining mechanics however it gets several interesting objectives. however, on tgstation, our "policy" is that solo antagonists can do whatever they want, and team antagonists can do whatever they want unless it hurts their team.
now, creep in implementation is somewhat interesting in that you can see how the objectives would lead to interesting gameplay. however in practice, i've only ever seen it used for two things. either the creep does nothing and falls flat, or they go murderbone.
which begs the question, what purpose does a random side antag with zero interesting mechanics serve if all they're going to do is murderbone? people already regularly complain about murderboning as is, so what does creep accomplish?
"i theoretically get to murderbone more often so it's good" players are banned from this thread