Here's a dump of stuff i might try to add. Feel free to suggest your own or give feedback.
Positives:
Spoiler:
/datum/mob_effect/quirk/sympath
name = "Sympath" // Examine to see mood.
desc = "You're rather good at knowing how people are feeling, and can get a rough idea by examining them."
value = 1
/datum/mob_effect/quirk/artisan
name = "Artisan" // Welding / Crafting etc. Doafter loops are faster.
desc = "You're especially interested and skilled in crafts, and can complete them more quickly."
value = 1
/datum/mob_effect/quirk/doubletap
name = "Doubletap" // Clicky/Toggle to make your next shot fire twice with low cooldown.
desc = "You've watched a lot of crime and or zombie flicks, and have practiced the skill of firing twice, quickly."
value = 2
/datum/mob_effect/quirk/cautious
name = "Cautious" // Useless at present.
desc = "You're especially cautious, taking longer to do things, but you never hurt yourself doing them."
value = 2
/datum/mob_effect/quirk/combatreflex
name = "Combat Reflexes" // After being knocked down/stunned/disarmed, gain mild stun resistance for a short time.
desc = "After getting into a fight, it's pretty hard to knock you down."
value = 3
/datum/mob_effect/quirk/curveball
name = "Curveball" // When throwing an item, if you click a non-mob, automatically target a mob within a 3x3 space.
desc = "You can bend it like Beckham... but you only seem to be able to hit people in the face."
value = 3
/datum/mob_effect/quirk/dodger
name = "Dodger" // Higher Melee Dodge chance. Negligible.
desc = "You're half-decent at avoiding punches to the face."
value = 1
/datum/mob_effect/quirk/batter
name = "Batter" // Hit harder with a baseball bat. Automatically hit thrown objects. Hit them farther.
desc = "Your parents were bakers, but you're good at baseball."
value = 1
/datum/mob_effect/quirk/hardhitter
name = "Muscleman" // Negligible melee damage boost.
desc = "You hit hard."
value = 1
/datum/mob_effect/quirk/rapidpunch
name = "Finesse" // Desc speaks for itself.
desc = "You hit faster, and have a chance to hit twice in melee."
value = 1
/datum/mob_effect/quirk/catcher
name = "Catcher" // Chance to catch thrown objects when not in throw mode. Careful of grenades.
desc = "You have an uncontrollable reflex to catch things that are thrown in your direction."
value = 2
/datum/mob_effect/quirk/pitcher
name = "Pitcher" // Throw harder and further.
desc = "You have a strong throwing arm."
value = 1
/datum/mob_effect/quirk/athleticfort
name = "Athletic Fortitude" // Useless ATM.
desc = "You always make sure to stretch before working out, and don't tend to overwork yourself."
value = 1
/datum/mob_effect/quirk/bulletdodge
name = "Bullet Dodger" // Negligible bullet miss chance.
desc = "Bullets are afraid of you."
value = 2
/datum/mob_effect/quirk/shockophile
name = "Shockophile" // Dont get knocked down by tasers or electrocution. Get a small adrenaline/ephedrine burst.
desc = "What do you and lightbulbs have in common? Electricity turns you on."
value = 1
/datum/mob_effect/quirk/mule
name = "Mule" // Useless ATM.
desc = "You can carry and pull things with ease."
value = 1
/datum/mob_effect/quirk/rhino
name = "Rhino" // After pushing something, automatically step into the tile. Might just make this the default tbh.
desc = "You are very pushy."
value = 3
/datum/mob_effect/quirk/suckerpunch
name = "Suckerpunch" // First hit deals more damage. Cooldown before active again.
desc = "You like taking cheap shots, and deal more damage on your first strike."
value = 3
/datum/mob_effect/quirk/knockoutchamp
name = "Knockout King" // Desc speaks for itself.
desc = "You have a higher chance to knock people out when you hit them in the head."
value = 2
/datum/mob_effect/quirk/medschool
name = "Medical School" // Added automatically to medical doctors. Faster doafter loop.
desc = "You went to medical school, and can apply medicine more quickly, and with better results."
value = 2
/datum/mob_effect/quirk/junkie
name = "Junkie" // Desc speaks for itself.
desc = "You've done a lot of drugs in your life, and your overdose threshhold is higher."
value = 1
/datum/mob_effect/quirk/lighthealing
name = "Just a Scratch" // Useless atm, but plan for <15 damage to heal faster over time.
desc = "Light wounds heal more quickly."
value = 1
/datum/mob_effect/quirk/medhealing
name = "Flesh Wound" // same as above, but for 15-30 damage.
desc = "Moderate wounds heal more quickly."
value = 2
/datum/mob_effect/quirk/severehealing
name = "Mortal Wound" // Same as above, but for 30-60 damage.
desc = "Serious wounds heal more quickly."
value = 3
/datum/mob_effect/quirk/salamander
name = "Salamander" // Pain reduction only. Damage is the same.
desc = "Burns heal more quickly, and dont hurt as much."
value = 2
/datum/mob_effect/quirk/pyro
name = "Pyro" // Mood effect. Start with a zippo. Adrenal boost when near big flames and explosions.
desc = "Your really like fire, and feel euphoric in its presence."
value = 1
/datum/mob_effect/quirk/bruiser
name = "Bruiser" // Pain reduction only. Like salamander, but for brute damage.
desc = "Bruises dont hurt as much."
value = 2
/datum/mob_effect/quirk/diehard
name = "Diehard" // Pain reduction only. Pretend you're an aug.
desc = "You have a higher than normal pain tolerance."
value = 2
/datum/mob_effect/quirk/toughlungs
name = "Healthy Lungs" // Resistant to lung damage.
desc = "You have especially healthy lungs."
value = 1
/datum/mob_effect/quirk/toughliver
name = "Healthy Liver" // Resistant to liver damage.
desc = "You have an especially healthy liver."
value = 1
/datum/mob_effect/quirk/toughheart
name = "Healthy Heart" // Resistant to heart damage, and cardiac arrest.
desc = "You have an especially healthy heart."
value = 2
/datum/mob_effect/quirk/toughstomach
name = "Iron Stomach" // No toxin from food poisoning, less vomit.
desc = "Your stomach isn't easily irritated by unpleasant foods."
value = 1
/datum/mob_effect/quirk/firstammendment
name = "First Ammendment" // Start with a small firearm unless you already would (sec/cap/etc.)
desc = "You keep a personal firearm handy. Even though its illegal."
value = 3
/datum/mob_effect/quirk/spastic
name = "Spastic" // Deal a bit of splash damage on melee attacks.
desc = "You tend to flail around with surprising effectiveness."
value = 2
/datum/mob_effect/quirk/berzerker
name = "Berzerker" // When badly damaged or bleeding, get adrenal boost.
desc = "Getting injured and bloody puts you into a rage."
value = 2
/datum/mob_effect/quirk/coupdegras
name = "Coup-de-gras" // Desc speaks for itself. Melee only.
desc = "You deal more damage to injured targets."
value = 2
/datum/mob_effect/quirk/focused
name = "Focused" // Doafter loops are harder to interupt.
desc = "It's harder to interupt you when you're doing something."
value = 2
/datum/mob_effect/quirk/freerunning
name = "Freerunner" // Same as existing.
desc = "You're good at climbing tables and stuff."
value = 1
/datum/mob_effect/quirk/neutralsoul
name = "Neutral Spirit" // Hostile mobs have chance to start neutral towards you. Have chance to stop attacking you after each attack. (still attack if you aggro them.)
desc = "You have a way with animals. They are less likely to attack or kill you."
value = 1
/datum/mob_effect/quirk/toughbones
name = "Healthy Bones" // ATM useless. Breaking a bone is harder.
desc = "Your bones have a higher breaking threshold."
value = 2
/datum/mob_effect/quirk/toughskin
name = "Thick Skin" // ATM useless. Bleeding is harder.
desc = "Your skin has a higher bleeding threshold."
value = 2
/datum/mob_effect/quirk/chokeandstroke
name = "Choke Stroker" // Take less oxyloss damage.
desc = "Through the completion of advanced training, you can live longer without oxygen."
value = 2
name = "Sympath" // Examine to see mood.
desc = "You're rather good at knowing how people are feeling, and can get a rough idea by examining them."
value = 1
/datum/mob_effect/quirk/artisan
name = "Artisan" // Welding / Crafting etc. Doafter loops are faster.
desc = "You're especially interested and skilled in crafts, and can complete them more quickly."
value = 1
/datum/mob_effect/quirk/doubletap
name = "Doubletap" // Clicky/Toggle to make your next shot fire twice with low cooldown.
desc = "You've watched a lot of crime and or zombie flicks, and have practiced the skill of firing twice, quickly."
value = 2
/datum/mob_effect/quirk/cautious
name = "Cautious" // Useless at present.
desc = "You're especially cautious, taking longer to do things, but you never hurt yourself doing them."
value = 2
/datum/mob_effect/quirk/combatreflex
name = "Combat Reflexes" // After being knocked down/stunned/disarmed, gain mild stun resistance for a short time.
desc = "After getting into a fight, it's pretty hard to knock you down."
value = 3
/datum/mob_effect/quirk/curveball
name = "Curveball" // When throwing an item, if you click a non-mob, automatically target a mob within a 3x3 space.
desc = "You can bend it like Beckham... but you only seem to be able to hit people in the face."
value = 3
/datum/mob_effect/quirk/dodger
name = "Dodger" // Higher Melee Dodge chance. Negligible.
desc = "You're half-decent at avoiding punches to the face."
value = 1
/datum/mob_effect/quirk/batter
name = "Batter" // Hit harder with a baseball bat. Automatically hit thrown objects. Hit them farther.
desc = "Your parents were bakers, but you're good at baseball."
value = 1
/datum/mob_effect/quirk/hardhitter
name = "Muscleman" // Negligible melee damage boost.
desc = "You hit hard."
value = 1
/datum/mob_effect/quirk/rapidpunch
name = "Finesse" // Desc speaks for itself.
desc = "You hit faster, and have a chance to hit twice in melee."
value = 1
/datum/mob_effect/quirk/catcher
name = "Catcher" // Chance to catch thrown objects when not in throw mode. Careful of grenades.
desc = "You have an uncontrollable reflex to catch things that are thrown in your direction."
value = 2
/datum/mob_effect/quirk/pitcher
name = "Pitcher" // Throw harder and further.
desc = "You have a strong throwing arm."
value = 1
/datum/mob_effect/quirk/athleticfort
name = "Athletic Fortitude" // Useless ATM.
desc = "You always make sure to stretch before working out, and don't tend to overwork yourself."
value = 1
/datum/mob_effect/quirk/bulletdodge
name = "Bullet Dodger" // Negligible bullet miss chance.
desc = "Bullets are afraid of you."
value = 2
/datum/mob_effect/quirk/shockophile
name = "Shockophile" // Dont get knocked down by tasers or electrocution. Get a small adrenaline/ephedrine burst.
desc = "What do you and lightbulbs have in common? Electricity turns you on."
value = 1
/datum/mob_effect/quirk/mule
name = "Mule" // Useless ATM.
desc = "You can carry and pull things with ease."
value = 1
/datum/mob_effect/quirk/rhino
name = "Rhino" // After pushing something, automatically step into the tile. Might just make this the default tbh.
desc = "You are very pushy."
value = 3
/datum/mob_effect/quirk/suckerpunch
name = "Suckerpunch" // First hit deals more damage. Cooldown before active again.
desc = "You like taking cheap shots, and deal more damage on your first strike."
value = 3
/datum/mob_effect/quirk/knockoutchamp
name = "Knockout King" // Desc speaks for itself.
desc = "You have a higher chance to knock people out when you hit them in the head."
value = 2
/datum/mob_effect/quirk/medschool
name = "Medical School" // Added automatically to medical doctors. Faster doafter loop.
desc = "You went to medical school, and can apply medicine more quickly, and with better results."
value = 2
/datum/mob_effect/quirk/junkie
name = "Junkie" // Desc speaks for itself.
desc = "You've done a lot of drugs in your life, and your overdose threshhold is higher."
value = 1
/datum/mob_effect/quirk/lighthealing
name = "Just a Scratch" // Useless atm, but plan for <15 damage to heal faster over time.
desc = "Light wounds heal more quickly."
value = 1
/datum/mob_effect/quirk/medhealing
name = "Flesh Wound" // same as above, but for 15-30 damage.
desc = "Moderate wounds heal more quickly."
value = 2
/datum/mob_effect/quirk/severehealing
name = "Mortal Wound" // Same as above, but for 30-60 damage.
desc = "Serious wounds heal more quickly."
value = 3
/datum/mob_effect/quirk/salamander
name = "Salamander" // Pain reduction only. Damage is the same.
desc = "Burns heal more quickly, and dont hurt as much."
value = 2
/datum/mob_effect/quirk/pyro
name = "Pyro" // Mood effect. Start with a zippo. Adrenal boost when near big flames and explosions.
desc = "Your really like fire, and feel euphoric in its presence."
value = 1
/datum/mob_effect/quirk/bruiser
name = "Bruiser" // Pain reduction only. Like salamander, but for brute damage.
desc = "Bruises dont hurt as much."
value = 2
/datum/mob_effect/quirk/diehard
name = "Diehard" // Pain reduction only. Pretend you're an aug.
desc = "You have a higher than normal pain tolerance."
value = 2
/datum/mob_effect/quirk/toughlungs
name = "Healthy Lungs" // Resistant to lung damage.
desc = "You have especially healthy lungs."
value = 1
/datum/mob_effect/quirk/toughliver
name = "Healthy Liver" // Resistant to liver damage.
desc = "You have an especially healthy liver."
value = 1
/datum/mob_effect/quirk/toughheart
name = "Healthy Heart" // Resistant to heart damage, and cardiac arrest.
desc = "You have an especially healthy heart."
value = 2
/datum/mob_effect/quirk/toughstomach
name = "Iron Stomach" // No toxin from food poisoning, less vomit.
desc = "Your stomach isn't easily irritated by unpleasant foods."
value = 1
/datum/mob_effect/quirk/firstammendment
name = "First Ammendment" // Start with a small firearm unless you already would (sec/cap/etc.)
desc = "You keep a personal firearm handy. Even though its illegal."
value = 3
/datum/mob_effect/quirk/spastic
name = "Spastic" // Deal a bit of splash damage on melee attacks.
desc = "You tend to flail around with surprising effectiveness."
value = 2
/datum/mob_effect/quirk/berzerker
name = "Berzerker" // When badly damaged or bleeding, get adrenal boost.
desc = "Getting injured and bloody puts you into a rage."
value = 2
/datum/mob_effect/quirk/coupdegras
name = "Coup-de-gras" // Desc speaks for itself. Melee only.
desc = "You deal more damage to injured targets."
value = 2
/datum/mob_effect/quirk/focused
name = "Focused" // Doafter loops are harder to interupt.
desc = "It's harder to interupt you when you're doing something."
value = 2
/datum/mob_effect/quirk/freerunning
name = "Freerunner" // Same as existing.
desc = "You're good at climbing tables and stuff."
value = 1
/datum/mob_effect/quirk/neutralsoul
name = "Neutral Spirit" // Hostile mobs have chance to start neutral towards you. Have chance to stop attacking you after each attack. (still attack if you aggro them.)
desc = "You have a way with animals. They are less likely to attack or kill you."
value = 1
/datum/mob_effect/quirk/toughbones
name = "Healthy Bones" // ATM useless. Breaking a bone is harder.
desc = "Your bones have a higher breaking threshold."
value = 2
/datum/mob_effect/quirk/toughskin
name = "Thick Skin" // ATM useless. Bleeding is harder.
desc = "Your skin has a higher bleeding threshold."
value = 2
/datum/mob_effect/quirk/chokeandstroke
name = "Choke Stroker" // Take less oxyloss damage.
desc = "Through the completion of advanced training, you can live longer without oxygen."
value = 2