Made some 'barricade' sprites. Did a test to see how they look in-game.
Character has a y-offset of 8 pixels, which looks great imo. But would need a fair bit of work to change permanently. (primarily an issue with layers, and how /tg/ uses them. I think it would be relatively easy to fix.
See full post here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=21602
Barricades - Sprite Test
- obscolene
- Joined: Sun Apr 23, 2017 1:37 am
- Byond Username: Obscolene
- Location: In it 2 win it :-]
- Contact:
Re: Barricades - Sprite Test
They look good, but why the Y-pixel offset?
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
-
- Joined: Tue Apr 26, 2016 11:32 pm
- Byond Username: Nullbear
Re: Barricades - Sprite Test
i tweaked the layer and pixel-y variables a bit to show an example of how it COULD look if the layering system was changed
- obscolene
- Joined: Sun Apr 23, 2017 1:37 am
- Byond Username: Obscolene
- Location: In it 2 win it :-]
- Contact:
Re: Barricades - Sprite Test
Perhaps you could instead make them work somewhat like flat-windows do, and change the y-pixel offset of the barricade itself instead of the player. I believe that would fix the layering issue, but I'm not sure.
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
-
- Joined: Tue Apr 26, 2016 11:32 pm
- Byond Username: Nullbear
Re: Barricades - Sprite Test
Oh i only changed the player's pixel offset to see how it looked and to exaggerate the layering stuff. It's absolutely unnecessary to the layers and barricades whatsoever.
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