bluespace market
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
bluespace market
currently using economy to trade is clunky and boring, as you have to set up a shop in a place and hope someone walks in and wants to buy whatever and even if you were able to sell it you are left with useless cash in your hand which you have to hope someone would accept to give you an item or a service for it
paystands are garbage as you not only need to get the circuit but you also have 1 single price tag
what if there was a vendor fridge like console that shows what everyone is selling and at what price? making it simple to sell and without having to be stuck in a 3x3 place as it will be handled automatically or by cargo, so you can do your job or roam the halls and also get the benefit of trading whatever your deparment produces (slimes, meth, tools, bananas) without downsides, would also make it easier for cargo to sell their big crates of things into separed items like no one would be able to buy a laser crate (2000$) by selling bananas to clowns but if cargo sells 3 laser separately at 500$ it may be possible to actually buy from cargo by selling products of your department
how would it be delivered
cargo should have a mayor role here by doing the delivery: they get a tracker to the buyer id and a box, they have to deliver the box and get it swiped to complete the transiction or you can buy a express rocket for some extra money which gets put in cargos funds maybe have a timer so if cargo is trash it ll be rocketed after 3 min (maybe at expense of cargo)
how would you interact with the console
you load the console with the items you are selling and they can be returned with the id, to "buy" you select all the items you want and make an order, the money gets put in hold until cargo or rocket delivers and then the money gets sent to the seller
would it ruin interaction or rp?
i dont think so as there would be no interaction if no one bought or sold, cargo gets to be a mail man and nothing stops you from selling old style with a market
by having the ability to sell and buy simplified and more accessible without hurting your time will probably make economy more used
paystands are garbage as you not only need to get the circuit but you also have 1 single price tag
what if there was a vendor fridge like console that shows what everyone is selling and at what price? making it simple to sell and without having to be stuck in a 3x3 place as it will be handled automatically or by cargo, so you can do your job or roam the halls and also get the benefit of trading whatever your deparment produces (slimes, meth, tools, bananas) without downsides, would also make it easier for cargo to sell their big crates of things into separed items like no one would be able to buy a laser crate (2000$) by selling bananas to clowns but if cargo sells 3 laser separately at 500$ it may be possible to actually buy from cargo by selling products of your department
how would it be delivered
cargo should have a mayor role here by doing the delivery: they get a tracker to the buyer id and a box, they have to deliver the box and get it swiped to complete the transiction or you can buy a express rocket for some extra money which gets put in cargos funds maybe have a timer so if cargo is trash it ll be rocketed after 3 min (maybe at expense of cargo)
how would you interact with the console
you load the console with the items you are selling and they can be returned with the id, to "buy" you select all the items you want and make an order, the money gets put in hold until cargo or rocket delivers and then the money gets sent to the seller
would it ruin interaction or rp?
i dont think so as there would be no interaction if no one bought or sold, cargo gets to be a mail man and nothing stops you from selling old style with a market
by having the ability to sell and buy simplified and more accessible without hurting your time will probably make economy more used
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: bluespace market
I like the idea of a communal vending machine but don't exactly get what you're getting at with the cargo involvement stuff.
It'd be neat if you insert your item, swipe the ID card for whichever account you want proceeds to go to (so department if you want it to go there) and then the money goes to whichever account was assigned to the item.
If we REALLY wanted to make it cool, we could install taxes (10% of every item), which go towards the department of whoever is linked/or the nature of the item. That way, departments get some more money and economy becomes a more sound system.
It'd be neat if you insert your item, swipe the ID card for whichever account you want proceeds to go to (so department if you want it to go there) and then the money goes to whichever account was assigned to the item.
If we REALLY wanted to make it cool, we could install taxes (10% of every item), which go towards the department of whoever is linked/or the nature of the item. That way, departments get some more money and economy becomes a more sound system.
- datorangebottle
- Joined: Thu Jan 10, 2019 9:53 am
- Byond Username: Datorangebottle
Re: bluespace market
inb4 captain bans for inserting his spare for 50000 credits
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: ↑Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: ↑Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
sinfulbliss wrote: ↑I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
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- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: bluespace market
I still don't see this going anywhere. Paysations don't get used for a reason, and that reason is there's nothing of value to buy.
What am I supposed to spend my cash on, a funny hat?
What am I supposed to spend my cash on, a funny hat?
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: bluespace market
this is why I made it so you could smash cash directly into your ID card, and withdraw cash directly from the ID cardTlaltecuhtli wrote:currently using economy to trade is clunky and boring, as you have to set up a shop in a place and hope someone walks in and wants to buy whatever and even if you were able to sell it you are left with useless cash in your hand which you have to hope someone would accept to give you an item or a service for it
paystands are garbage as you not only need to get the circuit but you also have 1 single price tag
just so you know
just saying
just a thought
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: bluespace market
Why have paystations then
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: bluespace market
people asked for themsomerandomguy wrote:Why have paystations then
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: bluespace market
Nobody asked for the economy system goof.
- Nalzul
- Joined: Fri Aug 31, 2018 7:26 pm
- Byond Username: Blargety
Re: bluespace market
Paystands have some really good gimmicks, plus the commissaries already have the chip for them. I'm glad the signalers were added too, but nobody seems to care about economy.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: bluespace market
economy review
1: the only notable thing about it is that it's an indirect nerf to botany that no one asked for and a meaty direct buff to cargo. Since that's where all the budgets go.
1: the only notable thing about it is that it's an indirect nerf to botany that no one asked for and a meaty direct buff to cargo. Since that's where all the budgets go.
► Show Spoiler
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: bluespace market
The only time paystands were good is when you could just seemingly shit them out of thin air and every corner has an assistant selling “sucker punches” or dead rats for $19,000
Edit: this also seems kinda complicated, why not just a bunch of vending machines that you put your items into at the time of setting up the sale, and when someone buys it it gets dispensed
Edit: this also seems kinda complicated, why not just a bunch of vending machines that you put your items into at the time of setting up the sale, and when someone buys it it gets dispensed
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: bluespace market
also yeah lmao you fuckers asked for paystands, i set them up as a holograph setup so people could use them easily, then realism retards came in and shit up the placeNot-Dorsidarf wrote:The only time paystands were good is when you could just seemingly shit them out of thin air and every corner has an assistant selling “sucker punches” or dead rats for $19,000
Edit: this also seems kinda complicated, why not just a bunch of vending machines that you put your items into at the time of setting up the sale, and when someone buys it it gets dispensed
complain at the realism retards
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
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Re: bluespace market
it was paid for and merged, very unaccurate of youLumbermancer wrote:Nobody asked for the economy system goof.
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- Joined: Thu Jan 17, 2019 7:58 pm
- Byond Username: Stillplant
Re: bluespace market
In real life, money serves as a motivator to get people to do work they do not want to do. Where SS13 differentiates from real life, among others, is: people choose to play SS13, people don't choose to be alive. The guy who plays engineer is already motivated to set up the engine/solars and maintain the station, no additional motivation needed. (That, or he wants roundstart access to isolated gloves, so that he can go greytide better, but since the economy system doesn't actually check whether you are doing your job before paying you, it does nothing to preven these kind of shenanigans.) This means that most players will have next to no interest in acquiring money, the exception being the quartermaster/cargo, assistants, and botany.
This leads to a scenario where the average player will go most of his or her rounds without spending any money. This renders money worthless, which in turn renders the entire economy moot.
In order to fix this, a cash sink would need to be introduced. Something the players can spend money on. My suggestion would be an external merchant, who visits the station and sells things that are not otherwise obtainabe.
Of course, coming up with a list of things for the merchant to sell, and making sure they don't negatively affect game balance, presents a challenge in itself.
This leads to a scenario where the average player will go most of his or her rounds without spending any money. This renders money worthless, which in turn renders the entire economy moot.
In order to fix this, a cash sink would need to be introduced. Something the players can spend money on. My suggestion would be an external merchant, who visits the station and sells things that are not otherwise obtainabe.
Of course, coming up with a list of things for the merchant to sell, and making sure they don't negatively affect game balance, presents a challenge in itself.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: bluespace market
these are all great ideas that were on my todo list except that i got gitbanned before it could be finishedStillplant wrote: In order to fix this, a cash sink would need to be introduced. Something the players can spend money on. My suggestion would be an external merchant, who visits the station and sells things that are not otherwise obtainabe.
Of course, coming up with a list of things for the merchant to sell, and making sure they don't negatively affect game balance, presents a challenge in itself.
- Caiggas
- Joined: Wed Feb 13, 2019 2:51 pm
- Byond Username: Caiggas
Re: bluespace market
iamgoofball wrote:this is why I made it so you could smash cash directly into your ID card, and withdraw cash directly from the ID cardTlaltecuhtli wrote:currently using economy to trade is clunky and boring, as you have to set up a shop in a place and hope someone walks in and wants to buy whatever and even if you were able to sell it you are left with useless cash in your hand which you have to hope someone would accept to give you an item or a service for it
paystands are garbage as you not only need to get the circuit but you also have 1 single price tag
just so you know
just saying
just a thought
You did the holochip cash stuff? I LOVE that feature. Good job. One of my steps in combat escalation has become to cuff and rob, then release. It really is a great feature.
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Spoiler:
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: bluespace market
make patch --> send patch to oranges --> oranges merges patchiamgoofball wrote:these are all great ideas that were on my todo list except that i got gitbanned before it could be finishedStillplant wrote: In order to fix this, a cash sink would need to be introduced. Something the players can spend money on. My suggestion would be an external merchant, who visits the station and sells things that are not otherwise obtainabe.
Of course, coming up with a list of things for the merchant to sell, and making sure they don't negatively affect game balance, presents a challenge in itself.
You said it yourself in one of the cloning threads
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: bluespace market
replace paystands with custom vendors yes please. Sure it'd detract from the epic roleplay of an assistant RCD'ing into your shop and stealing stuff for lolz, but you'd seea lot more use out of economy that way.
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- Code Maintainer
- Joined: Thu Jun 30, 2016 6:09 pm
- Byond Username: Time-Green
Re: bluespace market
If you wanna up the madness, you could add bluespace trading vendors to techwebs.
Seller 1 has a vendor in his workplace and puts stuff in, and another person somewhere else can then buy it for that price with another vendor.
This removes the problem of people just looting it, but may be too easy.
Seller 1 has a vendor in his workplace and puts stuff in, and another person somewhere else can then buy it for that price with another vendor.
This removes the problem of people just looting it, but may be too easy.
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- In-Game Admin
- Joined: Thu May 01, 2014 3:25 pm
- Byond Username: FatalX1
Re: bluespace market
Don't replace the paystand board, I use the shop when I do private healthcare and the vendor wouldn't work for that
However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: bluespace market
there is one, apparently someone broke your ID card talking at youFatal wrote:Don't replace the paystand board, I use the shop when I do private healthcare and the vendor wouldn't work for that
However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
it's supposed to notify you about shit like this
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