by nullbear » Sun Feb 10, 2019 7:16 am
#475632
Most gamemodes that we currently have have a small number of antags/special roles.
For any given gamemode/round, only a few people in the round get to participate in it (outside of validhunting.)
traitor, only the traitors get neat gameplay. Anyone else gets killed, or validhunts.
malf, only the ai and borgs get neat gameplay. Anyone who isn't a head, or toxins, usually gets left out.
rev, only the heads and rev-heads get any neat gameplay, everyone else is just running around like a bunch of greytiders.
nuke-ops, 5 people get neat gameplay, a few people validhunt, or in the case of WAR, everyone validhunts.
cult, many more people get to participate with neat gameplay, and the chaplain gets to use his stuff.
blob, the blob gets unique gameplay, there are unique ghost roles for other players to participate, and it's common to see more people participating than normal.
wiznerd, one person gets unique gameplay. Sometimes people get polymorphed, and get to fuck around with new stuff too.
While this is fine and makes getting 'antag' more rewarding and interesting, it'd still be neat to have a gamemode where MORE people get to interact with the gamemode outside of their typical roles.
Kind of like "highlander" *shudders* where everyone is effectively given permission to act outside of their normal role, instead of just 3-4 players.
ALL of the gamemodes also take place in the same setting: You are the crew on a space station, someone/something else is here with you, they want to kill you.
And the crew are always put on the defensive. Canonically, your goal is to survive the attack on the station. A gamemode which flips the tables on that would be a due change.
The crew are put on the offensive against a foreign power. The station is more or less "safe", and the gameplay revolves around leaving the safety of the station, and engaging an unknown foreign power.
We already have this with miners and lavaland. It's great gameplay. But it's limited to 4-5 players per round, and most of them are either unrobust to the point that they step outside in to the ashy air, die immediately, and never play the role again, or they're so fkn IN with the meta and powergaming that they're taking out the megafauna solo before the antag of the round has a chance to go loud. But megafauna are PvE. Ghostroles are INTENTIONALLY underequipped to prevent them from interacting with the round, and they pose even less of a threat to the miners. Station vs. Player-controlled megafauna would be an interesting way to shake up the meta, and provide other jobs with the opportunity to flaunt their stuff in combat, without getting banned for blowing up engineering with a bomb meant for the malf-ai.
tl;dr: Gamemode where crew gets to be on the offensive, instead of the defensive. Or where they are vastly outnumbered by hostile ghost-roles.