Bottom post of the previous page:
Surgical computers exist for a reason.lutrin wrote:The main advantage of this would be that you don't need to have the wiki page open/memorized in order to do any surgery
Bottom post of the previous page:
Surgical computers exist for a reason.lutrin wrote:The main advantage of this would be that you don't need to have the wiki page open/memorized in order to do any surgery
The surgical computer says the next step is "splice nerves".cedarbridge wrote:Surgical computers exist for a reason.lutrin wrote:The main advantage of this would be that you don't need to have the wiki page open/memorized in order to do any surgery
how many situations do you encounter where you have access to a surgical computer but not a full suite of surgical tools?cedarbridge wrote:Surgical computers exist for a reason.lutrin wrote:The main advantage of this would be that you don't need to have the wiki page open/memorized in order to do any surgery
If you're interested in playing around with healing I'd like to see 3 aspects for each main damage:
The No med option which is usually the worst. Example is CPR.
The Emergency option which is really good at healing the primary damage but it comes at a health trade. I guess perf is currently the only example of this. Maybe calomel at high health.
The "Best" option which is alright at healing, comes at no health cost, but is difficult to make and the least "macro friendly" or otherwise difficult to obtain. Salbu is a good example.
If we're going to add healing options, I would prefer they be 1 or 2. As of right now I don't really see 3's being okayed by me unless some of the other chems be removed.
Personally I don't find the medicines themselves "fun" aspects of the job (well not since foamestry died out but that was because it was OP). What I want from MD is to challenge players to make tough decisions in order to keep players alive to the best of their ability. I want to have to occasionally spin plates after a murderbone, make a quick decision between waiting for a chem to be made vs giving them the potentially lethal emergency chem, stuff like that. That way if the obstacle is overcomed and the players are still kicking, I feel like I defeated a boss of sorts.
I guess I'm trying to give medbay the dark souls appeal???
As for the patches, I don't think i'm a fan of the blizzard style of balancing, at least for ss13. I don't think we should "shake the meta" of patches by having a competitive alternative while we still have plenty of alternatives that aren't even bad themselves. They're just not as stupidly strong as patches lol.
Definitely agreed there, though I'm mostly speaking as someone who doesn't play much medical. How should field surgery work?TrumpetPlaya wrote:I really like the idea of field surgery for EMT stuff. Playing EMT is a really good way to spice up medical doctor, there should definitely be some focus on that with the rework. It'd be really sick to do short procedures to heal wounds outside medbay, but I think it'd have to come hand in hand with a nerf to medicines. A synthflesh patch just does your entire job, not engaging at all.
Make the "retard body" a special race that will just randomly get various effects (some good, most bad) because of biological instability.GuyonBroadway wrote:I've mentioned this in another thread but here's an idea for cloning.
Clone damage is tied to how damaged the corpse was upon scan. If you go out your way to heal a corpse to %100 HP it clones with 0 clone damage. The more damaged it is, the more clone damage it has as the cloning machine is trying to guess at what the missing flesh might be and not doing a very good job of it. Sci upgrades would allow it to compensate for a % of damage. Missing limbs count as fully damaged and cloning just a brain will create a retard body most of the time.
Or perhaps nix the idea of clone damage completely and just make it extend the cloning timer. Outside of rezadone and the abductor gun the only reason clone damage exists is to make you sit longer in the cryo cell after being cloned, might as well roll that shit into the clone pod for all the difference it makes.
And cloning already has really gay side effects. Yesterday I got cloned without eyeballs during a rev round, meaning I couldn't do anything and nobody was around to give me eye surgery.Reyn wrote:Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying.
Hell one recent time after being cloned my character kept having fucking muscle spasms , which, as mime, I couldn't vocally complain about, So i tried to hint at it in emotes and the fact I was randomly hitting myself and other people. And I was ignored completely. Eventually I ended up with the spasams critting me and eventually having me die. Nice.Sandshark808 wrote:And cloning already has really gay side effects. Yesterday I got cloned without eyeballs during a rev round, meaning I couldn't do anything and nobody was around to give me eye surgery.Reyn wrote:Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying.
have you tried to git gud and not die?Reyn wrote:Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying.
Yes, "Don't Die" when someone fucking decides to go in with Emp grenade spam and a DEsword when you don't have any non energy weapons, leading to you being torn up.teepeepee wrote:have you tried to git gud and not die?Reyn wrote:Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying.
dying is a punishment to being bad or being in the wrong place/wrong time
take it on the chin
It's a game lad. Being able to be revived and come back into the round is part of the fun, and making revival really awful and punishing so people have to wait 30+ minutes to play again is lame.teepeepee wrote:EMPs don't drain stunbatons completely, and energy weapons would be useless against a desword anyways, so stunbaton or a shotgun (your warden should be in the brig and has this) is your go-to option
as I said, git gud
We had no reason to be using the shotgun at that point! Also, This is assuming A. I can click for shit, in which case if this is the only factor, my bad fucking play, it's fair to say I have to git gud.teepeepee wrote:EMPs don't drain stunbatons completely, and energy weapons would be useless against a desword anyways, so stunbaton or a shotgun (your warden should be in the brig and has this) is your go-to option
as I said, git gud
Reyn wrote:...there are some situations where death is hard, or nigh impossible to avoid.
wrong place/wrong time covers this too, git gud and accept you won't always winThe Rules wrote:10. Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
So... I guess I just should salt in deadchat once i'm dead or call out bullshit? Alright then.teepeepee wrote:Reyn wrote:...there are some situations where death is hard, or nigh impossible to avoid.wrong place/wrong time covers this too, git gud and accept you won't always winThe Rules wrote:10. Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
part of this being a game is losing, get used to it and you will enjoy it more
Literally yesReyn wrote:So... I guess I just should salt in deadchat once i'm dead or call out bullshit? Alright then.teepeepee wrote:Reyn wrote:...there are some situations where death is hard, or nigh impossible to avoid.wrong place/wrong time covers this too, git gud and accept you won't always winThe Rules wrote:10. Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
part of this being a game is losing, get used to it and you will enjoy it more
I'm definitely against anything that takes a multiplayer game and turns it into a single player one, so I'd say no to this.delaron wrote:Perhaps when doctors cant be bothered to do the needed surgery you can get a slower automated kiosk surgery?
Fair point and I agree with the direction of your stance.oranges wrote:I'm definitely against anything that takes a multiplayer game and turns it into a single player one, so I'd say no to this.delaron wrote:Perhaps when doctors cant be bothered to do the needed surgery you can get a slower automated kiosk surgery?
Opinion on a machine like this but it requires a guy standing next to it for it to work? My problem with surgery right now is one guy has nothing to do while the other guy has to be actively doing the surgery the whole time. The patient just sits there doing nothing or alt tabs and the surgeon just clicks repeatedly and doesn't talk because talking would just slow the surgery down. Its a boring process for both partiesoranges wrote:I'm definitely against anything that takes a multiplayer game and turns it into a single player one, so I'd say no to this.delaron wrote:Perhaps when doctors cant be bothered to do the needed surgery you can get a slower automated kiosk surgery?
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
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