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Calibraptor wrote:I mean abductors are supposed to kidnap crew and turn them into gimmicky antags not murderbone the crew.
Shaps-cloud wrote:If an abductor is killing the crew or getting the AI to kill the crew then they're too dumb to have the role and will get replaced with someone that won't
Don't @ me with "but they're an antag", they're a team sideantag working in violation of their objectives, and also being dicks about their roll
Firstly, it is important to note: Abductors are currently not considered to be "full-blown" antags. You can troll the crew in many ways, create deadly havoc such as a zombie outbreak, but are not allowed to just grab a gun and murderbone, or do things like set the release point to the Supermatter crystal. The source of this information is between-the-lines info from primarily forum and discord from as far back as 2016, including ban appeals. The info is vague and there is no clear headmin ruling on the matter. Ahelp beforehand if unsure. - Updated August 2019
deedubya wrote:So why are only abductors prone to this restriction? I mean, it would be kinda lame if an abductor went around murderboning everyone, but it'd also be piss easy to deal with. There's only two of them, and they're not any harder to kill than your average antag.
SkeletalElite wrote:At the very least, if not allowing them to murder bone, which I find unlikely, a clarification to the rules should be added.
SkeletalElite wrote:It's just weird to me that abductors are the odd one out.
Traitors, changelings, and wizards have unique tools at their disposal and an objective to accomplish, but they can do whatever they want.
You can argue that it's because they're a team antag but if you compare to say , cult or revs, those are nowhere near as restrictive. You can murderbone as a rev or murderbone as a cultist
PKPenguin321 wrote:SkeletalElite wrote:At the very least, if not allowing them to murder bone, which I find unlikely, a clarification to the rules should be added.
What do you mean, you find it unlikely? That's how it presently works.
But yeah, this could stand to be mentioned on the rules page.
deedubya wrote:Yeah, I'm not sure how futzing with the AI goes against the team based objectives of the abductors in any way. The only exception would be if the laws uploaded by the ayylmaos went against their objectives. Otherwise, it seems like fair play to me. Mark it as an IC issue and move on.
Lumbermancer wrote:I got carded by obductors and stowed on their ship as AI at least twice, so the "always" must be pretty recent.
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