Bottom post of the previous page:
Um, I'd like to put in my experience with murderboning.1: Generally any time I die to someone from a gun/bow/sword in such a way that I can't even type 'say; help' (Especially with most forms of assault interrupting your radio transmissions.) I feel... disappointed. A little frustrated, salty, if you will.
2: This salt turns into raw anger if I learn the person who did it, did it for no reason. (Either an Ahelp or round end objectives listing.) No reason being: I have no association with the target in any real way. I understand if I'm chilling in the escape arm, and I get pewpewed by a guy with escape alone. If I Ahelp it and it's valid (for whatever reason), I just take a deep breath and grab a munchy, maybe play something else if I'm still 'fired up'.
3: I get outright infuriated if the person who killed me went out of his way to make sure the only way I can return to the round is either as a drone or as an event, aka: Permanent disposal of the corpse, either by spacing, or the various forms of gibbing. Valid or not, that could easily mean 50 minutes of me not being in the game.
4: I don't find myself all that bothered if I'm killed from more creative means, an Emagged Medibot, invisible toxic gases from Atmos, heck, even releasing the singu and me getting caught in it is a 'minor' offense, such slow, deliberate methods of murder are avoidable, and at least feel (Mostly) unique, deaths, deaths that make me go 'Wow, I can't believe he managed to set that up.'
4 addendum: Exception being One HUmaning the AI and telling it to kill non humans. (Corporate/Paladin AIs ftw...) There might be some bias here as I am practically a professional robotocist, but a one humaned AI is just as bad as an Emah/Esword on my rage inducer.
What's the point I'm getting at? None really, just a community member stating his opinions on when being Antagonized stops being fun.