Bottom post of the previous page:
"Look, we know what we have isn't perfect, but its better to remove the imperfect thing now and leave a huge gap in a department for zero real gain than to plan a replacement before removing content." This is essentially the approach to every "fix" like this and its what is driving players crazy. If you want to remove content, you'd better be giving us something else to do in its palce. And no, sitting in a break room is not "something else to do." Like it or not, and by your own admission, you are strapped for science content. Removing more of it isn't aiding that and only exacerbates an already cramped department. The onus is not on me as an affected player to produce more content in the place of what you're proposing be removed because frankly, I'd rather not see content removed because malf players couldn't be bothered to disable the console and wardens couldn't be bothered to watch their armory.Miauw wrote:if telescience were optimal, it wouldn't be at the point of being removed.cedarbridge wrote:However the arrangement was previous to telescience cannot be accepted as optimal just because it existed previously. If it were optimal, it would still be. It isn't. People realized there were more people than tasks they could fruitfully do. Now you're arguing to remove one of those tasks and further crowd already taxed lab space.MisterPerson wrote:We had the current number of scientist job slots for ages before telescience was added, so I don't consider that to be a convincing argument of anything.
there is no real obligation to "put something in it's place" when removing telescience. we've just always had a very hard time coming up with meaningful science roles. If you can think of anything, please do make an ideas thread.
that doesn't mean we dont WANT to put something in the place.
If somebody says they're removing something today to fix it tomorrow, they really mean they don't like it today and will have forgotten about it tomorrow. We both know this is true.An0n3 wrote:
Fix it then. As is it's broken and it sucks. There's no reason to keep it in the round because someday someone might fix it. It's garbage TODAY. It needs to be removed TODAY. If you want to fix it for TOMORROW, get to work on it then. It can be brought back TOMORROW when you've done the work.
If this were true, its effects would permeate more than the .5% of rounds where it has a direct round-shaping impact. Toxins and Atmos generally do "more harm than good" yet they're untouched because they are what they are.dezzmont wrote: Telescience has enough issues that it is determental to the entire game in a situational manner. Removing it would be detremental to specific player's enjoyment of the round in a situational manner. Neither the drawbacks nor benefits of telescience are massive or prevasive, but telescience does more harm than it does good.