Badmin pre-roundstart button. Spawns an AI for each department, who only have access to that department's radio, command and general. Borgs are automatically assigned to the appropriate AI.
The pre-roundstart button should probably alter the map to give an appropriate housing to slap the AI in.
This is mostly a joke suggestion that I'm only making because I'm playing HatePlus right now and *Mute/Old *Mute is/are the best.
Departmental AIs
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Departmental AIs
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Departmental AIs
You may find that funny, but That Super Serious Server Over There actually had considered lAIs (local, that is).
I think the idea passed with applause and was summarily forgotten.
I think the idea passed with applause and was summarily forgotten.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Departmental AIs
Good, enjoy it, Analogue: a hate story and HatePlus are two brilliant games/stories.Balut wrote: I'm playing HatePlus right now and *Mute/Old *Mute is/are the best.
I too once entertained the notion of departmental AI like Mute* and Hyunae*, I even made a Mute* sprite for the AI back before NTstation.
but alas, It'd be weird to handle for SS13.
私は完璧
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Departmental AIs
Can that sprite get added to the available-list-thing in-game, then? Or is that against whatever policy or some bullshit.
The like one time I managed to get AI'd I named my AI Hyun-ae (no asterisk because BYOND/SS13 don't like those I guess). It was kinda neat, except my holo-sprite was always looking to the left.
The like one time I managed to get AI'd I named my AI Hyun-ae (no asterisk because BYOND/SS13 don't like those I guess). It was kinda neat, except my holo-sprite was always looking to the left.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Departmental AIs
1. Probably against policyBalut wrote:Can that sprite get added to the available-list-thing in-game, then? Or is that against whatever policy or some bullshit.
The like one time I managed to get AI'd I named my AI Hyun-ae (no asterisk because BYOND/SS13 don't like those I guess). It was kinda neat, except my holo-sprite was always looking to the left.
2. I'm no spriter so while it was passable, it wasn't as good as most of our sprites
3. an * is stipped out of naming yourself as an AI because it's a non alphanumeric character
4. Holo sprites not changing direction is a long standing bug
私は完璧
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