Wizards...
- Tarchonvaagh
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Wizards...
Wizard has been a controversial antag for years. Somehow it became a mere murderbone role, and a lot of people feel hatred towards magic in general, since SS13 is a Sci fi game.
What do you think? Should it stay, be disabled, removed, or something completely different?
What do you think? Should it stay, be disabled, removed, or something completely different?
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Re: Wizards...
if you were trying to make an unbiased poll to honestly measure opinion, you failed miserably
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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- nianjiilical
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Re: Wizards...
wizards are an iconic part of ss13 to me and i would be incredibly sad to see them go
that said i do believe they need balance work in their current state to try and encourage more gimmicky spells and disincentivize taking the Optimal Murderboner Wizard Setup every round
i honestly think it could be done with changes to spell costs and being able to purchase the same spell multiple times for upgrades but idk where to go to start throwing out ideas for it
that said i do believe they need balance work in their current state to try and encourage more gimmicky spells and disincentivize taking the Optimal Murderboner Wizard Setup every round
i honestly think it could be done with changes to spell costs and being able to purchase the same spell multiple times for upgrades but idk where to go to start throwing out ideas for it
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- nianjiilical
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Re: Wizards...
actually fuck it heres my proposal
5 Cost Spells: Things everybody hates
-Summon Events (2 > 5)
4 Cost Spells: Incredibly powerful and murderboney or disruptive
-Mutate (2 > 4)
-Rod Form (2 > 4)
-Fireball (2 > 4)
-Lesser Summon Guns (3 > 4)
-Mjolnir (2 > 4)
-Singularity Hammer (2 > 4)
-Summon Guns (2 > 4)
-Curse of Madness (unchanged)
3 Cost Spells: Powerful and reliable, but with limitations/drawbacks
-Smite (2 > 3)
-Lightning Bolt (unchanged)
-Arcane Barrage (unchanged)
-Magic Missile (2 > 3)
-Stop Time (2 > 3)
-Staff of Change (2 > 3)
-Spellblade (2 > 3)
-Staff of Animation (2 > 3)
-Soul Stone Shards + Artificer (2 > 3)
-Contract of Apprenticeship (2 > 3)*
-Guardian Deck (2 > 3)
-Summon Magic (2 > 3)
2 Cost Spells: Useful utility, weaker offensive spells, or combo tools
-Tesla Blast (unchanged)
-Disable Technology (1 > 2)
-Repulse (unchanged)
-Throw Lightning (unchanged)
-Teleport (unchanged)
-Ethereal Jaunt (unchanged)
-Barnyard Curse (unchanged)
-Spell Cards (unchanged)
-Bind Soul (unchanged)
-Mind Swap (unchanged)
-The Traps (1 > 2)
-Staff of Chaos (unchanged)
-Staff of the Locker (unchanged)
-Scrying Orb (unchanged)
-Wand Assortment (unchanged)
-Mastercrafted Armor (unchanged)
-Battlemage Armor (unchanged)
-Warp Whistle (1 > 2)
-Bottle of Blood (unchanged)
1 Cost Spells: Silly/fun things or minor utility
-Flesh to Stone (2 > 1)
-Spacetime Distortion (unchanged)
-Soul Tap (unchanged)
-Blind (unchanged)
-Smoke (unchanged)
-Forcewall (unchanged)
-Knock (unchanged)
-Instant Summons (unchanged)
-Charge (unchanged)
-Shapechange (unchanged)
-Blink (2 > 1)
-Staff of Healing (unchanged)
-Battlemage Armor Charge (unchanged)
-Staff of Door Creation (unchanged)
-Bottle of Tickles (unchanged)
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- CPTANT
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Re: Wizards...
I want more clown spells.
Throwing banana's, lube everything, lots of honking.
Throwing banana's, lube everything, lots of honking.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- NoxVS
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Re: Wizards...
Wizards is a bad mode where a small handful of players get to have absolute power while the rest die instantly. Its a single antag so you either go murderbone or ABSOLUTELY NOTHING HAPPENS. The crew is incentized to murder the wizard no matter what due to them being rewarded with not having to play a wizard round anymore
The weak should fear the strong
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Re: Wizards...
Plus its fucking terrible for trying to actually do your job because there’s no point when the round is over in 15 minutes
- Agux909
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Re: Wizards...
Irrelevant to this thread. This thread is about removing Wizards entirely, not the Wizard gamemode. That gamemode sucks, yes, remove that.crashmatusow wrote:Plus its fucking terrible for trying to actually do your job because there’s no point when the round is over in 15 minutes
Wizard should be reworked into something more balanced, flexible and interesting. Don't be around going "remove this, remove that", give coders something to work on rather than the easiest zero effort alternative.
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Re: Wizards...
Can we ignore antag freeze and kill events wizards? K thanks
- Nabski
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Re: Wizards...
Why are people stupid enough to keep making this thread? How is this a policy discussion?
- Shadowflame909
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Re: Wizards...
The only thing this policy discussion thread needs a ruling on is polling options.
More then three is too many.
More then three is too many.
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- PKPenguin321
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Re: Wizards...
A config-side disable would go in policy but yeah this thread sucksNabski wrote:Why are people stupid enough to keep making this thread? How is this a policy discussion?
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- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
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- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
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Re: Wizards...
Make a less shit thread
Alternatively take the 18th thread (<-- this is hyperbole) without a wizard disable as something of a hint and either wait for elections or come up with a proposal that's substantially different.
Alternatively take the 18th thread (<-- this is hyperbole) without a wizard disable as something of a hint and either wait for elections or come up with a proposal that's substantially different.
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- Tarchonvaagh
- Joined: Wed May 01, 2019 9:30 pm
- Byond Username: Tarchonvaagh
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