Arathian wrote:So, I played a few games with removed cloning last night on Terry (Dynamic):
Event hall has been doing pretty well with it, this says more about the player mentality on terry tbh.
Arathian wrote:What changes I would like without reverting:
1) Re-attach head surgery.
2) A medicine that fixes overall organ decay on only corpses and essentially resets the timer to 0 so doctors don't have to spend 30m fixing each individual organ from a single person.
3) A better indicator that someone is missing organs after an organ spill. A visual indicator (like a burst out stomach) and an inspection indicator with bold red letter (This person's chest is burst open and all his organs have spilled!)
4) Probably empty cloning should stay in. I know it's against the spirit of the PR but there is no reason it shouldn't stay. Getting enough humanized monkeys to serve highpop for medbay is basically impossible, even when they raid genetics (in sci now) and virology.
1: Exists. Its the same as other limbs, four step prosthetic replacement surgery.
2: Exists in strange reagent. Likely to get nerfed though, as organs should be fixed through surgery or replaced. You can print the important cybernetics roundstart now. Use stasis beds or formaldehyde while working to prevent further decay.
3: Agreed, I am working on putting that into the health scanners.
4: Monkey cubes can be ordered from cargo or made in xenobio and botany. Monkeys are not a rare resource at all, but aren't strictly necessary either. There are some edge cases where a brain transplant might be easier.