Hi Guys,
I have a proof of concept branch for an upcoming feature, Religious Sects!
Basically at the start of the round if you are the 'high priest' (the person who has setup the religion and deity), you can determine the sect! These will affect what you can sacrifice, your abilities, and potentially even more!
Right now my current Concept-Sect is Technophiles, which are geared around technology. Their bible can recharge borg cells and heal robotic limbs, but cannot heal organic limbs!
If you're interested and would like to contribute to the framework you can view the branch here!
Hoping I can gauge if this will be well received and hopefully give chaplain more odd-ball uses that isn't just being a hardcounter for a couple of modes and otherwise validhunting.
Religious Sects, Coming Soon (?)
- Cobby
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Religious Sects, Coming Soon (?)
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- oranges
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- Cobby
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Re: Religious Sects, Coming Soon (?)
great idea ive been thinking of doing something like this for a while now
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- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Religious Sects, Coming Soon (?)
waaa_fb I want to add abilities but idk how i want to do it waaa_fb
Voted best trap in /tg/ 2014-current
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