Portable Contraband Scanner
- CDranzer
- Joined: Sun May 05, 2019 11:43 am
- Byond Username: CDranzer
Portable Contraband Scanner
Device as I picture it:
Handheld device, same size as any kind of analyzer, comes out of Security Lockers/Protolathes/Vendors
Walk up to a person, use scanner on them, and after, say, three seconds of both parties holding still, you get a window showing their entire inventory contents - Clothing, pockets, bags, boxes, containers within containers and their contents, etc - a full tree.
Why:
Random searches are supposed to be a thing, but they're currently a miserable experience for all parties involved - It's a slow and tedious process, you can't do it in a public area without risk of theft, and it's so disruptive to the recipient that if you do it with any kind of frequency you're likely to earn the ire of the crew. To this end, provide security with an actual tool to do it quick and dirty on the field.
Additional thoughts:
What happens when a player messes with their inventory mid-scan? Maybe you could have the scan happen at the last moment and if the player just drops a box at the last second and immediately picks it up hopefully that'll be seen as suspicious enough? Can random bags be scanned? Upgraded versions with longer range and shorter scan time? Do chameleon clothes fool the scanner? Some kind of item that you can buy that disguises the contents of a bag? Maybe some easily-built civilian device that prevents the scanner from reading the contents of a bag, enough to be suspicious but not enough to clearly mark you as a perpetrator? Interaction with storage implants?
Handheld device, same size as any kind of analyzer, comes out of Security Lockers/Protolathes/Vendors
Walk up to a person, use scanner on them, and after, say, three seconds of both parties holding still, you get a window showing their entire inventory contents - Clothing, pockets, bags, boxes, containers within containers and their contents, etc - a full tree.
Why:
Random searches are supposed to be a thing, but they're currently a miserable experience for all parties involved - It's a slow and tedious process, you can't do it in a public area without risk of theft, and it's so disruptive to the recipient that if you do it with any kind of frequency you're likely to earn the ire of the crew. To this end, provide security with an actual tool to do it quick and dirty on the field.
Additional thoughts:
What happens when a player messes with their inventory mid-scan? Maybe you could have the scan happen at the last moment and if the player just drops a box at the last second and immediately picks it up hopefully that'll be seen as suspicious enough? Can random bags be scanned? Upgraded versions with longer range and shorter scan time? Do chameleon clothes fool the scanner? Some kind of item that you can buy that disguises the contents of a bag? Maybe some easily-built civilian device that prevents the scanner from reading the contents of a bag, enough to be suspicious but not enough to clearly mark you as a perpetrator? Interaction with storage implants?
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Portable Contraband Scanner
random searching is powergame trash unless you HAVE to do it in reaction to a situation (in which case it is no longer random).
That said I don't mind something that allows for quicker searching but less extensive so people can slip by with more covert items.
That said I don't mind something that allows for quicker searching but less extensive so people can slip by with more covert items.
Voted best trap in /tg/ 2014-current
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: Portable Contraband Scanner
random searches arent a thing because they take too long and are tedious to do properly without pissing the other guy off
if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Portable Contraband Scanner
pretty much thisNoxVS wrote:random searches arent a thing because they take too long and are tedious to do properly without pissing the other guy off
if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
if searches aren't a pain in the ass with a legitimate reason for an innocent person to refuse one, be it the time taken or the non-zero chance that some shithead assistant will steal your shit as they run by, suddenly failing to submit to a scan becomes a suspicious act
- Fikou
- In-Game Game Master
- Joined: Sun Jun 10, 2018 8:38 am
- Byond Username: Fikou
- Github Username: Fikou
- Location: Dreamland
Re: Portable Contraband Scanner
me goes up to random people in hopline
me uses scanner
oops i see you have a cult dagger in your box in your backpack buddy to brig we go
me uses scanner
oops i see you have a cult dagger in your box in your backpack buddy to brig we go
Do NOT press this button.
Spoiler:
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- Joined: Thu Apr 11, 2019 11:14 pm
- Byond Username: SkeletalElite
- Github Username: SkeletalElite
Re: Portable Contraband Scanner
I think a better idea would be a way too look in someones bags/other storage stuff without taking it off them. Would require the same do after time as plain stripping them but allows you to search people without risking stuff being stolen.
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- Joined: Tue Oct 29, 2019 2:00 am
- Byond Username: Jack7D1
Re: Portable Contraband Scanner
Perhaps we need to look at this from a different angle.
What if the scanner required some kind of smarts by the sec officer to use? Similarly to cobbychems
(good move btw)
Give them the upside if being fast, easy, and nonintrusive.
However the downside of carrying health risks/being hard to use effectively/taking a long time.
Sec guy can't just scan the whole hopline if it takes a minute for one person, or irradiates both them and you.
What if the scanner required some kind of smarts by the sec officer to use? Similarly to cobbychems
(good move btw)
Give them the upside if being fast, easy, and nonintrusive.
However the downside of carrying health risks/being hard to use effectively/taking a long time.
Sec guy can't just scan the whole hopline if it takes a minute for one person, or irradiates both them and you.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Portable Contraband Scanner
This seems like the best idea tbh, i'll try to code it within the week if storage code allows for thisSkeletalElite wrote:I think a better idea would be a way too look in someones bags/other storage stuff without taking it off them. Would require the same do after time as plain stripping them but allows you to search people without risking stuff being stolen.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Portable Contraband Scanner
again, the risk of your shit being stolen gives someone a good reason to want to refuse without the officer being able to instantly go "they refused a search, that's SUSPICIOUS, CHASE THEM DOWN AND SEARCH THEM BY FORCE"SkeletalElite wrote:I think a better idea would be a way too look in someones bags/other storage stuff without taking it off them. Would require the same do after time as plain stripping them but allows you to search people without risking stuff being stolen.
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- Joined: Tue Oct 29, 2019 2:00 am
- Byond Username: Jack7D1
Re: Portable Contraband Scanner
Random searches are not allowed on blue alert. Searches are allowed only with probable cause. On red alert it's free game. Green alert random searches are not allowed.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Portable Contraband Scanner
I think this would be a good mid-late game tech.SkeletalElite wrote:I think a better idea would be a way too look in someones bags/other storage stuff without taking it off them. Would require the same do after time as plain stripping them but allows you to search people without risking stuff being stolen.
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- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Portable Contraband Scanner
Do your job, searching shouldn't be as easy as that.
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