BeeSting12 wrote:Flatulent wrote:MMMiracles wrote:As a general question about future maps, what is the stance on the addition of a map with the concept that it's built in mind with a particular gamemode?
can’t you already load maps if you are admin? Why bother adding an event map into the code, this is content bloat. It won’t be used all the time.
That's not really good logic, cult isn't run 24/7 so is it content bloat? .357 revolvers aren't used all the time, they're content bloat too! As long as the map/mode is in rotation then it's not content bloat.
.357 revolvers can always be purchased if you are traitor, there is no element of chance that would lock you out of buying one. Cult can always roll as long as it’s enabled in config.
An event map may be completely forgotten or may overtake all other maps(and by extension, all other gamemodes) depending on the reception of the game mode. We have gamemode voting disabled, but voting for such a map would be a vote of secret/dynamic vs this new gamemode. Considering there are only so many maps coders can maintain(as oranges himself said in the map vote thread), this new event map would take place of an another map that could be played with any ruleset currently available on tg. Instead of having a choice between 5-6 maps if you want to play secret/dynamic, you now have a choice between 4-5. While it may not sound like such a big problem, today if Meta and Delta were removed from the map vote, you would have an option between Pubby and Box. That’s about it, really. Box is a buggy and badly designed mess and Pubby is a lowpop map.
There is also a problem of metaknowledge. Consider the following: imagine if there was a map that was designed exclusively for xenos. The entire crew knows xenoes are going to spawn. Roboticists will focus on mass-producing cheap mechs for the crew. Assistants will make acquiring bio hoods or other face covering helmets their top priority. A selective plasma flood may be prepared by atmospherics, provided that there won’t be any threat to crew. People will be more armed and prepared for xenos in comparison to an average round where crew wasn’t alerted that xenoes would spawn this round. The gamemode MUST be designed like warops, where crew is alerted roundstart that nukies are here to fuck shit up. But we all know how this plays out every time with war ops. People suicide all the time. Many don’t find warops fun, but since this new hypothetical game mode is announced before the round even begins, it being rolled guarantees some pop death, severity depending on reception of the game mode.
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.