disable weapons on syndicate uplink on low pop
- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
- Byond Username: Angelstarri
disable weapons on syndicate uplink on low pop
low pop murderbone with syndicate weapons is mega cringe
making traitors only use gadgets for the purpose of being sneaky and stealthy is infinitely more fun and engaging than retard with desword killing the 10 people in the server then leaving
making traitors only use gadgets for the purpose of being sneaky and stealthy is infinitely more fun and engaging than retard with desword killing the 10 people in the server then leaving
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- Istoprocent1
- Joined: Mon Nov 20, 2017 3:14 pm
- Byond Username: istoprocent
Re: disable weapons on syndicate uplink on low pop
Implying that 10 pop is playable - everybody has AA and its boring. Disabling traitor weapons is kinda moot.
- Flatulent
- Forum Soft Banned
- Joined: Thu Nov 28, 2019 8:36 am
- Byond Username: FlatulentIndustrialist
- Location: Sao Paulo, Brazil
Re: disable weapons on syndicate uplink on low pop
fixed that for youangelstarri wrote:low pop is mega cringe
we shouldn’t balance around lowpop it’s not a playable experience anyway
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: disable weapons on syndicate uplink on low pop
this sounds like a code change, not a policy one.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: disable weapons on syndicate uplink on low pop
make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans
- XivilaiAnaxes
- Joined: Sat May 11, 2019 7:13 am
- Byond Username: XivilaiAnaxes
Re: disable weapons on syndicate uplink on low pop
There's plenty of dead servers to do this on anywayTlaltecuhtli wrote:make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
- Coconutwarrior97
- In-Game Game Master
- Joined: Fri Oct 06, 2017 3:14 am
- Byond Username: Coconutwarrior97
Re: disable weapons on syndicate uplink on low pop
This is a code change, not our territory.
Headmin Votes:
Coconutwarrior97: Code, not policy.
Phuzzylodgik: Code, not policy.
TWATICUS Code, not policy.
Headmin Votes:
Coconutwarrior97: Code, not policy.
Phuzzylodgik: Code, not policy.
TWATICUS Code, not policy.
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