Forcing a non-repeat of round types
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Forcing a non-repeat of round types
This has probably been discussed a few times. Not even sure if it is possible.
Pros
No repeat nuke ops 3x in a row
Better amount of roundtype variety
Cons:
Meta well we just had cult so there can't be a cult
Just had nuke ops so I dont need to defend the disc.
Pros
No repeat nuke ops 3x in a row
Better amount of roundtype variety
Cons:
Meta well we just had cult so there can't be a cult
Just had nuke ops so I dont need to defend the disc.
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- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Forcing a non-repeat of round types
Please no.
Also what. Was there ANOTHER Nuke Op round after I left?
Also what. Was there ANOTHER Nuke Op round after I left?
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
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- Joined: Mon Nov 10, 2014 9:21 am
- Byond Username: Soulgamergod
Re: Forcing a non-repeat of round types
Nah this would let people meta too easily. Now maybe add some sort of script that causes a round to have a lower chance to be chosen for each time it runs in a row.
X% for the first time, X/2% for the next time, X/4% for the following. This way it would be rare but not unheard of for the rounds to be the same multiple rounds in a row.
X% for the first time, X/2% for the next time, X/4% for the following. This way it would be rare but not unheard of for the rounds to be the same multiple rounds in a row.
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Forcing a non-repeat of round types
That is a better ideasoulgamer wrote:Nah this would let people meta too easily. Now maybe add some sort of script that causes a round to have a lower chance to be chosen for each time it runs in a row.
X% for the first time, X/2% for the next time, X/4% for the following. This way it would be rare but not unheard of for the rounds to be the same multiple rounds in a row.
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Forcing a non-repeat of round types
"Well, that sure was a great <rountype A here>, sure am glad this round won't be <roundtype A here>!"
No, knowing what the round type is not (outside of obvious low-pop where certain rounds cannot exist, is just as bad as knowing exactly what it is.
No, knowing what the round type is not (outside of obvious low-pop where certain rounds cannot exist, is just as bad as knowing exactly what it is.
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Forcing a non-repeat of round types
Please no.soulgamer wrote:Nah this would let people meta too easily. Now maybe add some sort of script that causes a round to have a lower chance to be chosen for each time it runs in a row.
X% for the first time, X/2% for the next time, X/4% for the following. This way it would be rare but not unheard of for the rounds to be the same multiple rounds in a row.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
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- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Forcing a non-repeat of round types
Bad idea, then you get meta "Oh it can't be Traitor since it was Traitor last round". Instead maybe increase the % of other roundtypes happening. Make it all more organic.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Forcing a non-repeat of round types
Providing metaknowledge of this sort to this playerbase is asking for trouble.Delicious wrote:I don't see the problem with knowing one less roundtype possibility. There are enough other roundtypes that you won't be able to guess what the actual roundtype will be. You can already meta that it can't be multiple different roundtypes during low population rounds.
This is the same server that killed the antag letter from centcomm because somebody managed to successfully meta a wizard with it before they even landed on the station.
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- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: Forcing a non-repeat of round types
You could always go with a sliding probability scale ala Dota 2. The idea is the real probability of a round type would be lower than its actual to start with but each time the round type doesn't happen the probability of it being the next round increases.
This makes triple rounds less likely, makes double rounds still entirely possible (especially for rounds with a high base chance) and ensures that rare round types actually happen at a reasonable rate.
This makes triple rounds less likely, makes double rounds still entirely possible (especially for rounds with a high base chance) and ensures that rare round types actually happen at a reasonable rate.
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Forcing a non-repeat of round types
PLEASE NO.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Forcing a non-repeat of round types
Why would you want to fuck up round probabilities?
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