Ice Moff
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Ice Moff
Lavaland has Ashwalkers, give Icebox Icemoths. Probably give them a better name?
Sorry if I did anything wrong in this post, this is my first forum post and I skim over things alot.
Sorry if I did anything wrong in this post, this is my first forum post and I skim over things alot.
- Mothblocks
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Re: Ice Moff
I'm already working on this exact same concept (and nearly done with it, just need sprites and such), though it's more of a mix between free golems and ash walkers rather than an ash walker port.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: Ice Moff
Freaking beautiful
- oranges
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Re: Ice Moff
Things we don't need, off station ghost roles/antags
- Mothblocks
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Re: Ice Moff
The ice moon basically has nothing for ruins right now, it's not interesting to explore. I suppose this could be seen as a good thing though if the reason for the freeze is to incentivize both players and designers to focus on the station. Either way, I'm sitting on it until the freeze is up, if ever.oranges wrote:Things we don't need, off station ghost roles/antags
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: Ice Moff
You don't need ghost roles to make something interesting to explore
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Armhulen
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Re: Ice Moff
As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now
edit: or at least limiting the ruin generation to one ghost role per round
edit: or at least limiting the ruin generation to one ghost role per round
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Re: Ice Moff
Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloatArmhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now
edit: or at least limiting the ruin generation to one ghost role per round
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Mothblocks
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Re: Ice Moff
My code has this, for what it's worth.PKPenguin321 wrote:Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloatArmhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now
edit: or at least limiting the ruin generation to one ghost role per round
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: Ice Moff
Do you really think it's a good idea to put your feature in with your config option? Atomize your changesJaredfogle wrote:My code has this, for what it's worth.PKPenguin321 wrote:Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloatArmhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now
edit: or at least limiting the ruin generation to one ghost role per round
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Re: Ice Moff
I meant specifically for them. It's not a global ghost role limiter.Armhulen wrote:Do you really think it's a good idea to put your feature in with your config option? Atomize your changesJaredfogle wrote:My code has this, for what it's worth.PKPenguin321 wrote:Wouldn't even have to be just one, but making ghost role ruins have a configurable maximum as to how many can spawn in one round would be a good idea and would allow ideas like this thread to go through without giving us more ghostrole bloatArmhulen wrote:As I have been radicalized by pkp's 2015 redpill, i believe we should have a lot less ghost roles, not more right now
edit: or at least limiting the ruin generation to one ghost role per round
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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