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https://tgstation13.org/phpBB/viewtopic ... 37#p582393 .
Actually they sat and let it play out so I didn't have to, sweet ^Fatal wrote:EDIT: I also did some testing in the thunderdome to test how long it takes for being stood next to a uranium golem to kill you, I timed it at roughly 15 minutes of full exposure from a single tile away, although you go into crit a good couple of minutes before that
Exaaaactly. Its all pretty manageable unless you are up to your ears in golems, regardless of the type.Taylork2 wrote:Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
Would anyone actually miss them?oranges wrote:uranium golems should not be a thing
I'm not sure why we keep greenlighting things that will by their very nature be instavalid but it's got to stop
pugie wrote:They're literally golems that irradiate people. People haaaaate rads I cannot BELIEVE admins would look down on crew killing them.
Seriously.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
This probably seems like a solution that would make all parties happy. Still, I think validing ghost roles that are passively harming the crew shouldn't be controversial to begin with.nianjiilical wrote:tbh uranium golems should probably have an active radiation pulse ability as opposed to passive radiation output but fuck if i know how to code it
The problem is there is very little good reason for a uranium golem to exist. Even if the radiation amounts are very small I find it hard to believe someone creating a uranium golem is doing so in good faith and are litearlly only creating them to annoy people and spread rads. This is not really the golem's fault but more the creator and to some extent the design or the golem's fault. Obviously a better solution would be to remove the passive rads.Cobby wrote:I think there’s just a misunderstanding on how rads work because people are used to the stupid big numbers that come from fusion fuckery they don’t actually know the extent of how little this does to you.
To be clear we are NOT arguing “can you kill a golem who won’t leave so you could do your work safely and constantly irradiating you”, we are arguing can you kill them for even existing EVEN IF AN ATTEMPT HAS BEEN MADE TO AVOID PEOPLE. I don’t even think it’s an epic mechanic but “I can kill this golem even if he has never even damaged me because he might later due to a passive mechanic versus left clicking me” is an incredibly wild take.
technokek wrote:Cannot prove this so just belive me if when say this
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