This Progress Report was delayed a bit. Personally wanted to release it near Christmas but there actually wasn't enough to put in it since most of what happens isn't flashy or content focused but under the hood stuff with SS14 and it's engine. Got it out now though and we're pretty happy with it.
Gained a couple more coders since the last report and we've actually had some community servers popup. We have barebones playable rounds now and as you can see in this progress report we're actually adding content to jobs now.
Don't have 24/7 rounds going yet but we do playtests every weekend which helps us massively in finding bugs etc.
We also have a active Steam page now if you want to opt in for playtests. (You can still download the launcher from our website).
https://store.steampowered.com/app/1255 ... tation_14/
If you have any questions lemme know and i'll try to answer them. SS14 has pixel-movement and has removed intents from the start, instead opting for a "combat" mode like tgstation recently got.