vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
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vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
[youtube]Dgh2SPSOn3U[/youtube]
other vintage features:
maint insuls
catgirl
maint sunglasses
laser tag helmets provide ear protection against flashbangs
pull people very fast
imsxz
the n word
no wounds so im fucking invincible
jasmine parfum
cloning
prolly some other boomers that nobody remembers
catgirl
suicide on shuttle
null crates
chocodemon
imsxz making youtube content
other vintage features:
maint insuls
catgirl
maint sunglasses
laser tag helmets provide ear protection against flashbangs
pull people very fast
imsxz
the n word
no wounds so im fucking invincible
jasmine parfum
cloning
prolly some other boomers that nobody remembers
catgirl
suicide on shuttle
null crates
chocodemon
imsxz making youtube content
please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
- imsxz
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
subscribe btw
please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
vintage is post footsteps? not in my heart
you'll have to go back further than THAT to get my heart
you'll have to go back further than THAT to get my heart
- Malkraz
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
>slow movement
it's shit
it's shit
wesoda24: malkrax you're a loser because your forum signature is people talking about you
- Armhulen
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
based, we must go further back. parapen c4 whenMalkraz wrote:>slow movement
it's shit
- JusticeGoat
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
That was painful to watch sec drag in tiders not dealing with the esword man then use lasers, not another stun baton
- Mothblocks
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
"vintage" gameplay having mood? gimme a break
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- terranaut
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
>vintage
>catgirl
ok zoomer
>catgirl
ok zoomer
-
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Take me back to that 20 second stun baton that stuns on harm without needing charge and has the godawful crooked cartoon sprite. I feel like she was called stunbaton or something idiotic like that too
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- imsxz
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
most of the features in this vid are still "new" but its the oldest that i started recording okArmhulen wrote:vintage is post footsteps? not in my heart
you'll have to go back further than THAT to get my heart
please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
- Armhulen
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- terranaut
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Armhulen wrote:god i miss shadowling
- Attachments
-
- parasting.png (1.26 KiB) Viewed 11868 times
- imsxz
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
i played shadowling on paradise and honestly if i was on /tg/ instead i think i woulda fought against its removal that shit was fun
please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
- gum disease
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
warden doing nothing despite seeing it all and hos getting dabbed on after doing the same.
i can't believe how many people fucking died in brig, kek.
old emag sprites o7
- oranges
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
imsxz really showing how much of a noob they are with this vintage gameplay
-
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
if it wasnt for the fact there are intents in this video it could have been a normal sybil npc slaugher
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
this is not quite vintage, it has shove disarms and disablers
21:46 is my favorite part, fuck borgs
21:46 is my favorite part, fuck borgs
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Xango
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Dude that fucking warden at 6 minutes
Why are the most mentally deficient players always playing warden?
> Pink haired catgirl kills sec officer in the hall
> Pink hair catgirl unimplanted sec officer comes into sec
> Starts disabling and deswording all of sec
> Warden legit walks by with a stunbaton in his hand, does nothing
> Shouts "James Toro traitor!!" on common as if anyone can do anything about it after entirety of sec got fucking isis beheaded
What a genuine fucking retard, like I am getting second hand autist rage here
Why are the most mentally deficient players always playing warden?
> Pink haired catgirl kills sec officer in the hall
> Pink hair catgirl unimplanted sec officer comes into sec
> Starts disabling and deswording all of sec
> Warden legit walks by with a stunbaton in his hand, does nothing
> Shouts "James Toro traitor!!" on common as if anyone can do anything about it after entirety of sec got fucking isis beheaded
What a genuine fucking retard, like I am getting second hand autist rage here
This server is a rotting carcass and we are feasting on its remains
- Xango
- Joined: Mon Mar 13, 2017 4:51 pm
- Byond Username: Xango
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
okay I kept watching and what the fuck is this shit? I don't think the AI was malf, yet it literally ignored the entirety of sec getting murdered and yelling for help on comms, HOS does the same, comes to brig, walks into stunbaton range, walks away, and starts firing lethal shots at a fucking DESWORDER. Everyone keeps running to the brig with zero stuns and getting murdered even though legit everyone that died was shouting "DESWORDER BRIG DESWORDER BRIG"
Was this after the Sseth tide retards came?
Was this after the Sseth tide retards came?
This server is a rotting carcass and we are feasting on its remains
- oranges
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
that was what the server was like before sseth tide.
Ssethtide saved this server, along with manuel
edit: almost forgot, I also was responsible
Ssethtide saved this server, along with manuel
edit: almost forgot, I also was responsible
- PKPenguin321
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
fake newsoranges wrote:that was what the server was like before sseth tide.
Ssethtide saved this server, along with manuel
edit: almost forgot, I also was responsible
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- BONERMASTER
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
To be fair, before cloning got removed, this wasn't all that uncommon, when you die as sec the implant doesn't transfer to your other body. In the best antag round I ever played, I used this exact fact to my advantage, after absorbing the HOS and putting on his entire gear, I was able to bullshit my way through security, implanted myself, and had a lot of fun with my private army.Xango wrote:> Pink hair catgirl unimplanted sec officer comes into sec
SIGNATURE UNDER CONSTRUCTION
*YOUR ADVERTISEMENT COULD BE HERE* - Contact BONERMASTER & Associates for further information
*YOUR ADVERTISEMENT COULD BE HERE* - Contact BONERMASTER & Associates for further information
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Where are the tasers with their lightning balls that instantly stun you?
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
i dont play the game and i am better than u will ever be, very sadoranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
- Jonathan Gupta
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
wait... You are on an ss13 forum and you don't play the game posting in the general chat about the game...imsxz wrote:i dont play the game and I am better than u will ever be, very sadoranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
Seems legit
Jonathan J Gupta
- Mothblocks
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
most people on the forums dont actually play
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
huh, never knew this thank you jared, on another note I might be bothering you in pms for help with beyond coding.Jaredfogle wrote:most people on the forums dont actually play
With love
Jonathan J Gupta
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
it's not my fault you started playing the game after me, it's just a fact of life honeyimsxz wrote:i dont play the game and i am better than u will ever be, very sadoranges wrote:imsxz really showing how much of a noob they are with this vintage gameplay
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Two ignored codewords only to care about asking for them with a moff.
Terrible, your moff preferential treatment is noted.
Also, while I get most of those people were fairly bad at fighting, and shoves were a fresh mechanic that people didn't fully understand yet, it's really interesting seeing this from a modern perspective, given how the whole time I was looking at the perfect points to kick a body under you and seeing absolutely nobody taking those shots. But also how really little fighting has changed as a whole, still reliant on stun juggling. The biggest and most fundamental change in this video that isn't present today is actually body dragging slowdown is yet to be introduced, and obviously adrenals being more useful as a speedup in combat.
I am most impressed by only one person using a bola on you. He could have ended you then and there if he was quicker on the draw of that baton. Something people probably don't remember very well is that stun batons could chew through adrenal antistun if you kept swinging, so you can totally kill someone with harm batons even through adrenals so long as you kept up the hits. And bolas were damn solid means of keeping someone in place. The only problem being that bolas could hit the thrower (because throwing objects didn't ignore the thrower like bullets will ignore a firer), so they weren't very often utilized and took a bit to catch on once the fix was made.
Terrible, your moff preferential treatment is noted.
Also, while I get most of those people were fairly bad at fighting, and shoves were a fresh mechanic that people didn't fully understand yet, it's really interesting seeing this from a modern perspective, given how the whole time I was looking at the perfect points to kick a body under you and seeing absolutely nobody taking those shots. But also how really little fighting has changed as a whole, still reliant on stun juggling. The biggest and most fundamental change in this video that isn't present today is actually body dragging slowdown is yet to be introduced, and obviously adrenals being more useful as a speedup in combat.
I am most impressed by only one person using a bola on you. He could have ended you then and there if he was quicker on the draw of that baton. Something people probably don't remember very well is that stun batons could chew through adrenal antistun if you kept swinging, so you can totally kill someone with harm batons even through adrenals so long as you kept up the hits. And bolas were damn solid means of keeping someone in place. The only problem being that bolas could hit the thrower (because throwing objects didn't ignore the thrower like bullets will ignore a firer), so they weren't very often utilized and took a bit to catch on once the fix was made.
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
I wouldn't have added stun shoves myself, they were a sop to others
- Mothblocks
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
No, I didn't cave, I was specifically told to by oranges to add it because (((jannies))) were throwing a shitfit.Jaredfogle wrote:action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
I remember that, and honestly it seems absurd why anyone thought rng disarms was better for department defence. Before shoves, you had to rely on a fucking random number generator to put them into a stun which is a once in a blue moon save at best and by no means something you can rely on executing.actioninja wrote:No, I didn't cave, I was specifically told to by oranges to add it because (((jannies))) were throwing a shitfit.Jaredfogle wrote:action told me once that he balanced the entirety of disarms around not stunning, then during play testing caved and added them when people complained
So the irony of the change was that it took a very unreliable (and extremely shit) mechanic that could be used to stun someone, with the intent of removing stuns from the game for being too strong, and replaced it with a stun that can be executed by literally anyone and can't be removed from you whatsoever, while also being quite reliable if you know how to apply it. Disarming an assailant was already good enough, and I think that stun change was more than unnecessary. I'd gladly take a disarm any day.
It was definitely a plus for departmental defence but it also turned every single spaceman into Jackie Chan. Wasn't it Nervere pushing for that the most? (Also honestly it felt like it was something that was only a problem because escalation is a dumpster fire and isn't solved by code problems without unintended consequences as a result)
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
"""""""""""""vintage"""""""""""""
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
while we could gatekeep this all the way back to openss13 (boring) i would like to see some early /tg/station gameplay so i can remember what we've lost
if the population boom of ssethtide (racist) saved the server then having most of the server's population sitting out for long periods is bad
i would have made death less restrictive instead of taking on the multi-year project of nerfing everything and at the same time making it harder to get back into the roundoranges wrote:I wouldn't have added stun shoves myself, they were a sop to others
if the population boom of ssethtide (racist) saved the server then having most of the server's population sitting out for long periods is bad
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- oranges
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
you should code for hippiestation
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Does HippieStation even still exist? I'm only a lowly implementer, but that would be an even more thankless job than doing it for /tg/station. We need recognition for landmark coding achievements. An award ceremony. The Golden Honks.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- legality
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
that's what i was thinking lolIcePacks wrote:"""""""""""""vintage"""""""""""""
- Armhulen
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
2021: Currentlegality wrote:that's what i was thinking lolIcePacks wrote:"""""""""""""vintage"""""""""""""
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
2016: Old Guard
2015: Founding Community
2014: Creators Only
2013: Pre-Release
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
you don't even have the collectors edition of ss13, packed with novelty insulated gloves, a sec officer action figure and a copy of the ost?
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
terranaut wrote:>vintage
>catgirl
ok zoomer
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
NOT OLD NOTOLDNOTLOLDASHJASDArmhulen wrote:2021: Currentlegality wrote:that's what i was thinking lolIcePacks wrote:"""""""""""""vintage"""""""""""""
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
2016: Old Guard
2015: Founding Community
2014: Creators Only
2013: Pre-Release
- Jonathan Gupta
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
you're old as time.MortoSasye wrote:NOT OLD NOTOLDNOTLOLDASHJASDArmhulen wrote:2021: Currentlegality wrote:that's what i was thinking lolIcePacks wrote:"""""""""""""vintage"""""""""""""
2020: Recent
2019: Vintage
2018: Old
2017: Ancient
2016: Old Guard
2015: Founding Community
2014: Creators Only
2013: Pre-Release
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
the game being worse in a number of aspects isnt really a secret, there are absolutely changes to the game that have been negative (from big to small). there are shitloads of improvements as well, but our monkey brains which are programmed to avoid danger so we can live and evolve like to remember the negative over the positive, and the longer you play the more plentiful the apparent negatives will become. with this line of thought it's no wonder people burn out, you go to play the game and all the fun things you remember simply don't exist anymore, and the longer you play the less "fun stuff" will exist, so even though the game is still a blast and has plenty of fun stuff still in it (perhaps even more of it with the rate of new things being added), it still gets harder to justify putting time into it for natural fear of the negatives growing even further. what has fucked me over was stun removals (i still stand by that being a huge mistake), i love the game and have had seriously fun as fuck rounds since stun removals went through, yet every time i want to stun a guy and cant, it gives me this dull sort of frustration. like when you play with your pet, then remember an old pet you used to love as a child who has died of old age and being sad that you can't play with them too. it's certainly not that level of trauma, but i think it's the same basic principal of your brain being biased towards the negatives and it just turns me off of wanting to play even though i KNOW the game is still very fun and good. fuckin sux
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Mothblocks
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Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
i still miss circuits even though they were total ass
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Any /tg/amers joined after 2016 can't hold a valuable opinion, all they know is clown, whine on discord, powergame, be lowrp, waste cargo budget and vote for a bad headmin
- angelstarri
- Joined: Sun Aug 26, 2018 4:03 am
- Byond Username: Angelstarri
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
the sorry excuse of a codebase tgstation is right now is dogshit compared to the peak gaming of 2019, i miss it
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
innit? We need codebase to teach us!!!angelstarri wrote:the sorry excuse of a codebase tgstation is right now is dogshit compared to the peak gaming of 2019, i miss it
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