Bottom post of the previous page:
With the all of the recent discussion about the playability of heads of staff as actual authority figures, I think it's a good time to bring this proposal back up - making heads of staff protected roles that can't be antagonists.Part of the problem with command that isn't the captain or HoS having any real authority is the underlying meta consideration that the RD, CMO and CE and HoP can all be antagonists looking to fuck the station over, which undermines what little authority heads are actually able to exert. Security walking into R&D to see the Research Director dragging one of their scientists on the ground who's screaming for help to be demoted can't actually, on a meta level, assume that the reason they're dragging a cuffed person away is legitimately to demote them and leave the Director be. With how powerful most traitor head roles are (With full access to the role locked traitor items of their subordinates, plus the heavy access and useful gear of their head status) it's not even a good idea to trust that the heads are working to the station's benefit, of all possible antags on the station they're the most well equipped to screw you over.
This is to say nothing of the absolute clusterfuck that is an acting captain traitor, and how little fun it is to play with in a scenario with a traitor having full access to literally every part of the station.
Hopefully having heads of staff be reliably, if not competent, at least not trying to actively murder everyone, would help promote the heads having some form of tangible authority over their departments.