Loyalty Pinned Wizard staffs are possible!
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- Joined: Wed Apr 23, 2014 12:23 am
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Loyalty Pinned Wizard staffs are possible!
That's a staff of chaos.
An artefact that spits bolts of chaotic magic that can potentially do anything.
It is a huge item.
It has a the electronic firing pin installed.
I see the firing pin was implemented in a intelligent way
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Re: Loyalty Pinned Wizard staffs are possible!
Code: Select all
obj/item/weapon/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
item_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
- Drynwyn
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Re: Loyalty Pinned Wizard staffs are possible!
Staves have been a child of gun for a LONG time- making staves NOT a gun would require duplicating a lot of code, which is a much bigger issue than the occasional coder not realizing that they are guns and need to be excluded from changes that shouldn't affect them.Konork wrote:It's not a problem with the pins, it's a problem with the stavesCode: Select all
obj/item/weapon/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" max_charges = 10 recharge_rate = 2 no_den_usage = 1
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Fayrik
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Re: Loyalty Pinned Wizard staffs are possible!
Am I the only one who sees this as a good thing?
Yes, this isn't the way it would work, but imho, this is the way it should work.
- Make "Magic" pin.
- Only Wizards can use that pin.
Yes, this isn't the way it would work, but imho, this is the way it should work.
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Re: Loyalty Pinned Wizard staffs are possible!
The proper Giacom-approved polymorphic thing to do would be to make staves and guns a child of an abstract projectile-spitting superclass.
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- Joined: Fri Jan 09, 2015 9:40 am
Re: Loyalty Pinned Wizard staffs are possible!
Or better, give them a chance to backfire horribly.Violaceus wrote:Change their name to something like magic crystals or whatever.
But I think that regular human shouldn't be able to use magic at all, be it wands or staves.
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Re: Loyalty Pinned Wizard staffs are possible!
Summon magic wouldn't work then would it.Fayrik wrote:Am I the only one who sees this as a good thing?
Heck, if you wanted to go absolutely nuts with this, you could give the wizard a whole box of magic pins, then he could pin every gun on the station so that only he can use them.
- Make "Magic" pin.
- Only Wizards can use that pin.
Yes, this isn't the way it would work, but imho, this is the way it should work.
Also please remove pins and never bring them back, its just helping idiots that keep their guns out at all times and wonder why they get dunked.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Steelpoint
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Re: Loyalty Pinned Wizard staffs are possible!
As of right now every single gun in the game uses a standard firing pin, the only guns that start without a firing pin are those produced from RnD or the guns that Cargo can print.
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- 420goslingboy69
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Re: Loyalty Pinned Wizard staffs are possible!
Do not stop people from using magic weapons, please. That's stupid and unthought out.
i play :):):):)autumn sinnow
this man's:):):):):) army
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this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
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- Steelpoint
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Re: Loyalty Pinned Wizard staffs are possible!
You know.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
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Re: Loyalty Pinned Wizard staffs are possible!
This basically already exists in the instant summons spellSteelpoint wrote:You know.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
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Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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Re: Loyalty Pinned Wizard staffs are possible!
It has a 10 second cd tooIncoming wrote:This basically already exists in the instant summons spellSteelpoint wrote:You know.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
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- Balut
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Re: Loyalty Pinned Wizard staffs are possible!
420goslingboy69 wrote:Do not stop people from using magic weapons, please.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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- Cheridan
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Re: Loyalty Pinned Wizard staffs are possible!
I had already done that the day before.Violaceus wrote:Change their name to something like magic crystals or whatever.
https://github.com/tgstation/-tg-station/pull/7240
Note that the topic is a false statement, loyalty pins aren't even available to be crafted. I 'commented' them out by making them require combat 10, due to people raising concerns that they would become the new standard. Pins also are not even replaceable, but I plan on adding that ability.
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Re: Loyalty Pinned Wizard staffs are possible!
So if you put a test pin in you cant put in a standard pin after?Cheridan wrote:I had already done that the day before.Violaceus wrote:Change their name to something like magic crystals or whatever.
https://github.com/tgstation/-tg-station/pull/7240
Note that the topic is a false statement, loyalty pins aren't even available to be crafted. I 'commented' them out by making them require combat 10, due to people raising concerns that they would become the new standard. Pins also are not even replaceable, but I plan on adding that ability.
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Re: Loyalty Pinned Wizard staffs are possible!
they basically are, right now. split into three big subareas: energy, projectile and magic. pins were added in the superclass because energy and projectile both use pins.drovidi wrote:The proper Giacom-approved polymorphic thing to do would be to make staves and guns a child of an abstract projectile-spitting superclass.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Ricotez
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Re: Loyalty Pinned Wizard staffs are possible!
you can just include the ability to distinguish between items that take pins and items that don't in the superclass, add a boolean needs_pin and the necessary checks in the pin code
you could even go one step further and also add an enum pin_type that determines which type of pins the device accepts, electronic pins or magic gems
you could even go one step further and also add an enum pin_type that determines which type of pins the device accepts, electronic pins or magic gems
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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