sinfulbliss wrote:
Isn't breaking into bridge/cap's office/armory a crime that makes you valid? So if the det found out it was the guy who broke into cap office, the guy became valid - why would he be required to revive him?
Amazingly never mentioned in the original ahelp that lasted most of the round either. Also not confirmed until after the guy was shot to hell and scanned. Ahelp defendant fixates on the fact they ran all through the ticket and seems to believe this is all the justification needed. Still seems gratuitous and I'd still expect non lethals until the *suspect* had been confirmed (*confirmed*) to have committed a heinous enough crime that they're not even worth talking to and deserve outright execution.
Even the HOS notes in IC chat that they'd better "go find some proof they're a traitor" as the corpse burns (which also worries the HOS). Since the captain's stuff wasn't even mentioned until the appeal I can't even ask for the other persons POV really. (and they were honest and forthcoming about having a gun and having found it, both IC and to me in ahelps)
sinfulbliss wrote:Your job is detective, that is, you detect/investigate.
Right, but on Sybil which is LRP isn't this relaxed?
Absolutely, this isn't about the "stay in lane" law that applies to MRP, and I tail off with "if you have a valid reason", which passes as "i'm bored" on LRP I imagine. I never asked /why/ they were doing any of this stuff as detective, only mentioned it in the appeal.
Ultimately the gun comes as part of being detective, security officers do not get lethal ballistic weapons as standard issue. IF you want to roll as detective and then play as security officer, you should do the latter in a way appropriate to a security officer, that is, grab the baton, cuffs, flash, disabler and play as per the security officer page. The detective page defines that role, the gun, and it's purpose.
Or, put another way, rolling detective just because you get a lethal (self-defence) weapon, and then going off and playing security without re-arming appropriately, is not a suitable excuse for gunning them down. If anything, worst play here is the powergaming play of only selecting detective because you get a gun, and then playing any other job with gun. None of this clears them of the "lack of non lethal approach" and is just about implicating their detective-gun's misuse further.