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I like the PDA's a lot.► Sprite Showcase of WalterJe ◄
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: ► Sprite Showcase of WalterJe ◄
https://github.com/tgstation/-tg-station/pull/7231
https://github.com/tgstation/-tg-station/pull/7230
https://github.com/tgstation/-tg-station/pull/7233
Thanks dude
https://github.com/tgstation/-tg-station/pull/7230
https://github.com/tgstation/-tg-station/pull/7233
Thanks dude
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: ► Sprite Showcase of WalterJe ◄
Love the new PDA's and PAI's.
But god dam the new cloner/cyro/scanner sprites are god awful. There too bulky, they feel very flat and almost like a picture stamped on the floor title with very little perspective. The idea of them is nice (like the cloner/cryo one), but they just need a lot more refinement before they actually get used in game.
Also a lot of people didn't like it on the PR and you were literally the only person who was saying anything positive, yet it was merged... Why?
EDIT:My mistake, it wasn't merged...
I also have to add that while I like a lot of these sprites, they all seem very flat. There's not enough perspective or shadowing. It makes them seem almost cartoony which just doesn't match the style of the rest of, well, anything else in the game. It kinda makes the game feel mismatched in the way that installing too many 3rd part mods into a game can do.
But god dam the new cloner/cyro/scanner sprites are god awful. There too bulky, they feel very flat and almost like a picture stamped on the floor title with very little perspective. The idea of them is nice (like the cloner/cryo one), but they just need a lot more refinement before they actually get used in game.
Also a lot of people didn't like it on the PR and you were literally the only person who was saying anything positive, yet it was merged... Why?
EDIT:My mistake, it wasn't merged...
I also have to add that while I like a lot of these sprites, they all seem very flat. There's not enough perspective or shadowing. It makes them seem almost cartoony which just doesn't match the style of the rest of, well, anything else in the game. It kinda makes the game feel mismatched in the way that installing too many 3rd part mods into a game can do.
Last edited by peoplearestrange on Wed Jan 21, 2015 5:19 pm, edited 1 time in total.
Reason: edit
Reason: edit
Whatever
Spoiler:
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: ► Sprite Showcase of WalterJe ◄
It wasn't merged
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: ► Sprite Showcase of WalterJe ◄
The new pAI is great, its much better than our current one. I feel alright about the new PDAs, but I never cared for our XBOX HEUG PDA sprite in the first place. The new genetics stuff is kinda dodgy though.
We could really use that Colonial Marine armor though. It seems like the only things Centcom can send go from paper pushing inspectors straight to high tech deniable ops death squads. Something like that armor would be a good in-between for something like Nanotrasen/Centcom Security... plus the sprite is really good.
We could really use that Colonial Marine armor though. It seems like the only things Centcom can send go from paper pushing inspectors straight to high tech deniable ops death squads. Something like that armor would be a good in-between for something like Nanotrasen/Centcom Security... plus the sprite is really good.
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